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Posted

Can I see the text from your batch file?

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This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted

gHelper.java:667) ~[CraftingHelper.class:?]
        at java.util.ArrayList.forEach(Unknown Source) [?:1.8.0_181]
        at net.minecraftforge.common.crafting.CraftingHelper.loadRecipes(Craftin
gHelper.java:619) [CraftingHelper.class:?]
        at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:742)
[Loader.class:?]
        at net.minecraftforge.fml.server.FMLServerHandler.finishServerLoading(FM
LServerHandler.java:107) [FMLServerHandler.class:?]
        at net.minecraftforge.fml.common.FMLCommonHandler.onServerStarted(FMLCom
monHandler.java:337) [FMLCommonHandler.class:?]
        at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(Dedicated
Server.java:219) [nz.class:?]
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:486) [M
inecraftServer.class:?]
        at java.lang.Thread.run(Unknown Source) [?:1.8.0_181]
[22:59:06] [Server thread/ERROR] [FML]: Parsing error loading recipe cfm:cabinet
_diorite
com.google.gson.JsonSyntaxException: Unknown item 'cfm:cabinet_diorite'
        at net.minecraftforge.common.crafting.CraftingHelper.getItemStack(Crafti
ngHelper.java:211) ~[CraftingHelper.class:?]
        at net.minecraftforge.common.crafting.CraftingHelper.lambda$init$14(Craf
tingHelper.java:515) ~[CraftingHelper.class:?]
        at net.minecraftforge.common.crafting.CraftingHelper.getRecipe(CraftingH
elper.java:408) ~[CraftingHelper.class:?]
        at net.minecraftforge.common.crafting.CraftingHelper.lambda$loadRecipes$
22(CraftingHelper.java:710) ~[CraftingHelper.class:?]
        at net.minecraftforge.common.crafting.CraftingHelper.findFiles(CraftingH
elper.java:821) ~[CraftingHelper.class:?]
        at net.minecraftforge.common.crafting.CraftingHelper.loadRecipes(Craftin
gHelper.java:667) ~[CraftingHelper.class:?]
        at java.util.ArrayList.forEach(Unknown Source) [?:1.8.0_181]
        at net.minecraftforge.common.crafting.CraftingHelper.loadRecipes(Craftin
gHelper.java:619) [CraftingHelper.class:?]
        at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:742)
[Loader.class:?]
        at net.minecraftforge.fml.server.FMLServerHandler.finishServerLoading(FM
LServerHandler.java:107) [FMLServerHandler.class:?]
        at net.minecraftforge.fml.common.FMLCommonHandler.onServerStarted(FMLCom
monHandler.java:337) [FMLCommonHandler.class:?]
        at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(Dedicated
Server.java:219) [nz.class:?]
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:486) [M
inecraftServer.class:?]
        at java.lang.Thread.run(Unknown Source) [?:1.8.0_181]
[22:59:06] [Server thread/ERROR] [FML]: Parsing error loading recipe cfm:cabinet
_andesite
com.google.gson.JsonSyntaxException: Unknown item 'cfm:cabinet_andesite'
        at net.minecraftforge.common.crafting.CraftingHelper.getItemStack(Crafti
ngHelper.java:211) ~[CraftingHelper.class:?]
        at net.minecraftforge.common.crafting.CraftingHelper.lambda$init$14(Craf
tingHelper.java:515) ~[CraftingHelper.class:?]
        at net.minecraftforge.common.crafting.CraftingHelper.getRecipe(CraftingH
elper.java:408) ~[CraftingHelper.class:?]
        at net.minecraftforge.common.crafting.CraftingHelper.lambda$loadRecipes$
22(CraftingHelper.java:710) ~[CraftingHelper.class:?]
        at net.minecraftforge.common.crafting.CraftingHelper.findFiles(CraftingH
elper.java:821) ~[CraftingHelper.class:?]
        at net.minecraftforge.common.crafting.CraftingHelper.loadRecipes(Craftin
gHelper.java:667) ~[CraftingHelper.class:?]
        at java.util.ArrayList.forEach(Unknown Source) [?:1.8.0_181]
        at net.minecraftforge.common.crafting.CraftingHelper.loadRecipes(Craftin
gHelper.java:619) [CraftingHelper.class:?]
        at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:742)
[Loader.class:?]
        at net.minecraftforge.fml.server.FMLServerHandler.finishServerLoading(FM
LServerHandler.java:107) [FMLServerHandler.class:?]
        at net.minecraftforge.fml.common.FMLCommonHandler.onServerStarted(FMLCom
monHandler.java:337) [FMLCommonHandler.class:?]
        at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(Dedicated
Server.java:219) [nz.class:?]
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:486) [M
inecraftServer.class:?]
        at java.lang.Thread.run(Unknown Source) [?:1.8.0_181]
[22:59:07] [Server thread/INFO] [FML]: Applying holder lookups
[22:59:07] [Server thread/INFO] [FML]: Holder lookups applied
[22:59:07] [Server thread/INFO] [FML]: Ignored smelting recipe with conflicting
input: 1xitem.egg@32767 = 1xitem.animania_plain_omelette@0
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmoven`, expected `cfm`. This could be a intended overrid
e, but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmfridge`, expected `cfm`. This could be a intended overr
ide, but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmcabinet`, expected `cfm`. This could be a intended over
ride, but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmfreezer`, expected `cfm`. This could be a intended over
ride, but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmbedsidecabinet`, expected `cfm`. This could be a intend
ed override, but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmmailbox`, expected `cfm`. This could be a intended over
ride, but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmcomputer`, expected `cfm`. This could be a intended ove
rride, but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmprinter`, expected `cfm`. This could be a intended over
ride, but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmtv`, expected `cfm`. This could be a intended override,
 but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmstereo`, expected `cfm`. This could be a intended overr
ide, but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmpresent`, expected `cfm`. This could be a intended over
ride, but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmbin`, expected `cfm`. This could be a intended override
, but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmwallcabinet`, expected `cfm`. This could be a intended
override, but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmbath`, expected `cfm`. This could be a intended overrid
e, but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmshowerhead`, expected `cfm`. This could be a intended o
verride, but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmplate`, expected `cfm`. This could be a intended overri
de, but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmcouch`, expected `cfm`. This could be a intended overri
de, but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmtoaster`, expected `cfm`. This could be a intended over
ride, but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmchoppingboard`, expected `cfm`. This could be a intende
d override, but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmblender`, expected `cfm`. This could be a intended over
ride, but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmmicrowave`, expected `cfm`. This could be a intended ov
erride, but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmwashingmachine`, expected `cfm`. This could be a intend
ed override, but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmdishwasher`, expected `cfm`. This could be a intended o
verride, but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmcabinetkitchen`, expected `cfm`. This could be a intend
ed override, but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmcup`, expected `cfm`. This could be a intended override
, but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmcookiejar`, expected `cfm`. This could be a intended ov
erride, but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmtree`, expected `cfm`. This could be a intended overrid
e, but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmmirror`, expected `cfm`. This could be a intended overr
ide, but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmgrill`, expected `cfm`. This could be a intended overri
de, but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmeski`, expected `cfm`. This could be a intended overrid
e, but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmdoormat`, expected `cfm`. This could be a intended over
ride, but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmcrate`, expected `cfm`. This could be a intended overri
de, but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmlightswitch`, expected `cfm`. This could be a intended
override, but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmceilingfan`, expected `cfm`. This could be a intended o
verride, but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmdeskcabinet`, expected `cfm`. This could be a intended
override, but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `cfmmodernslidingdoor`, expected `cfm`. This could be a int
ended override, but in most cases indicates a broken mod.
[22:59:07] [Server thread/INFO] [noppes.npcs.CustomNpcs]: CustomNPC Permissions
available:
[22:59:07] [Server thread/INFO] [noppes.npcs.CustomNpcs]: customnpcs.edit.blocks

[22:59:07] [Server thread/INFO] [noppes.npcs.CustomNpcs]: customnpcs.edit.villag
er
[22:59:07] [Server thread/INFO] [noppes.npcs.CustomNpcs]: customnpcs.global.bank

[22:59:07] [Server thread/INFO] [noppes.npcs.CustomNpcs]: customnpcs.global.dial
og
[22:59:07] [Server thread/INFO] [noppes.npcs.CustomNpcs]: customnpcs.global.fact
ion
[22:59:07] [Server thread/INFO] [noppes.npcs.CustomNpcs]: customnpcs.global.link
ed
[22:59:07] [Server thread/INFO] [noppes.npcs.CustomNpcs]: customnpcs.global.natu
ralspawn
[22:59:07] [Server thread/INFO] [noppes.npcs.CustomNpcs]: customnpcs.global.play
erdata
[22:59:07] [Server thread/INFO] [noppes.npcs.CustomNpcs]: customnpcs.global.ques
t
[22:59:07] [Server thread/INFO] [noppes.npcs.CustomNpcs]: customnpcs.global.reci
pe
[22:59:07] [Server thread/INFO] [noppes.npcs.CustomNpcs]: customnpcs.global.tran
sport
[22:59:07] [Server thread/INFO] [noppes.npcs.CustomNpcs]: customnpcs.npc.advance
d
[22:59:07] [Server thread/INFO] [noppes.npcs.CustomNpcs]: customnpcs.npc.ai
[22:59:07] [Server thread/INFO] [noppes.npcs.CustomNpcs]: customnpcs.npc.clone
[22:59:07] [Server thread/INFO] [noppes.npcs.CustomNpcs]: customnpcs.npc.create
[22:59:07] [Server thread/INFO] [noppes.npcs.CustomNpcs]: customnpcs.npc.delete
[22:59:07] [Server thread/INFO] [noppes.npcs.CustomNpcs]: customnpcs.npc.display

[22:59:07] [Server thread/INFO] [noppes.npcs.CustomNpcs]: customnpcs.npc.freeze
[22:59:07] [Server thread/INFO] [noppes.npcs.CustomNpcs]: customnpcs.npc.gui
[22:59:07] [Server thread/INFO] [noppes.npcs.CustomNpcs]: customnpcs.npc.invento
ry
[22:59:07] [Server thread/INFO] [noppes.npcs.CustomNpcs]: customnpcs.npc.reset
[22:59:07] [Server thread/INFO] [noppes.npcs.CustomNpcs]: customnpcs.npc.stats
[22:59:07] [Server thread/INFO] [noppes.npcs.CustomNpcs]: customnpcs.scenes
[22:59:07] [Server thread/INFO] [noppes.npcs.CustomNpcs]: customnpcs.soulstone.a
ll
[22:59:07] [Server thread/INFO] [noppes.npcs.CustomNpcs]: customnpcs.spawner.cre
ate
[22:59:07] [Server thread/INFO] [noppes.npcs.CustomNpcs]: customnpcs.spawner.mob

[22:59:07] [Server thread/INFO] [noppes.npcs.CustomNpcs]: customnpcs.tool.mounte
r
[22:59:07] [Server thread/INFO] [noppes.npcs.CustomNpcs]: customnpcs.tool.pather

[22:59:07] [Server thread/INFO] [noppes.npcs.CustomNpcs]: customnpcs.tool.script
er
[22:59:07] [Server thread/INFO] [mca]: MCA has successfully loaded 259 skins.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `tiletombstone`, expected `mca`. This could be a intended o
verride, but in most cases indicates a broken mod.
[22:59:07] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix
`minecraft` for name `tilememorial`, expected `mca`. This could be a intended ov
erride, but in most cases indicates a broken mod.
[22:59:08] [Server thread/INFO] [FML]: Injecting itemstacks
[22:59:08] [Server thread/INFO] [FML]: Itemstack injection complete
[22:59:13] [Server thread/INFO] [FML]: Forge Mod Loader has successfully loaded
20 mods
> [22:59:14][FINE/CustomNPCs][noppes.npcs.controllers.LinkedNpcController:42] Lo
ading Linked Npcs
[22:59:14][FINE/CustomNPCs][noppes.npcs.controllers.LinkedNpcController:62] Done
 loading Linked Npcs
[22:59:14] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer]
: Preparing level "world"
[22:59:14] [Server thread/INFO] [FML]: Injecting existing registry data into thi
s server instance
[22:59:15] [Server thread/INFO] [FML]: Applying holder lookups
[22:59:15] [Server thread/INFO] [FML]: Holder lookups applied
[22:59:31] [Server thread/INFO] [FML]: Loading dimension 0 (world) (net.minecraf
t.server.dedicated.DedicatedServer@bb72154)
[22:59:33] [Server thread/INFO] [net.minecraft.advancements.AdvancementList]: Lo
aded 793 advancements
[22:59:33] [Server thread/INFO] [FML]: Loading dimension -17 (world) (net.minecr
aft.server.dedicated.DedicatedServer@bb72154)
[22:59:49] [Server thread/INFO] [STDOUT]: [biomesoplenty.common.world.BiomeProvi
derBOPHell:<init>:32]: settings for hell world:
[23:00:01] [Server thread/INFO] [FML]: Loading dimension -1 (world) (net.minecra
ft.server.dedicated.DedicatedServer@bb72154)
[23:00:14] [Server thread/INFO] [FML]: Loading dimension 1 (world) (net.minecraf
t.server.dedicated.DedicatedServer@bb72154)
[23:00:27] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparin
g start region for level 0
[23:00:28] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparin
g spawn area: 13%
[23:00:29] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparin
g spawn area: 35%
[23:00:30] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparin
g spawn area: 47%
[23:00:31] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparin
g spawn area: 61%
[23:00:32] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparin
g spawn area: 79%
[23:00:33] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer]
: Done (79.506s)! For help, type "help" or "?"
[23:00:33] [Server Watchdog/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtExcep
tion:-1]: java.lang.IllegalArgumentException: timeout value is negative
[23:00:33] [Server Watchdog/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtExcep
tion:-1]:       at java.lang.Thread.sleep(Native Method)
[23:00:33] [Server Watchdog/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtExcep
tion:-1]:       at net.minecraft.server.dedicated.ServerHangWatchdog.run(ServerH
angWatchdog.java:83)
[23:00:33] [Server Watchdog/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtExcep
tion:-1]:       at java.lang.Thread.run(Unknown Source)
> Exception in thread "Server Watchdog" [23:00:45][FINE/CustomNPCs][noppes.npcs.
controllers.DialogController:44] Loading Dialogs
[23:00:46][FINE/CustomNPCs][noppes.npcs.controllers.DialogController:46] Done lo
ading Dialogs
[23:00:46] [Server thread/INFO] [FML]: Unloading dimension -17
[23:00:46] [Server thread/INFO] [FML]: Unloading dimension 1
[23:00:46] [Server thread/INFO] [FML]: Unloading dimension -1
>

 

 

or in a Text File: 

CMD.txt

Posted

No, I mean your launch.bat file or whatever you called it.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted

Please post your debug.log in the manner described in my signature.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted

I meant the debug.log from the server, and please re-read my signature.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted
Quote

[23:12:14] [Server thread/WARN] [net.minecraft.server.dedicated.DedicatedServer]: **** FAILED TO BIND TO PORT!

[23:12:14] [Server thread/WARN] [net.minecraft.server.dedicated.DedicatedServer]: The exception was: java.net.BindException: Address already in use: bind

[23:12:14] [Server thread/WARN] [net.minecraft.server.dedicated.DedicatedServer]: Perhaps a server is already running on that port?

Open Task manager and kill any java or javaw processes you see (if you have anything else running that uses Java be careful).

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted

Then try launching the server again and post the new debug.log and again please read my signature in regards to our preferred method of posting logs.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted
12 minutes ago, Nakoma1227 said:

I do not see any processes that are Java or that use Java.

How are you connected to your internet? Is it a ethernet or normal wireless connection to a router or are you using some other method such as tethering?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

I'm seeing the same issue with this log.

If you really don't have anything running with java, open Powershell and use this command: kill -n java* this will kill any Java or Javaw process, if it shows you an error in red text then more investigation is required.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted

That means you had a Java process running that you couldn't find and the command killed it, you should be able to start the server now.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted

Please send the server's debug.log rather than the crash report, this looks old. And ONCE AGAIN... please read my signature for how people on the forums would prefer you post the log.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted

I am sorry about posting the other debug files in dropbox, at the time GistHub was not allowing me to create an account and Pastebin did not allow me to post because of the file size. 

Posted

How many server windows do you have open? That includes command prompt windows. For a server to start successfully you need to have all other instances closed down.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted

If you are using a batch file (.bat) it will open its own console window and you shouldn't need to open another one.

If you are launching the server through typing the commands manually then you can't exactly do it without a window open.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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