Posted August 28, 20187 yr I have a flying mob that is supposed to grab on to an entity (ride the entity) and lift it upwards and drop it. I have the drop/lift fully set up but the only problem is the bird can't actually control movement while riding something. Is there something I can override to allow it to move while a passenger (and take the ridden entity with it)? All Projects found here: Website Main Programmer for: Better Animals Plus, Better Animal Models Created independently: QuickHomes, ClaimIt, ClaimIt API, CloneLand, DerpCats, QuickTeleports, QuickSpawns, MCMusicPlayer, MCDevDate, [SBM] Fluid Gun, OpenScreens Work on/Contribute to: Bewitchment Commissioned for: [SBM] Breadstone, [SBM] Infinite Falling, [SBM] Dead Man's Satchel, [SBM] Handheld Piston
August 28, 20187 yr 15 minutes ago, hiotewdew said: I have a flying mob that is supposed to grab on to an entity (ride the entity) and lift it upwards and drop it. I have the drop/lift fully set up but the only problem is the bird can't actually control movement while riding something. Is there something I can override to allow it to move while a passenger (and take the ridden entity with it)? Switch to using the caught entitiy's velocity instead of the riding entity's. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 28, 20187 yr Author 1 minute ago, Animefan8888 said: Switch to using the caught entitiy's velocity instead of the riding entity's. Yes, but how? All Projects found here: Website Main Programmer for: Better Animals Plus, Better Animal Models Created independently: QuickHomes, ClaimIt, ClaimIt API, CloneLand, DerpCats, QuickTeleports, QuickSpawns, MCMusicPlayer, MCDevDate, [SBM] Fluid Gun, OpenScreens Work on/Contribute to: Bewitchment Commissioned for: [SBM] Breadstone, [SBM] Infinite Falling, [SBM] Dead Man's Satchel, [SBM] Handheld Piston
August 28, 20187 yr 2 minutes ago, hiotewdew said: Yes, but how? Entity#getRidingEntity will return the entity that is being ridden. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 28, 20187 yr Author 1 minute ago, Animefan8888 said: Entity#getRidingEntity will return the entity that is being ridden. The velocity won't change on the grabber if it's riding something, so I can't apply its velocity All Projects found here: Website Main Programmer for: Better Animals Plus, Better Animal Models Created independently: QuickHomes, ClaimIt, ClaimIt API, CloneLand, DerpCats, QuickTeleports, QuickSpawns, MCMusicPlayer, MCDevDate, [SBM] Fluid Gun, OpenScreens Work on/Contribute to: Bewitchment Commissioned for: [SBM] Breadstone, [SBM] Infinite Falling, [SBM] Dead Man's Satchel, [SBM] Handheld Piston
August 28, 20187 yr 1 minute ago, hiotewdew said: The velocity won't change on the grabber if it's riding something, so I can't apply its velocity Entity Grabber public void update() { if (isRiding()) { getRidingEntity().setVelocity(/** Apply correct velocity from AI. **/) } else { // Normal code. } } VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 28, 20187 yr Author 3 minutes ago, Animefan8888 said: Entity Grabber public void update() { if (isRiding()) { getRidingEntity().setVelocity(/** Apply correct velocity from AI. **/) } else { // Normal code. } } Sorry, this won't work for me. However, I found a solution. Instead of riding the attacked entity, it sets the attacked to ride IT and then overrides the updatePassenger method and sets the position of the attacked to below it. @Override public void updatePassenger(Entity passenger) { if (this.isPassenger(passenger)) { float f1 = (float)((this.isDead ? 0.009999999776482582D : this.getMountedYOffset()) + passenger.getYOffset()); passenger.setPosition(this.posX, this.posY - passenger.height - 0.05, this.posZ); this.applyOrientationToEntity(passenger); } } All Projects found here: Website Main Programmer for: Better Animals Plus, Better Animal Models Created independently: QuickHomes, ClaimIt, ClaimIt API, CloneLand, DerpCats, QuickTeleports, QuickSpawns, MCMusicPlayer, MCDevDate, [SBM] Fluid Gun, OpenScreens Work on/Contribute to: Bewitchment Commissioned for: [SBM] Breadstone, [SBM] Infinite Falling, [SBM] Dead Man's Satchel, [SBM] Handheld Piston
August 31, 20187 yr Could you also force the grabbed entity to ride the flying entity with a negative ridingYOffset? About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
August 31, 20187 yr On 8/28/2018 at 4:37 PM, hiotewdew said: Sorry, this won't work for me. However, I found a solution. Instead of riding the attacked entity, it sets the attacked to ride IT Yeah, that is what I was going to respond and say -- logically the carried entity is "riding" the flying entity. Check out my tutorials here: http://jabelarminecraft.blogspot.com/
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