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[Help] Get rid of a fake death tamed/labeled mob


Wyvern117

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Aaaaahh ok ! Medic have got a medigun able to Overheal targets, giving yellow hearts !

So nan absorption is like nan health, if one of them has got nan value, that mean the mob will not die

but, if a mob have both nan, that mean he has infinite hp and infinite overheal ?

Ive send you 2 entity inspections, one isn't affected by the nan, the other one is affected by the nan with your patch

 

Is that possible to fix this absorption problem too ? or its different ?

Not bugged unit.jpg

bugged unit.jpg

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27 minutes ago, Wyvern117 said:

But i usualy had many freezes,. Idk if this is me, or your patch.

I'm not sure either, it could be my patch conflicting with the damaging.

29 minutes ago, Wyvern117 said:

I saw lines of your code.

It's being caused by Entity Rocket, I assume it is from the TF2 mod, or what ever mod adds Allégé.

 

Also the absorption patch is on CurseForge now.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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The rocket entity can be fired only by soldiers, why other crew can be affected by the bug ? theres no friendly fire :S

"Allégé" means less heavy, i called the mod 200 mods allegé because i have less than 200 mods right now, i removed some because i didn't have enought RAM to run the server

when i summoned monoculus, i didn't saw any line telling that a mob has got nan values, its only spamming those line for like 5 minutes, its only saying NaN damages, but theres not only rocket, i saw bullets, i saw "mob" too... thats pretty weird, but i am 90% sure that TF2 mod is responsible of that problem, because TF2 units are mostly affected.

im pretty lost... I am about to test your new patch with the same world at the time that i left it with nan absorption values

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16 minutes ago, Wyvern117 said:

The rocket entity can be fired only by soldiers, why other crew can be affected by the bug ? theres no friendly fire :S

Well you should report this on their CurseForge Issue tracker. Assuming you have the most up to date version of the mod.

17 minutes ago, Wyvern117 said:

"Allégé" means less heavy, i called the mod 200 mods allegé because i have less than 200 mods right now

There also should have been an Entity called Allegé.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Ive tested it, and im glad to tell you that everything is working ! its like that NaN bug isn't existing ! 

You are awesome ! I wanted to ask you something else but more personnaly, and thats nothing to match about minecraft

Could i add you on steam for private messages ?

 

i called the mod 200 mods allegé because i have less than 200 mods right now " 

Not the mod, but the World ! :,D

btw thats weird, there no mobs called allegé, i looked it in JEi ^^

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4 minutes ago, Wyvern117 said:

Not the mod, but the World ! :,D

btw thats weird, there no mobs called allegé, i looked it in JEi ^^

Oh, my bad I misread that in the log.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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