Posted November 1, 20186 yr Hi everyone I'm trying to make metadata blocks in 1.12.2 using the forge_marker blockstates system. Now, the block itself works fine, if i place them down i get different textures based on their variant. But in inventory i get the black/purple texture This is my json blockstate file { "forge_marker": 1, "defaults": { "textures": { }, "model": "cube_all" }, "variants": { "normal": [{ }], "inventory": [{ }], "color": { "white": { "textures": { "all": "mineworld:blocks/marble_white"} }, "black": { "textures": { "all": "mineworld:blocks/marble_black"} }, "red": { "textures": { "all": "mineworld:blocks/marble_red"} }, "brown": { "textures": { "all": "mineworld:blocks/marble_brown"} }, "pink": { "textures": { "all": "mineworld:blocks/marble_pink"} }, "yellow": { "textures": { "all": "mineworld:blocks/marble_yellow"} }, "green": { "textures": { "all": "mineworld:blocks/marble_green"} } } } } And this is how i register them ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(MARBLE), 0, new ModelResourceLocation(MARBLE.getRegistryName() + "_white", "white")); ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(MARBLE), 1, new ModelResourceLocation(MARBLE.getRegistryName() + "_black", "black")); ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(MARBLE), 2, new ModelResourceLocation(MARBLE.getRegistryName() + "_red", "red")); ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(MARBLE), 3, new ModelResourceLocation(MARBLE.getRegistryName() + "_brown", "brown")); ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(MARBLE), 4, new ModelResourceLocation(MARBLE.getRegistryName() + "_pink", "pink")); ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(MARBLE), 5, new ModelResourceLocation(MARBLE.getRegistryName() + "_yellow", "yellow")); ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(MARBLE), 6, new ModelResourceLocation(MARBLE.getRegistryName() + "_green", "green")); What am i missing here? Edited November 3, 20186 yr by JimiIT92 Solved Don't blame me if i always ask for your help. I just want to learn to be better
November 1, 20186 yr MARBLE.getRegistryName() + "_black", "black")); You're telling it to look for a different file every time. Drop that "_color" bit. Also, read your logs. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
November 1, 20186 yr Author I removed that color part but nothing changed. My log throws this error [15:40:30] [main/ERROR] [FML]: Exception loading model for variant mineworld:marble#white for item "mineworld:marble", blockstate location exception: net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model mineworld:marble#white with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.loadItemModels(ModelLoader.java:296) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.loadVariantItemModels(ModelBakery.java:175) ~[ModelBakery.class:?] at net.minecraftforge.client.model.ModelLoader.setupModelRegistry(ModelLoader.java:151) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.onResourceManagerReload(ModelManager.java:28) [ModelManager.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.registerReloadListener(SimpleReloadableResourceManager.java:121) [SimpleReloadableResourceManager.class:?] at net.minecraft.client.Minecraft.init(Minecraft.java:559) [Minecraft.class:?] at net.minecraft.client.Minecraft.run(Minecraft.java:421) [Minecraft.class:?] at net.minecraft.client.main.Main.main(Main.java:118) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_181] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_181] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_181] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_181] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_181] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_181] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_181] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_181] at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97) [start/:?] at GradleStart.main(GradleStart.java:25) [start/:?] Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException at net.minecraft.client.renderer.block.model.ModelBlockDefinition.getVariant(ModelBlockDefinition.java:83) ~[ModelBlockDefinition.class:?] at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 20 more Edited November 1, 20186 yr by JimiIT92 removed log syntax highlight Don't blame me if i always ask for your help. I just want to learn to be better
November 1, 20186 yr Author If i change to this { "forge_marker": 1, "defaults": { "textures": { }, "model": "cube_all" }, "variants": { "normal": [{ }], "inventory": [{ }], "color": { "color=white": { "textures": { "all": "mineworld:blocks/marble_white"} }, "color=black": { "textures": { "all": "mineworld:blocks/marble_black"} }, "color=red": { "textures": { "all": "mineworld:blocks/marble_red"} }, "color=brown": { "textures": { "all": "mineworld:blocks/marble_brown"} }, "color=pink": { "textures": { "all": "mineworld:blocks/marble_pink"} }, "color=yellow": { "textures": { "all": "mineworld:blocks/marble_yellow"} }, "color=green": { "textures": { "all": "mineworld:blocks/marble_green"} } } } } or to this { "forge_marker": 1, "defaults": { "textures": { }, "model": "cube_all" }, "variants": { "normal": [{ }], "inventory": [{ }], "color=white": { "textures": { "all": "mineworld:blocks/marble_white"} }, "color=black": { "textures": { "all": "mineworld:blocks/marble_black"} }, "color=red": { "textures": { "all": "mineworld:blocks/marble_red"} }, "color=brown": { "textures": { "all": "mineworld:blocks/marble_brown"} }, "color=pink": { "textures": { "all": "mineworld:blocks/marble_pink"} }, "color=yellow": { "textures": { "all": "mineworld:blocks/marble_yellow"} }, "color=green": { "textures": { "all": "mineworld:blocks/marble_green"} } } } then the placed block has no texture too Also i don't understand where the difference comes from and how to tell the game to use the one without "color=" instead Don't blame me if i always ask for your help. I just want to learn to be better
November 1, 20186 yr Author Ok, i thought it was some error in the json file since it's the first time i use the forge blockstate format. Anyway this is the class i'm using to create the block with the variants package com.mineworld.block; import com.mineworld.block.enums.EnumMarble; import com.mineworld.core.MWTabs; import net.minecraft.block.BlockPlanks; import net.minecraft.block.SoundType; import net.minecraft.block.material.MapColor; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyEnum; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.ItemStack; import net.minecraft.util.NonNullList; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; public class BlockMarble extends BlockMW { private static final PropertyEnum<EnumMarble> COLOR = PropertyEnum.<EnumMarble>create("color", EnumMarble.class); public BlockMarble(String name) { super(name, Material.ROCK, MapColor.QUARTZ, SoundType.STONE, MWTabs.BUILDING_BLOCKS); this.setDefaultState(this.blockState.getBaseState().withProperty(COLOR, EnumMarble.WHITE)); setHardness(1.5F); setResistance(10.0F); } /** * Gets the metadata of the item this Block can drop. This method is called when * the block gets destroyed. It returns the metadata of the dropped item based * on the old metadata of the block. */ public int damageDropped(IBlockState state) { return ((EnumMarble) state.getValue(COLOR)).getMetadata(); } /** * returns a list of blocks with the same ID, but different meta (eg: wood * returns 4 blocks) */ public void getSubBlocks(CreativeTabs itemIn, NonNullList<ItemStack> items) { for (EnumMarble value : EnumMarble.values()) { items.add(new ItemStack(this, 1, value.getMetadata())); } } /** * Get the MapColor for this Block and the given BlockState */ public MapColor getMapColor(IBlockState state, IBlockAccess worldIn, BlockPos pos) { return ((EnumMarble) state.getValue(COLOR)).getMapColor(); } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState state) { return ((EnumMarble) state.getValue(COLOR)).getMetadata(); } protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] { COLOR }); } /** * Convert the given metadata into a BlockState for this Block */ public IBlockState getStateFromMeta(int meta) { return this.getDefaultState().withProperty(COLOR, EnumMarble.byMetadata(meta)); } } BlockMW just sets the registry name, the unlocalized name and the creative tab This is the enum i use to create the variants package com.mineworld.block.enums; import net.minecraft.block.material.MapColor; import net.minecraft.util.IStringSerializable; public enum EnumMarble implements IStringSerializable { WHITE(0, "white", MapColor.QUARTZ), BLACK(1, "black", MapColor.BLACK), RED(2, "red", MapColor.RED), BROWN(3, "brown", MapColor.BROWN), PINK(4, "pink", MapColor.PINK), YELLOW(5, "yellow", MapColor.YELLOW), GREEN(6, "green", MapColor.GREEN); private static final EnumMarble[] META_LOOKUP = new EnumMarble[values().length]; private final int meta; private final String name; private final MapColor mapColor; private EnumMarble(int metaIn, String nameIn, MapColor mapColorIn) { this.meta = metaIn; this.name = nameIn; this.mapColor = mapColorIn; } static { for (EnumMarble value : values()) { META_LOOKUP[value.getMetadata()] = value; } } public static EnumMarble byMetadata(int meta) { if (meta < 0 || meta >= META_LOOKUP.length) { meta = 0; } return META_LOOKUP[meta]; } @Override public String getName() { return this.name; } public int getMetadata() { return this.meta; } public MapColor getMapColor() { return this.mapColor; } public String toString() { return this.name; } } I looked at the vanilla code for planks but i can't find any difference that makes the variant incorrect Don't blame me if i always ask for your help. I just want to learn to be better
November 1, 20186 yr Author I use that base class just for blocks that don't have any particular feature (like ores, mineral blocks or colored blocks) Anyway i changed the registration part to "color=white" instead of just white and it worked. Except it isn't for slabs, wich i did the same thing. It says it can't found a variant for slab#color=yellow but in the model registration i specified the variant like the normal block ("color=yellow"). In this case the error could be in the json file? Here's the one i'm using { "forge_marker": 1, "variants": { "normal": [{ }], "inventory": [{ }], "half": { "top": { "model": "upper_slab" }, "bottom": { "model": "half_slab" } }, "color": { "white": { "textures": { "bottom": "mineworld:blocks/marble_white", "side": "mineworld:blocks/marble_white", "top": "mineworld:blocks/marble_white" } }, "black": { "textures": { "bottom": "mineworld:blocks/marble_black", "side": "mineworld:blocks/marble_black", "top": "mineworld:blocks/marble_black" } }, "red": { "textures": { "bottom": "mineworld:blocks/marble_red", "side": "mineworld:blocks/marble_red", "top": "mineworld:blocks/marble_red" } }, "brown": { "textures": { "bottom": "mineworld:blocks/marble_brown", "side": "mineworld:blocks/marble_brown", "top": "mineworld:blocks/marble_brown" } }, "pink": { "textures": { "bottom": "mineworld:blocks/marble_pink", "side": "mineworld:blocks/marble_pink", "top": "mineworld:blocks/marble_pink" } }, "yellow": { "textures": { "bottom": "mineworld:blocks/marble_yellow", "side": "mineworld:blocks/marble_yellow", "top": "mineworld:blocks/marble_yellow" } }, "green": { "textures": { "bottom": "mineworld:blocks/marble_green", "side": "mineworld:blocks/marble_green", "top": "mineworld:blocks/marble_green" } } } } } Don't blame me if i always ask for your help. I just want to learn to be better
November 1, 20186 yr Author Maybe there's an issue on how i register it? I use this method to register the slab public static <E extends Enum<?>> void registerMetadataBlockModel(Block block, String variantName, Class<E> variants) { for(int i = 0; i < variants.getEnumConstants().length; i++) { ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(block), i, new ModelResourceLocation(block.getRegistryName(), variantName + "=" + variants.getEnumConstants()[i].name())); } } And from the model registry event i call it like this BlockUtils.registerMetadataBlockModel(MARBLE_SLAB, "color", EnumMarble.class); BlockUtils.registerMetadataBlockModel(MARBLE_DOUBLE_SLAB, "color", EnumMarble.class); Don't blame me if i always ask for your help. I just want to learn to be better
November 1, 20186 yr Author But this method works for the normal colored blocks... By the way i changed it to get the lower case name of the enum value, but still got no inventory texture Don't blame me if i always ask for your help. I just want to learn to be better
November 1, 20186 yr Author The json hasn't changed, but i post it again so there's everything in one place. This is the method i use to register a block with variants. It takes the block itself, the variant name and the enum class corresponding to the variant values Spoiler public static <E extends Enum<?>> void registerMetadataBlockModel(Block block, String variantName, Class<E> variants) { for(int i = 0; i < variants.getEnumConstants().length; i++) { ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(block), i, new ModelResourceLocation(block.getRegistryName(), variantName + "=" + variants.getEnumConstants().name().toLowerCase())); } } The enum i'm using to give the slab a variant is this Spoiler package com.mineworld.block.enums; import com.mineworld.block.BlockMarble; import net.minecraft.block.material.MapColor; import net.minecraft.util.IStringSerializable; public enum EnumOre implements IStringSerializable { RUBY(0, "ruby", MapColor.RED, 2, 0), SAPPHIRE(1, "sapphire", MapColor.BLUE, 2, 0), COPPER(2, "copper", MapColor.TNT, 1, 10), BRONZE(3, "bronze", MapColor.BROWN, 1, 5), SILVER(4, "silver", MapColor.LIGHT_BLUE, 1, 0), ALUMINIUM(5, "aluminium", MapColor.SILVER, 1, 0), PYRITE(6, "pyrite", MapColor.YELLOW, 0, 0); private static final EnumOre[] META_LOOKUP = new EnumOre[values().length]; private final int meta; private final String name; private final MapColor mapColor; private final int harvestLevel; private final int powerLevel; private EnumOre(int metaIn, String nameIn, MapColor mapColorIn, int harvestLevel, int powerLevel) { this.meta = metaIn; this.name = nameIn; this.mapColor = mapColorIn; this.harvestLevel = harvestLevel; this.powerLevel = powerLevel; } static { for (EnumOre value : values()) { META_LOOKUP[value.getMetadata()] = value; } } public static EnumOre byMetadata(int meta) { if (meta < 0 || meta >= META_LOOKUP.length) { meta = 0; } return META_LOOKUP[meta]; } @Override public String getName() { return this.name; } public int getMetadata() { return this.meta; } public MapColor getMapColor() { return this.mapColor; } public int getHarvestLevel() { return this.harvestLevel; } public int getPowerLevel() { return this.powerLevel; } public String toString() { return this.name; } } and this is the slab base class Spoiler package com.mineworld.block.slab; import java.util.Arrays; import java.util.Random; import javax.annotation.Nullable; import com.google.common.base.Predicate; import com.mineworld.block.enums.EnumMarble; import com.mineworld.core.MWBlocks; import com.mineworld.core.MWTabs; import com.mineworld.settings.ModSettings; import net.minecraft.block.BlockSlab; import net.minecraft.block.SoundType; import net.minecraft.block.material.MapColor; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyEnum; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumFacing; import net.minecraft.util.NonNullList; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public abstract class BlockMarbleSlab extends BlockSlab { public static final PropertyEnum<EnumMarble> COLOR = PropertyEnum.<EnumMarble>create("color", EnumMarble.class); public BlockMarbleSlab(String name) { super(Material.ROCK); setUnlocalizedName(ModSettings.MODID + "." + name); setRegistryName(name); setSoundType(SoundType.METAL); IBlockState iblockstate = this.blockState.getBaseState(); if (!this.isDouble()) { iblockstate = iblockstate.withProperty(HALF, BlockSlab.EnumBlockHalf.BOTTOM); } this.setDefaultState(iblockstate.withProperty(COLOR, EnumMarble.WHITE)); this.setCreativeTab(MWTabs.BUILDING_BLOCKS); this.setHardness(1.5F); this.setResistance(10.0F); } /** * Get the MapColor for this Block and the given BlockState */ public MapColor getMapColor(IBlockState state, IBlockAccess worldIn, BlockPos pos) { return ((EnumMarble)state.getValue(COLOR)).getMapColor(); } /** * Get the Item that this Block should drop when harvested. */ public Item getItemDropped(IBlockState state, Random rand, int fortune) { return Item.getItemFromBlock(MWBlocks.MARBLE_SLAB); } public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state) { return new ItemStack(MWBlocks.MARBLE_SLAB, 1, ((EnumMarble)state.getValue(COLOR)).getMetadata()); } /** * Returns the slab block name with the type associated with it */ public String getUnlocalizedName(int meta) { return super.getUnlocalizedName() + "." + EnumMarble.byMetadata(meta).getName(); } public IProperty<?> getVariantProperty() { return COLOR; } public Comparable<?> getTypeForItem(ItemStack stack) { return EnumMarble.byMetadata(stack.getMetadata() & 7); } /** * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks) */ public void getSubBlocks(CreativeTabs itemIn, NonNullList<ItemStack> items) { for(EnumMarble ore : COLOR.getAllowedValues()) { items.add(new ItemStack(this, 1, ore.getMetadata())); } } /** * Convert the given metadata into a BlockState for this Block */ public IBlockState getStateFromMeta(int meta) { IBlockState iblockstate = this.getDefaultState().withProperty(COLOR, EnumMarble.byMetadata(meta & 7)); if (!this.isDouble()) { iblockstate = iblockstate.withProperty(HALF, (meta & == 0 ? BlockSlab.EnumBlockHalf.BOTTOM : BlockSlab.EnumBlockHalf.TOP); } return iblockstate; } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState state) { int i = 0; i = i | ((EnumMarble)state.getValue(COLOR)).getMetadata(); if (!this.isDouble() && state.getValue(HALF) == BlockSlab.EnumBlockHalf.TOP) { i |= 8; } return i; } protected BlockStateContainer createBlockState() { return this.isDouble() ? new BlockStateContainer(this, new IProperty[] {COLOR}) : new BlockStateContainer(this, new IProperty[] {HALF, COLOR}); } /** * Gets the metadata of the item this Block can drop. This method is called when the block gets destroyed. It * returns the metadata of the dropped item based on the old metadata of the block. */ public int damageDropped(IBlockState state) { return ((EnumMarble)state.getValue(COLOR)).getMetadata(); } } In the register block event i register the half slab and the double slab block like this Spoiler event.getRegistry().registerAll(new BlockHalfMarbleSlab("marble_slab"), new BlockDoubleMarbleSlab("marble_double_slab")) As well as the item block in the register item event Spoiler event.getRegistry().registerAll(new ItemSlab(MARBLE_SLAB, MARBLE_SLAB, MARBLE_DOUBLE_SLAB).setRegistryName(MARBLE_SLAB.getRegistryName())) And finally i register the model using the ModelRegistryEvent like this Spoiler registerMetadataBlockModel(MARBLE_SLAB, "color", EnumMarble.class); registerMetadataBlockModel(MARBLE_DOUBLE_SLAB, "color", EnumMarble.class); The blockstates json file i use for the half slab is this Spoiler { "forge_marker": 1, "variants": { "normal": [{ }], "inventory": [{ }], "half": { "top": { "model": "upper_slab" }, "bottom": { "model": "half_slab" } }, "color": { "white": { "textures": { "bottom": "mineworld:blocks/marble_white", "side": "mineworld:blocks/marble_white", "top": "mineworld:blocks/marble_white" } }, "black": { "textures": { "bottom": "mineworld:blocks/marble_black", "side": "mineworld:blocks/marble_black", "top": "mineworld:blocks/marble_black" } }, "red": { "textures": { "bottom": "mineworld:blocks/marble_red", "side": "mineworld:blocks/marble_red", "top": "mineworld:blocks/marble_red" } }, "brown": { "textures": { "bottom": "mineworld:blocks/marble_brown", "side": "mineworld:blocks/marble_brown", "top": "mineworld:blocks/marble_brown" } }, "pink": { "textures": { "bottom": "mineworld:blocks/marble_pink", "side": "mineworld:blocks/marble_pink", "top": "mineworld:blocks/marble_pink" } }, "yellow": { "textures": { "bottom": "mineworld:blocks/marble_yellow", "side": "mineworld:blocks/marble_yellow", "top": "mineworld:blocks/marble_yellow" } }, "green": { "textures": { "bottom": "mineworld:blocks/marble_green", "side": "mineworld:blocks/marble_green", "top": "mineworld:blocks/marble_green" } } } } } While for the double slab i use this json file Spoiler { "forge_marker": 1, "defaults": { "model": "cube_all" }, "variants": { "normal": [{ }], "inventory": [{ }], "color": { "white": { "textures": { "all": "mineworld:blocks/marble_white" } }, "black": { "textures": { "all": "mineworld:blocks/marble_black" } }, "red": { "textures": { "all": "mineworld:blocks/marble_red" } }, "brown": { "textures": { "all": "mineworld:blocks/marble_brown" } }, "pink": { "textures": { "all": "mineworld:blocks/marble_pink" } }, "yellow": { "textures": { "all": "mineworld:blocks/marble_yellow" } }, "green": { "textures": { "all": "mineworld:blocks/marble_green" } } } } } If i place the block on the ground it works fine, both for half slabs and double slabs, is just in inventory that i get no icon and model, just a plain black/purple texture Edited November 1, 20186 yr by JimiIT92 Code lost from previous edit, fixed now Don't blame me if i always ask for your help. I just want to learn to be better
November 1, 20186 yr @JimiIT92 All of your spoilers are empty. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
November 1, 20186 yr Author Woops, code got lost from the edit. Fixed now Don't blame me if i always ask for your help. I just want to learn to be better
November 3, 20186 yr Author Update: so, after spending some time trying to figure out the arcane i did it. Reading the old messages i thought about the "variant=something" thing and i remembered that when you have multiple properties, the blockstate is something like "property1=value1,property2=value2". And so i tried using the "half=bottom,color=white" to register the white slab and it worked! I now have a proper icon displaying in the inventory Thanks everyone for your help Don't blame me if i always ask for your help. I just want to learn to be better
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