Jump to content

Format Block Forge 1.12


Ragnar

Recommended Posts

  • Replies 67
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

You give it a different model. You can start by looking at the anvil.json files (the blockstate and model files).

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Link to comment
Share on other sites

for exemple

"__comment": "Anvil base",
            "from": [ 2, 0, 2 ],
            "to": [ 14, 4, 14 ],
            "faces": {
                "down":  { "uv": [ 2,  2, 14, 14 ], "texture": "#body", "rotation": 180, "cullface": "down" },
                "up":    { "uv": [ 2,  2, 14, 14 ], "texture": "#body", "rotation": 180 },
                "north": { "uv": [ 2, 12, 14, 16 ], "texture": "#body" },
                "south": { "uv": [ 2, 12, 14, 16 ], "texture": "#body" },
                "west":  { "uv": [ 0,  2,  4, 14 ], "texture": "#body", "rotation":  90 },
                "east":  { "uv": [ 4,  2,  0, 14 ], "texture": "#body", "rotation": 270 }

 

in "from" and "to" 3 arguments (of numbers) what each one is? in "down" what does each argument in "uv" mean?

Link to comment
Share on other sites

39 minutes ago, Ragnar said:

in "from" and "to" 3 arguments (of numbers) what each one is? in "down" what does each argument in "uv" mean?

From xStart, yStart, zStart

To xEnd, yEnd, zEnd,

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

Same goes for the UV coordinates (almost: they're actually start and size), measured from the top left corner IIRC

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

14 minutes ago, Ragnar said:

and how many x does a block have? and z and y?

16 and you can use decimals.

 

12 minutes ago, Ragnar said:

but it has 4 numbers, would it be x, y, z and the other?

No its xStart yStart, send, yEnd because it is just coordinates on a texture.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

26 minutes ago, Animefan8888 said:

16 and you can use decimals.

goes from 0 to 16? or is it from -16 to 16?

27 minutes ago, Animefan8888 said:

No its xStart yStart, send, yEnd because it is just coordinates on a texture.

ah ai is the texture of the respective sides as "down", "north". 
And is xStart, yStart, send, and in that order? and what would the "send"?

 

Sorry for the thousand questions, but you're really helping me a lot, thank you.

 

 Is there any way I can reciprocate?

Link to comment
Share on other sites

33 minutes ago, Ragnar said:

goes from 0 to 16?

This one.

33 minutes ago, Ragnar said:

what would the "send"?

Typo, I meant xEnd.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

and its not xEnd, yEnd, its xWidth and yHeight.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Its an issue with z-sorting. But without giving us the model and block classes we literally can't help you.

 

Also:

z-sort.png

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

   

do not bother with the textures, I'm first doing the model, and then put the texture


"elements": [
        {   "__comment": "Pedestal under",
            "from": [ 1, 0, 1 ],
            "to": [ 15, 2, 15 ],
            "faces": {
                "down":  { "uv": [ 1,  16, 1, 16], "texture": "0"},
                "up":    { "uv": [ 16,  1, 16, 1], "texture": "0"},
                "north": { "uv": [ 1,  16, 1, 16], "texture": "0"},
                "south": { "uv": [ 16,  1, 16, 1], "texture": "0"},
                "west":  { "uv": [ 1,  16, 1, 16], "texture": "0"},
                "east":  { "uv": [ 16,  1, 16, 1], "texture": "0"}
            }
        },
        {   "__comment": "Pedestal middle",
            "from": [ 3, 2, 3 ],
            "to": [ 13, 12, 13 ],
            "faces": {
                "down":  { "uv": [ 1,  16, 1, 16], "texture": "0"},
                "up":    { "uv": [ 16,  1, 16, 1], "texture": "0"},
                "north": { "uv": [ 1,  16, 1, 16], "texture": "0"},
                "south": { "uv": [ 16,  1, 16, 1], "texture": "0"},
                "west":  { "uv": [ 1,  16, 1, 16], "texture": "0"},
                "east":  { "uv": [ 16,  1, 16, 1], "texture": "0"}
            }
        },
        {   "__comment": "Pedestal top",
            "from": [ 1, 12, 1 ],
            "to": [ 15, 14, 15 ],
            "faces": {
                "down":  { "uv": [ 1,  16, 1, 16], "texture": "0"},
                "up":    { "uv": [ 16,  1, 16, 1], "texture": "0"},
                "north": { "uv": [ 1,  16, 1, 16], "texture": "0"},
                "south": { "uv": [ 16,  1, 16, 1], "texture": "0"},
                "west":  { "uv": [ 1,  16, 1, 16], "texture": "0"},
                "east":  { "uv": [ 16,  1, 16, 1], "texture": "0"}
            }
        },
        {   "__comment": "Pedestal candles 1",
            "from": [ 3, 14, 3 ],
            "to": [ 5, 16, 5 ],
            "faces": {
                "down":  { "uv": [ 1,  16, 1, 16], "texture": "0"},
                "up":    { "uv": [ 16,  1, 16, 1], "texture": "0"},
                "north": { "uv": [ 1,  16, 1, 16], "texture": "0"},
                "south": { "uv": [ 16,  1, 16, 1], "texture": "0"},
                "west":  { "uv": [ 1,  16, 1, 16], "texture": "0"},
                "east":  { "uv": [ 16,  1, 16, 1], "texture": "0"}
            }
        },
        {   "__comment": "Pedestal candles 2",
            "from": [ 11, 14, 3 ],
            "to": [ 13, 16, 5 ],
            "faces": {
                "down":  { "uv": [ 1,  16, 1, 16], "texture": "0"},
                "up":    { "uv": [ 16,  1, 16, 1], "texture": "0"},
                "north": { "uv": [ 1,  16, 1, 16], "texture": "0"},
                "south": { "uv": [ 16,  1, 16, 1], "texture": "0"},
                "west":  { "uv": [ 1,  16, 1, 16], "texture": "0"},
                "east":  { "uv": [ 16,  1, 16, 1], "texture": "0"}
            }
        },        
        {   "__comment": "Pedestal candles 3",
            "from": [ 3, 14, 11 ],
            "to": [ 5, 16, 13 ],
            "faces": {
                "down":  { "uv": [ 1,  16, 1, 16], "texture": "0"},
                "up":    { "uv": [ 16,  1, 16, 1], "texture": "0"},
                "north": { "uv": [ 1,  16, 1, 16], "texture": "0"},
                "south": { "uv": [ 16,  1, 16, 1], "texture": "0"},
                "west":  { "uv": [ 1,  16, 1, 16], "texture": "0"},
                "east":  { "uv": [ 16,  1, 16, 1], "texture": "0"}
            }
        },
        {   "__comment": "Pedestal candles 4",
            "from": [ 11, 14, 11 ],
            "to": [ 13, 16, 13 ],
            "faces": {
                "down":  { "uv": [ 1,  16, 1, 16], "texture": "0"},
                "up":    { "uv": [ 16,  1, 16, 1], "texture": "0"},
                "north": { "uv": [ 1,  16, 1, 16], "texture": "0"},
                "south": { "uv": [ 16,  1, 16, 1], "texture": "0"},
                "west":  { "uv": [ 1,  16, 1, 16], "texture": "0"},
                "east":  { "uv": [ 16,  1, 16, 1], "texture": "0"}
            }
        },
        {   "__comment": "Pedestal candles 5",
            "from": [ 7, 14, 7 ],
            "to": [ 9, 16, 9 ],
            "faces": {
                "down":  { "uv": [ 1,  16, 1, 16], "texture": "0"},
                "up":    { "uv": [ 16,  1, 16, 1], "texture": "0"},
                "north": { "uv": [ 1,  16, 1, 16], "texture": "0"},
                "south": { "uv": [ 16,  1, 16, 1], "texture": "0"},
                "west":  { "uv": [ 1,  16, 1, 16], "texture": "0"},
                "east":  { "uv": [ 16,  1, 16, 1], "texture": "0"}
            }
        }
    ]

Link to comment
Share on other sites

Can I recommend BlockBench? (blockbench.net)

It’s a tool that allows you to graphically create your model without having to deal with the intricacies & specifics of the process.

An example of one of these intricacies is that in the UV mapping system V goes down, not up (Theres a good story here).

AD59E1E5-89FF-43FC-822F-D01AB6B56612.png.ff78c811c92cf42ffca5b29052593991.pngAA71979E-4931-4274-AB9B-815EC2180ED5.thumb.png.3d55fce09f0fd5f275190019f035b814.png

You should also read https://mcforge.readthedocs.io/en/latest/models/introduction/ and http://greyminecraftcoder.blogspot.com/2015/03/troubleshooting-block-and-item-rendering.html

Edited by Cadiboo

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Link to comment
Share on other sites

6 minutes ago, Ragnar said:

 

I know there are several programs to do more easily, but I want to do it this way, not wanting to be inelegant

Sorry, I accidentally hit submit right after I started writing, look at my edited post

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Link to comment
Share on other sites

Or the block class...

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

49 minutes ago, Draco18s said:

Its an issue with z-sorting. But without giving us the model and block classes we literally can't help you.

^^^

14 minutes ago, Ragnar said:

so the bug you're giving and because of the texture and not the template?

That’s not what I said, I gave an example of why using a tool rather than writing it out yourself is less prone to mistakes.

29 minutes ago, Cadiboo said:

An example of one of these intricacies is that in the UV mapping system V goes down, not up

 

2 minutes ago, Ragnar said:

Is it possible for me to put particles a little above the block? if so how could I do this?

In the onRandomDisplayTick method in your block class. Look at BlockFurnace. Also please post your block class.

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Link to comment
Share on other sites

5 minutes ago, Ragnar said:

it was this, I was using TRANSLUCENT and not CUTOUT

Is your texture going to be transparent?

No?

Use opaque.

5 minutes ago, Ragnar said:

Is it possible for me to put particles a little above the block? if so how could I do this?

Look at where vanilla makes particles.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements




  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Join one of the largest civilization experiments in Minecraft under our banner!   Our goal is to create the largest and most prominent civilization across the entirety of Minecraft, and we’d like you to join! We offer lots of unique roles and jobs that tailor to your specific skillset in Minecraft! You can build a city, participate in the government, or fight for Gold, God, and Glory on the battlefield!   Join our nation today! https://discord.gg/hb3cuaDezA
    • I have an issue where after I exit the world the capability data does not save when I reload the world. It will save the initial data such as village name but if I modify any data during gameplay theres a 5% chance the data saves when I exit then reload the world. I read the docs and was told that chunks need to be marked dirty but the docs does not say how to mark the chunk dirty... Heres the provider: public class ChunkCapProvider implements ICapabilityProvider, ICapabilitySerializable<CompoundTag> { private final Capability<IChunk> capability = ChunkCapability.CHUNK_CAPABILITY; private final ChunkCapability instance = new ChunkCapability(); private final LazyOptional lazy = LazyOptional.of(()->instance).cast(); public void invalidate(){ lazy.invalidate(); } @Nonnull @Override public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction direction) { if(cap == capability ) return lazy; return LazyOptional.empty(); } @Override public CompoundTag serializeNBT() { return instance.serializeNBT(); } @Override public void deserializeNBT(CompoundTag tag) { instance.deserializeNBT(tag); } }   Heres the capability class: public class ChunkCapability implements IChunk { public static final ResourceLocation ID = new ResourceLocation(Main.MODID, "owner"); public static final String VILLAGE_NAME = "village_name"; public static final String SAVED_ROLES = "saved_roles"; public static final String SAVED_POINTS = "saved_points"; public static final String BAD_CHUNK = "BAD_VILLAGE_CHUNK"; public static Capability<IChunk> CHUNK_CAPABILITY = null; private String villageName = "BAD_VILLAGE_CHUNK"; private String savedRoles = ""; private String savedPoints = ""; public ChunkCapability(){ this.getClass(); } @Override public CompoundTag serializeNBT() { CompoundTag nbt = new CompoundTag(); nbt.putString(SAVED_ROLES, this.savedRoles); nbt.putString(SAVED_POINTS, this.savedPoints); nbt.putString(VILLAGE_NAME, this.villageName); return nbt; } public void deserializeNBT(CompoundTag tag) { this.setVillageName(tag.getString(VILLAGE_NAME)); this.setSavedRoles(tag.getString(SAVED_ROLES)); this.setSavedPoints(tag.getString(SAVED_POINTS)); } public String getVillageName() { return this.villageName; } public void setVillageName(String str) { this.villageName = str; } public void setSavedRoles(String str) { this.savedRoles = str; } public void setRole(String name, String role){ if(!this.hasRole(name)) { this.savedRoles += (name + ":" + role + ","); this.savedPoints += (name + ":" + 10 + ","); return; } String roleName = this.getRole(name); String firstStr = this.savedRoles.substring(0, this.savedRoles.indexOf(name + ":") + name.length() + 1); String lastStr = this.savedRoles.substring(this.savedRoles.indexOf(name + ":") + ((name.length() + 1) + roleName.length())); this.savedRoles = firstStr + role + lastStr; } public String getRole(String name){ if(this.savedRoles.isEmpty() || !this.savedRoles.contains(name)) { this.setRole(name, Roles.Role.FOREIGNER.getName()); } String fStr = this.savedRoles.substring(this.savedRoles.indexOf(name + ":"), this.savedRoles.indexOf(',')); return fStr.substring(fStr.indexOf(':') + 1); } public boolean hasRole(String name) { if(this.savedRoles.isEmpty()) return false; return this.savedRoles.contains(name); } public String getSavedRoles() { return this.savedRoles; } public String getSavedPoints() { return this.savedPoints; } public void setSavedPoints(String name) { this.savedPoints = name; } public int getPoints(String name) { if(this.savedPoints.isEmpty() || !this.savedRoles.contains(name)) this.setPoints(name, 10); String fStr = this.savedPoints.substring(this.savedPoints.indexOf(name + ':')); return Integer.parseInt(fStr.substring(fStr.indexOf(':') + 1, fStr.indexOf(','))); } public void setPoints(String name, int rV) { if(!this.hasPoints(name)){ this.savedPoints += (name + ":" + rV + ","); return; } String oldPoints = String.valueOf(this.getPoints(name)); String points = String.valueOf(rV); String firstStr = this.savedPoints.substring(0, this.savedPoints.indexOf(name + ":") + name.length() + 1); String lastStr = this.savedPoints.substring(this.savedPoints.indexOf(name + ":") + ((name.length() + 1) + oldPoints.length())); Minecraft.getInstance().player.displayClientMessage(Component.nullToEmpty("Saved String: " + (firstStr + points + lastStr)), false); this.savedPoints = (firstStr + points + lastStr); } public boolean hasPoints(String name) { if(this.savedPoints.isEmpty()) return false; return this.savedPoints.contains(name); } }   Heres where I attach/register: @Mod.EventBusSubscriber(modid = Main.MODID) public class CapabilityEvents { @SubscribeEvent public static void attachCapability(AttachCapabilitiesEvent<LevelChunk> event){ ChunkCapProvider provider = new ChunkCapProvider(); event.addCapability(ChunkCapability.ID, provider); event.addListener(provider::invalidate); } }  
    • Id use this ServerLevel#findNearestMapFeature  
    • Trying to play with the mods: Tinkers Construct, Buildcraft and the Blood Magic addon Blood Arsenal; the game crashes. I noticed that when trying to use only two of the three in any combination the game opens without problems, but when trying to put all three together the error occurs. Is there any configuration I can modify or any other way to solve the problem?   ---- Minecraft Crash Report ---- // Hi. I'm Minecraft, and I'm a crashaholic. Time: 5/22/24 8:48 PM Description: There was a severe problem during mod loading that has caused the game to fail cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: tconstruct/library/weaponry/AmmoWeapon     at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)     at cpw.mods.fml.common.Loader.loadMods(Loader.java:544)     at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208)     at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)     at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)     at net.minecraft.client.main.Main.main(SourceFile:148)     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)     at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)     at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)     at java.lang.reflect.Method.invoke(Unknown Source)     at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)     at net.minecraft.launchwrapper.Launch.main(Launch.java:28) Caused by: java.lang.NoClassDefFoundError: tconstruct/library/weaponry/AmmoWeapon     at java.lang.Class.forName0(Native Method)     at java.lang.Class.forName(Unknown Source)     at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:42)     at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:512)     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)     at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)     at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)     at java.lang.reflect.Method.invoke(Unknown Source)     at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)     at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)     at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)     at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)     at com.google.common.eventbus.EventBus.post(EventBus.java:275)     at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)     at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)     at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)     at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)     at java.lang.reflect.Method.invoke(Unknown Source)     at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)     at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)     at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)     at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)     at com.google.common.eventbus.EventBus.post(EventBus.java:275)     at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)     at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)     ... 10 more Caused by: java.lang.ClassNotFoundException: tconstruct.library.weaponry.AmmoWeapon     at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)     at java.lang.ClassLoader.loadClass(Unknown Source)     at java.lang.ClassLoader.loadClass(Unknown Source)     ... 36 more Caused by: java.lang.NoClassDefFoundError: tconstruct/library/weaponry/AmmoItem     at java.lang.ClassLoader.defineClass1(Native Method)     at java.lang.ClassLoader.defineClass(Unknown Source)     at java.security.SecureClassLoader.defineClass(Unknown Source)     at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)     ... 38 more Caused by: java.lang.ClassNotFoundException: tconstruct.library.weaponry.AmmoItem     at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)     at java.lang.ClassLoader.loadClass(Unknown Source)     at java.lang.ClassLoader.loadClass(Unknown Source)     ... 42 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details:     Minecraft Version: 1.7.10     Operating System: Windows 10 (x86) version 10.0     Java Version: 1.8.0_411, Oracle Corporation     Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation     Memory: 271923192 bytes (259 MB) / 402653184 bytes (384 MB) up to 536870912 bytes (512 MB)     JVM Flags: 9 total; -Xmx512M -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M -XX:+IgnoreUnrecognizedVMOptions -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump     AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used     IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0     FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 14 mods loaded, 14 mods active     States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored     UC    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)      UC    FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)      UC    Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)      UC    AWWayofTime{v1.3.3} [Blood Magic: Alchemical Wizardry] (BloodMagic-1.7.10-1.3.3-17.jar)      UC    Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-1.7.10-0.3.2b.jar)      UE    TConstruct{1.7.10-1.8.8.build991} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8.build991.jar)      UC    BloodArsenal{1.2-5} [Blood Arsenal] (BloodArsenal-1.7.10-1.2-5.jar)      UC    BuildCraft|Core{7.1.25} [BuildCraft] (buildcraft-7.1.25.jar)      UC    BuildCraft|Builders{7.1.25} [BC Builders] (buildcraft-7.1.25.jar)      UC    BuildCraft|Robotics{7.1.25} [BC Robotics] (buildcraft-7.1.25.jar)      UC    BuildCraft|Silicon{7.1.25} [BC Silicon] (buildcraft-7.1.25.jar)      UC    BuildCraft|Energy{7.1.25} [BC Energy] (buildcraft-7.1.25.jar)      UC    BuildCraft|Transport{7.1.25} [BC Transport] (buildcraft-7.1.25.jar)      UC    BuildCraft|Factory{7.1.25} [BC Factory] (buildcraft-7.1.25.jar)      GL info: ' Vendor: 'Intel' Version: '4.4.0 - Build 21.20.16.4541' Renderer: 'Intel(R) HD Graphics 610'     Mantle Environment: Environment healthy.     TConstruct Environment: Environment healthy.
    • fixed this problem but now i have a new one  java.lang.RuntimeException: java.lang.NoSuchFieldException: processor  Help 
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.