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Hello so here is my problem when i have one version of my entity in the world it works fine but as soon as a second one is in it doesn't do the anims proper. there is usually two different things that happen and they are.

 

1. when the first entity does e.g. walk anims the second entity (that is standing still) also does the walk animation.

 

2. When either of the entitys move it flicks between what both entitys are e.g. one is walking and one is idle both mobs anims quickly switch between them.

 

 

Any information on the matter would be brilliant.

 

Thank you, Discult

 

Posted
46 minutes ago, Discult said:

Hello so here is my problem when i have one version of my entity in the world it works fine but as soon as a second one is in it doesn't do the anims proper. there is usually two different things that happen and they are.

Sounds like there is only one instance of each animation field, are they static? They shouldn't be.

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Posted
1 minute ago, Animefan8888 said:

Sounds like there is only one instance of each animation field, are they static? They shouldn't be.

That was the problem but not at the same time haha but it instantly made me figure out what was wrong.

 

The problem was I have a initAnim method and i was calling that in a private static void loadModel()  removing to just the entity constructor fixed the problem.

 

 

 

Thank you for your help.

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