Blue_Atlas Posted June 12, 2018 Author Posted June 12, 2018 so here is my EventHandler package com.atlas.experimentmod.util.handlers; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import net.minecraftforge.event.entity.EntityJoinWorldEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.common.gameevent.PlayerEvent.PlayerLoggedInEvent; public class EventHandler { @SubscribeEvent public void onPlayerJoin(PlayerLoggedInEvent event) { if (!event.player.world.isRemote) { event.player.inventory.addItemStackToInventory(new ItemStack(Items.STICK)); } } } it doesnt work. could you tell me what is wrong? and how to make it right? Quote
Draco18s Posted June 12, 2018 Posted June 12, 2018 You haven't registered your event handler class as an event handler with the event bus. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
DaemonUmbra Posted June 12, 2018 Posted June 12, 2018 (edited) http://mcforge.readthedocs.io/en/latest/events/intro/#creating-an-event-handler mentioned at the end of this section. Edited June 12, 2018 by DaemonUmbra Quote This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy. As the most common issue I feel I should put this outside the main bulk: The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge. If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan. For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety. Reveal hidden contents Logs (Most issues require logs to diagnose): Reveal hidden contents Please post logs using one of the following sites (Thank you Lumber Wizard for the list): https://gist.github.com/: 100MB Requires member (Free) https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$) https://hastebin.com/: 400KB Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads. What to provide: ...for Crashes and Runtime issues: Minecraft 1.14.4 and newer: Post debug.log Older versions: Please update... ...for Installer Issues: Post your installer log, found in the same place you ran the installer This log will be called either installer.log or named the same as the installer but with .log on the end Note for Windows users: Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension Where to get it: Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs. Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch: Reveal hidden contents Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge) Make a launcher profile targeting this version of Forge. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it). Now launch the pack through that profile and follow the "Mojang Launcher" instructions above. Video: Reveal hidden contents or alternately, Fallback ("No logs are generated"): If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft Server Not Starting: Reveal hidden contents If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output. Reporting Illegal/Inappropriate Adfocus Ads: Reveal hidden contents Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad. Lex will need the Ad ID contained in that URL to report it to Adfocus' support team. Posting your mod as a GitHub Repo: Reveal hidden contents When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub. When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository. Open a command prompt (CMD, Powershell, Terminal, etc). Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in). Run the following commands: git init git remote add origin [Your Repository's URL] In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git git fetch git checkout --track origin/master git stage * git commit -m "[Your commit message]" git push Navigate to GitHub and you should now see most of the files. note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from) Now you can share your GitHub link with those who you are asking for help. [Workaround line, please ignore]
Blue_Atlas Posted June 12, 2018 Author Posted June 12, 2018 I know but where do I put that code? Quote
Draco18s Posted June 12, 2018 Posted June 12, 2018 In....a class... Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Blue_Atlas Posted June 12, 2018 Author Posted June 12, 2018 What class? My main class? Or the evenhandler class? Quote
Draco18s Posted June 12, 2018 Posted June 12, 2018 On 6/12/2018 at 10:02 PM, Blue_Atlas said: Or the evenhandler class? Expand Where do you put an event handler? Maybe in an event handler class? YES Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Blue_Atlas Posted June 12, 2018 Author Posted June 12, 2018 Is that picture really necesary? So I put MincraftForge.EVENT_BUS.register(EventHandler) at the start of my eventhandler? Quote
Blue_Atlas Posted June 12, 2018 Author Posted June 12, 2018 I have read the document several times and I cannot find anything about where the registry code goes Quote
Draco18s Posted June 12, 2018 Posted June 12, 2018 (edited) On 6/12/2018 at 10:36 PM, Blue_Atlas said: I have read the document several times and I cannot find anything about where the registry code goes Expand Apparently you missed this part: Registry events are just another kind of event. Edited June 12, 2018 by Draco18s Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Blue_Atlas Posted June 12, 2018 Author Posted June 12, 2018 No I did not. Look at my code above. It has everything except being registered which is done (from what I was seeing) using MinecraftForge.EVENT_BUS.register() Quote
Draco18s Posted June 12, 2018 Posted June 12, 2018 Or, slightly farther down the page... http://mcforge.readthedocs.io/en/latest/events/intro/#automatically-registering-static-event-handlers Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Blue_Atlas Posted June 12, 2018 Author Posted June 12, 2018 So let's see if I have this now: I put the method inside my init and inside the () i put EventHandler.class That right? Quote
Blue_Atlas Posted June 12, 2018 Author Posted June 12, 2018 Okay then it i call MinecraftForge.EVENT_BUS.register(EventHandler.class) in my init method? Quote
Draco18s Posted June 12, 2018 Posted June 12, 2018 On 6/12/2018 at 10:59 PM, Blue_Atlas said: Okay then it i call MinecraftForge.EVENT_BUS.register(EventHandler.class) in my init method? Expand Only if your event handler method is static. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Blue_Atlas Posted June 12, 2018 Author Posted June 12, 2018 It is working now thank you guys for the help Quote
Blue_Atlas Posted June 12, 2018 Author Posted June 12, 2018 Actually I am having a problem. My code adds the items to inventory every time the player enters the world. How would I did this so players won't be able to exploit it to get unlimited items? P.S. Will my code work on servers? It's the same as above except it is now static. The servers in question are servers running the mod i make as well as LAN with my friends Quote
Blue_Atlas Posted June 12, 2018 Author Posted June 12, 2018 Would it be possible to make the items instead be given to player when they get an advancement? If that is possible how would I make an advancement for when the player joins the world and change my code for to give the items to player when they get that advancement? Quote
Draco18s Posted June 13, 2018 Posted June 13, 2018 You don't need events to do that. All you have to do is write an advancement JSON that rewards the player with the item. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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