Posted August 19, 20187 yr Hi, I want to give player effects when i enable my modules but it's doesn't works package xyz.fusked.m0dules.mods.render; import net.minecraft.client.entity.EntityPlayerSP; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.MobEffects; import net.minecraft.potion.Potion; import net.minecraft.potion.PotionEffect; import xyz.fusked.values.BooleanValue; import xyz.fusked.values.IntegerValue; public class NightVision extends xyz.fusked.m0dules.Module{ public NightVision() { super("Night Vision", 0, xyz.fusked.m0dules.Module.Category.RENDER); } public void onEnable(EntityPlayer player) { player.addPotionEffect(new PotionEffect(MobEffects.NIGHT_VISION, -1, 0)); } public void onDisable(EntityPlayer player) { player.removePotionEffect(MobEffects.NIGHT_VISION); } } this is my file where is onEnable : /* */ package xyz.fusked.m0dules; /* */ /* */ import java.util.ArrayList; /* */ import net.minecraft.client.Minecraft; /* */ import net.minecraftforge.common.MinecraftForge; /* */ import net.minecraftforge.fml.common.FMLCommonHandler; /* */ import net.minecraftforge.fml.common.eventhandler.EventBus; /* */ import xyz.fusked.utils.Wrapper; /* */ import xyz.fusked.values.BooleanValue; /* */ import xyz.fusked.values.DoubleValue; import xyz.fusked.values.IntegerValue; /* */ /* */ public abstract class Module /* */ { /* */ protected Minecraft mc; /* */ private String name; /* */ private int key; /* */ private boolean state; /* */ private Category category; /* */ private ArrayList<BooleanValue> booleans; /* */ private ArrayList<DoubleValue> doubles; private ArrayList<IntegerValue> integers; /* */ /* */ public Module(String name, int key, Category category) /* */ { /* 24 */ this.mc = Wrapper.getMinecraft(); /* 25 */ this.booleans = new ArrayList(); /* 26 */ this.doubles = new ArrayList(); this.integers = new ArrayList(); /* 27 */ this.name = name; /* 28 */ this.key = key; /* 29 */ this.state = false; /* 30 */ this.category = category; /* */ } /* */ /* */ public String getName() { /* 34 */ return this.name; /* */ } /* */ /* */ public void setName(String name) { /* 38 */ this.name = name; /* */ } /* */ /* */ public void setKey(int key) { /* 42 */ this.key = key; /* */ } /* */ /* */ public boolean setToggled(boolean toggled) { /* 46 */ return this.state = toggled; /* */ } /* */ /* */ public boolean getState() { /* 50 */ return this.state; /* */ } /* */ /* */ public int getKey() { /* 54 */ return this.key; /* */ } /* */ /* */ public Category getCategory() { /* 58 */ return this.category; /* */ } /* */ /* */ public ArrayList<BooleanValue> getBooleans() { /* 62 */ return this.booleans; /* */ } /* */ /* */ public ArrayList<DoubleValue> getDoubles() { /* 66 */ return this.doubles; /* */ } public ArrayList<IntegerValue> getIntegers(){ return this.integers; } /* */ /* */ public void toggle() { /* 70 */ setState(!this.state); /* */ } /* */ /* */ public void addBoolean(BooleanValue booleans) { /* 74 */ this.booleans.add(booleans); /* */ } /* */ /* */ public void addDouble(DoubleValue doubles) { /* 78 */ this.doubles.add(doubles); /* */ } public void addInteger(IntegerValue integers) { this.integers.add(integers); } /* */ /* */ public static ArrayList<Module> getCategoryModules(Category cat) { /* 82 */ ArrayList<Module> modsInCategory = new ArrayList(); /* 83 */ for (Module mod : ModuleManager.getModules()) { /* 84 */ if (mod.getCategory() == cat) { /* 85 */ modsInCategory.add(mod); /* */ } /* */ } /* 88 */ return modsInCategory; /* */ } /* */ /* */ public static Module getModule(Class<? extends Module> clazz) { /* 92 */ for (Module mod : ModuleManager.getModules()) { /* 93 */ if (mod.getClass() == clazz) { /* 94 */ return mod; /* */ } /* */ } /* 97 */ return null; /* */ } /* */ /* */ public void setState(boolean enabled) { /* 101 */ if (this.state == enabled) { /* 102 */ return; /* */ } /* 104 */ this.state = enabled; /* 105 */ if (enabled) { /* 106 */ MinecraftForge.EVENT_BUS.register(this); /* 107 */ FMLCommonHandler.instance().bus().register(this); /* 108 */ onEnable(); /* */ } /* */ else { /* 111 */ MinecraftForge.EVENT_BUS.unregister(this); /* 112 */ FMLCommonHandler.instance().bus().unregister(this); /* 113 */ onDisable(); /* */ } } /* */ /* */ public void onEnable() {} /* */ /* 118 */ public static enum Modules { Hitbox ; /* */ /* */ private Modules() {} } /* */ /* 134 */ public static enum Category { COMBAT, /* 135 */ RENDER, /* 136 */ OTHER, PLAYER, BLATANT, /* 137 */ UTILITY; /* */ /* */ private Category() {} /* */ } /* */ /* */ public void onDisable() {} /* */ } Edited August 19, 20187 yr by NqwSqw
August 19, 20187 yr 1 hour ago, NqwSqw said: public void onEnable() {} This method and this method: 1 hour ago, NqwSqw said: public void onEnable(EntityPlayer player) Do not have the same signature, so the latter is not overriding the former. Also, where are you calling onEnable(EntityPlayer player)? Edited August 19, 20187 yr by Draco18s Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
August 19, 20187 yr Author 2 hours ago, Draco18s said: This method and this method: Do not have the same signature, so the latter is not overriding the former. Also, where are you calling onEnable(EntityPlayer player)? No I just want to enable a module in my GUI of the mod and when I enable it, it give the mobeffects to the player
August 19, 20187 yr 29 minutes ago, NqwSqw said: No I just want to enable a module in my GUI of the mod and when I enable it, it give the mobeffects to the player This has nothing to do with what draco said. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 20, 20187 yr Maybe look at the beacon class? I really have no clue what you are trying to do with this but the beacon should have the effect on activated thing you need
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.