Jump to content

Capabilities not saving.


Oen44

Recommended Posts

Hi,

I've tried to implement Capabilities to save player data (XP points etc.). Everything is working except saving data. After leaving game (not closing client) and reentering, data is not preserved.

What I did notice is that writeNBT instance is always returning 0 when getting XP points.

Code: https://github.com/Oen44/RPG-Mod-MC

 

 

 

 

 

 

 

 

 

 

Link to comment
Share on other sites

1 minute ago, diesieben07 said:

Forgot to delete that. That's from tutorial or something but didn't work anyway.

 

2 minutes ago, diesieben07 said:

This is absolutely broken. You cannot just alter the capability data on the client and expect it to magically show up on the server. Moreover you cannot send packets to anything else but the server from the client. The fact that this does not crash is surprising to me.
You need to instead send a packet on the server telling it that the player has pressed a button. The server then decides what to do with that information: Can the player actually do this right now? If so, then do the capability changes. Then you will send the updated data back to the client (you already have this packet).

How do I handle button press on server-side then?

4 minutes ago, diesieben07 said:

This will crash a server. You cannot reference client-only classes from common code.

I need to use that somehow, what do you suggest?

Link to comment
Share on other sites

It works now and I get how to deal with networking, thank you.

But before that I wanted to print data on player login and what I have encountered is that EventPlayer class wasn't registering @SubscribeEvent so I had to add @Mod.EventBusSubscriber and now it works :)

 

Do I understand this correctly?

If I send packet that adds XP points to server and there add that to EntityPlayerMP capabilities, then if someone hack client code and add to EntityPlayer capabilies some XP then server will have different values because EntityPlayerMP is a different instance and that's where I should check if play has XYZ amount of XP if needed?

 

Updated code if you want to check and see if there is something wrong anyway.

Link to comment
Share on other sites

  • 2 weeks later...
2 minutes ago, Oen44 said:

Why should I prevent client from using capabilities? No need for that.

I think what he means is that why is it only registered on the client.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

4 minutes ago, Oen44 said:

Why should I prevent client from using capabilities? No need for that.

Common is called this way because it's code is common for client and server side while client proxy is being used only for client-side actions.

So your CapabilityManager will exist only for client-side operations. This fact confused me so I've asked you, why so?

Link to comment
Share on other sites

1 minute ago, Oen44 said:

Should I register that on client AND server proxy?

You should register it in Common Code.

1 minute ago, Oen44 said:

Does it matter?

Yes, if you want the data on the server.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

3 minutes ago, Oen44 said:

So I should extend Client and Sever proxy with Common and register capabilities inside Common?

No, just do it in your Main mod class(the one with the @Mod annotation).

  • Like 1

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

Sorry, missed the part where you have "ServerProxy" insted of "CommonProxy" but in fact it's still the same.

You declare your ServerProxy as proxy in the Main mod class and initialize it's stages (preInit, init and postInit). Perhaps there's no difference for now but later you should either have some only-server-side operations (which are rare I guess) and use Main mod class as you common proxy or use your ServerProxy as CommonProxy with it's purpose and then you won't need to use Main mod class for it.

Edited by Asmodesu
Link to comment
Share on other sites

2 minutes ago, Asmodesu said:

or use your ServerProxy as CommonProxy

Don't do this, while this does work it doesn't make sense to do so.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • https://pastebin.com/VwpAW6PX My game crashes upon launch when trying to implement the Oculus mod to this mod compilation, above is the crash report, I do not know where to begin to attempt to fix this issue and require assistance.
    • https://youtube.com/shorts/gqLTSMymgUg?si=5QOeSvA4TTs-bL46
    • CubeHaven is a SMP server with unique features that can't be found on the majority of other servers! Java: MC.CUBEHAVEN.NET Bedrock: MC.CUBEHAVEN.NET:19132 3 different stores: - CubeHaven Store: Our store to purchase using real money. - Bitcoin Store: Store for Bitcoin. Bitcoin can be earned from playing the server. Giving options for players if they want to spend real money or grind to obtain exclusive packages. - Black Market: A hidden store for trading that operates outside our traditional stores, like custom enchantments, exclusive items and more. Some of our features include: Rank Up: Progress through different ranks to unlock new privileges and perks. 📈 Skills: RPG-style skill system that enhances your gaming experience! 🎮 Leaderboards: Compete and shine! Top players are rewarded weekly! 🏆 Random Teleporter: Travel instantly across different worlds with a click! 🌐 Custom World Generation: Beautifully generated world. 🌍 Dungeons: Explore challenging and rewarding dungeons filled with treasures and monsters. 🏰 Kits: Unlock ranks and gain access to various kits. 🛠️ Fishing Tournament: Compete in a friendly fishing tournament! 🎣 Chat Games: Enjoy games right within the chat! 🎲 Minions: Get some help from your loyal minions. 👥 Piñata Party: Enjoy a festive party with Piñatas! 🎉 Quests: Over 1000 quests that you can complete! 📜 Bounty Hunter: Set a bounty on a player's head. 💰 Tags: Displayed on nametags, in the tab list, and in chat. 🏷️ Coinflip: Bet with other players on coin toss outcomes, victory, or defeat! 🟢 Invisible & Glowing Frames: Hide your frames for a cleaner look or apply a glow to it for a beautiful look. 🔲✨[ Player Warp: Set your own warp points for other players to teleport to. 🌟 Display Shop: Create your own shop and sell to other players! 🛒 Item Skins: Customize your items with unique skins. 🎨 Pets: Your cute loyal companion to follow you wherever you go! 🐾 Cosmetics: Enhance the look of your character with beautiful cosmetics! 💄 XP-Bottle: Store your exp safely in a bottle for later use! 🍶 Chest & Inventory Sorting: Keep your items neatly sorted in your inventory or chest! 📦 Glowing: Stand out from other players with a colorful glow! ✨ Player Particles: Over 100 unique particle effects to show off. 🎇 Portable Inventories: Over virtual inventories with ease. 🧳 And a lot more! Become part of our growing community today! Discord: https://cubehaven.net/discord Java: MC.CUBEHAVEN.NET Bedrock: MC.CUBEHAVEN.NET:19132
    • # Problematic frame: # C [libopenal.so+0x9fb4d] It is always the same issue - this refers to the Linux OS - so your system may prevent Java from working   I am not familiar with Linux - check for similar/related issues  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.