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1.12 How to make my wooden carriage recipe use whatever kind of plank in it's recipe, and not be specific like being oak?


TheRPGAdventurer

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{
  "type": "minecraft:crafting_shaped",
  "pattern": [
    "X X",
    "###"
  ],
  "key": {
    "#": {
      "item": "minecraft:leather"
    },
    "X": {
      "item": "minecraft:oak_planks"
    }
  },
  "result": {
    "item": "dragonmounts:dragon_carriage"
  }
}

 

In this recipe i used oak planks, so if I craft it it has to be oak planks how do i make it just use any kind of planks.

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{
    "type": "charutils2:glitterdustfromcomponents",
    "ingredients":
    [
        {
            "type":"forge:ore_dict",
            "ore":"dustRedstone"
        },
        {
            "item":"minecraft:gunpowder"
        },
        {
            "type":"forge:ore_dict",
            "ore":"dustGlowstone"
        },
        {
            "type":"forge:ore_dict",
            "ore":"dye"
        }
    ],
    "result":
    {
        "item": "charutils2:glitterdust",
        "data": 0,
        "count": 4
    }
}

 

You can use the forge ore dictionary like that ^. "plankWood" would likely be what you're looking for.

Edited by Ilandria
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In 1.13 Vanilla natively supports this with the Tag System

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My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

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this is my recipes json for 1.12.2

 for a wooden box that can be made with any type of Planks using metadata

 

1) the key of W is set to a/an array using  brackets ---> [ ]

2) i specify the items with in braces  --> { }  and end them with  commas  --> ,

3) i use the meta data of each wooden block!  i believe there is 6 types of planks and since an array starts at zero the data starts from zero in total will be an array of 6 items and the W can = all 6

Spoiler

{
    "type": "minecraft:crafting_shaped",
   
    "pattern":
    [
        "WWW",
        "WWW",
        "WWW"
    ],
   
    "key":
    {
        "W": 
        [
            {
                "item": "minecraft:planks",
                "data": 0
            },
             
            {
                "item": "minecraft:planks",
                "data": 1
            },
            
            {
                "item": "minecraft:planks",
                "data": 2
            },
            
            {
                "item": "minecraft:planks",
                "data": 3
            },
            
            {
                "item": "minecraft:planks",
                "data": 4
            },
            
            {
                "item": "minecraft:planks",
                "data": 5
            }

        ]
      
    },
   
    "result":
    {
        "item": "dfm:box_block",
        "count": 1
    }
}

 

planks.png

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Edit: I completely misunderstood

Edited by Cadiboo

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

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7 hours ago, darkfire123 said:

this is my recipes json for 1.12.2

 for a wooden box that can be made with any type of Planks using metadata

 

1) the key of W is set to a/an array using  brackets ---> [ ]

2) i specify the items with in braces  --> { }  and end them with  commas  --> ,

3) i use the meta data of each wooden block!  i believe there is 6 types of planks and since an array starts at zero the data starts from zero in total will be an array of 6 items and the W can = all 6

What about all modded woods like forestry or biomes o' plenty?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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@Ilandria described that part!

On 10/3/2018 at 3:22 PM, Ilandria said:

"type":"forge:ore_dict",

"ore":"dustGlowstone"

here's my example JSON

 

1) i specify what type of crafting the JSON will take

2) down at the key of W i  specify the key to use the forge ore dictionary

3) the ore that i will be using is plankWood <-- this can be anything but it has to match other mods so we try to keep the same dictionary!

4)  quote from the forge doc's " All OreDictionary names for Minecraft items and blocks can be found in net.minecraftforge.oredict.OreDictionary." so it might be hit or miss :(another good way is to pm the mod Dev for what ore they have registered.

Spoiler

{
    "type": "forge:ore_shaped",
    "pattern":
    [
        "WWW",
        "WWW",
        "WWW"
    ],
   
    "key":
    {   
        "W":
             {
                "type": "forge:ore_dict",
                "ore": "plankWood"
             }
      
    },
   
    "result":
    {
        "item": "dfm:box_block",
        "count": 1
    }
}

 

 

Capture.PNG

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