Posted July 20, 20187 yr I've got a block with a tile entity. The block takes the player that placed it and passes it to the tile entity, where the tile entity saves it to NBT. When it tries to do this, though, getName() for EntityPlayer is throwing a null pointer. I know that the EntityPlayer is not null, as the tile entity was functioning correctly before I added the nbt methods. Any help would be appreciated, thanks! BlockGristGatherer.java Spoiler https://pastebin.com/xDD4iSE3 TileEntityGristGatherer.java Spoiler https://pastebin.com/TQatCguY The crash report Spoiler https://pastebin.com/mi0VbSEN Edited July 20, 20187 yr by naturaGodhead 1.12
July 20, 20187 yr 2 minutes ago, naturaGodhead said: TileEntityGristGatherer.java Problematic code #11 Also you shouldn't be calling writeToNBT in your update method. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
July 20, 20187 yr Author 1 minute ago, Animefan8888 said: Problematic code #11 Also you shouldn't be calling writeToNBT in your update method. Okay but is there an explanation for why I shouldn't have any arguments in my TE constructor? How would I get the player entity that placed the block into the tileentity otherwise?
July 20, 20187 yr Just now, naturaGodhead said: Okay but is there an explanation for why I shouldn't have any arguments in my TE constructor? How would I get the player entity that placed the block into the tileentity otherwise? You can keep the one with the EntityPlayer parameter, but there needs to be a constructor with no arguments. This is because when the world is loaded and the TE needs to be placed it doesn't have the EntityPlayer that placed it, or anything else. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
July 20, 20187 yr Author 3 minutes ago, Animefan8888 said: You can keep the one with the EntityPlayer parameter, but there needs to be a constructor with no arguments. This is because when the world is loaded and the TE needs to be placed it doesn't have the EntityPlayer that placed it, or anything else. Okay, that makes sense. Thank you
July 20, 20187 yr I have not dealt with tile entities in a long time, but iirc you can have a field for the EntityPlayer in your TileEntity class and set it to the player that placed the block by overriding public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) { } in your block's class.
July 20, 20187 yr Quote private int counter = 0; private EntityPlayer player; Problematic code #9 Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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