Jump to content

Logger not functioning in eclipse


TheJ-max04

Recommended Posts

I've set up my workspace, and I've started making a mod, and even though the game functions fine, the logger stops working shortly after starting up, which is a problem, as it's a pretty essential part of my debugging process. A transcript of the relevant parts of the log follows:


[12:10:09] [main/INFO]: Managed to load a deobfuscated Minecraft name- we are in a deobfuscated environment. Skipping runtime deobfuscation
[12:10:09] [main/INFO]: Detected deobfuscated environment, loading log configs for colored console logs.
2018-11-02 12:10:09,638 main ERROR Error processing element LoggerNamePatternSelector ([PatternLayout: null]): CLASS_NOT_FOUND
2018-11-02 12:10:09,639 main ERROR Error processing element TerminalConsole ([Appenders: null]): CLASS_NOT_FOUND
2018-11-02 12:10:09,640 main ERROR Error processing element LoggerNamePatternSelector ([PatternLayout: null]): CLASS_NOT_FOUND
2018-11-02 12:10:09,655 main ERROR Unable to locate appender "Console" for logger config "root"
2018-11-02 12:10:09,874 main ERROR Error processing element LoggerNamePatternSelector ([PatternLayout: null]): CLASS_NOT_FOUND
2018-11-02 12:10:09,875 main ERROR Error processing element TerminalConsole ([Appenders: null]): CLASS_NOT_FOUND
2018-11-02 12:10:09,875 main ERROR Error processing element LoggerNamePatternSelector ([PatternLayout: null]): CLASS_NOT_FOUND
2018-11-02 12:10:09,883 main ERROR Unable to locate appender "Console" for logger config "root"

I'm not really sure where to look to fix this, so I apologise if resources to solve this problem already exist.

Link to comment
Share on other sites

Here's the only piece of code that actually references the logger:

package OurMod.common;

import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.passive.EntityCow;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.event.entity.living.LivingDropsEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.registry.GameRegistry;

import org.apache.logging.log4j.Logger;

import OurMod.common.client.ClientProxy;

@Mod(modid = OurMod.MODID, name = OurMod.NAME, version = OurMod.VERSION)
public class OurMod
{
    public static final String MODID = "ourmod";
    public static final String NAME = "Our Mod";
    public static final String VERSION = "alpha 1";
    public static Logger logger;
    
    public static final String CLIENT = "OurMod.common.client.ClientProxy";
    public static final String SERVER = "OurMod.common.client.ServerProxy";
    @SidedProxy(clientSide = CLIENT, serverSide = SERVER)
    public static IProxy proxy;
    
    @EventHandler
    public void preInit(FMLPreInitializationEvent event)
    {
    	logger = event.getModLog();
    	proxy.preInit(event);
    }
    
    @EventHandler
    public void init(FMLInitializationEvent event)
    {
    	proxy.init(event);
    }
    
    @EventHandler
    public void postInit(FMLPostInitializationEvent event)
    {
    	proxy.postInit(event);
    }
}

I have lots of other files, but they are all very surface level stuff. I'm thinking there must be a problem with my setup.

Link to comment
Share on other sites

Use a constant and initialise it with LogManager.getLogger(). (Thatโ€™s what getting the logger hasย changed to / will change to in more recent versions)ย Works for me in Forge 2729 and 2768

  • Thanks 1

About Me

Spoiler

My Discordย -ย Cadiboo#8887

My Website -ย Cadiboo.github.io

My Mods -ย Cadiboo.github.io/projects

My Tutorials -ย Cadiboo.github.io/tutorials

Versions below 1.14.4ย are no longer supported on this forum.ย Use the latest version toย receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com).ย A list of bad sites can be foundย here, with more information available atย stopmodreposts.org

Edit your own signature atย www.minecraftforge.net/forum/settings/signature/ย (Make sure to check its compatibility with the Dark Theme)

Link to comment
Share on other sites

I've been using LogManager.getLogger() all along. This doesn't work any longer. I recently changed to using event.getModLog() in FMLPreInitialzationEvent per the documentation in the FMLPreInitializationEvent class. This doesn't work in 2768 but does work in 2705.ย 

Link to comment
Share on other sites

Sorry, just realised - Start a new thread, don't hijack someone else's. And post your code in the new thread

About Me

Spoiler

My Discordย -ย Cadiboo#8887

My Website -ย Cadiboo.github.io

My Mods -ย Cadiboo.github.io/projects

My Tutorials -ย Cadiboo.github.io/tutorials

Versions below 1.14.4ย are no longer supported on this forum.ย Use the latest version toย receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com).ย A list of bad sites can be foundย here, with more information available atย stopmodreposts.org

Edit your own signature atย www.minecraftforge.net/forum/settings/signature/ย (Make sure to check its compatibility with the Dark Theme)

Link to comment
Share on other sites

  • 1 year later...

Pleaseย don't necro old threads. If youย have an issue make your own thread.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

ย 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, pleaseย take a look at theย StopModRepostsย project andย install theirย browser extension, I would also advise running a virus scan.

ย 

For playersย asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/:ย 100MB Requires member (Free)

https://pastebin.com/:ย 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, orย a site that has a countdown before offering downloads.

ย 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4ย and newer:

Post debug.log

Older versions:

Please update...

ย 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

ย 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log isย found in .minecraft\logs.

ย 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than Iย originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

ย 

ย 

ย 

or alternately,ย 

ย 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

ย 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

ย 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion boardย with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

ย 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

ย 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forgeโ€™s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like:ย https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forgeโ€™s MDK has provided (hence the strictness on which folderย git initย is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

ย 

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • https://pastebin.com/VwpAW6PX My game crashes upon launch when trying to implement the Oculus mod to this mod compilation, above is the crash report, I do not know where to begin to attempt to fix this issue and require assistance.
    • https://youtube.com/shorts/gqLTSMymgUg?si=5QOeSvA4TTs-bL46
    • CubeHaven is a SMP server with unique features that can't be found on the majority of other servers! Java: MC.CUBEHAVEN.NET Bedrock: MC.CUBEHAVEN.NET:19132 3 different stores: - CubeHaven Store: Our store to purchase using real money. - Bitcoin Store: Store for Bitcoin. Bitcoin can be earned from playing the server. Giving options for players if they want to spend real money or grind to obtain exclusive packages. - Black Market: A hidden store for trading that operates outside our traditional stores, like custom enchantments, exclusive items and more. Some of our features include: Rank Up: Progress through different ranks to unlock new privileges and perks. ๐Ÿ“ˆ Skills: RPG-style skill system that enhances your gaming experience! ๐ŸŽฎ Leaderboards: Compete and shine! Top players are rewarded weekly! ๐Ÿ† Random Teleporter: Travel instantly across different worlds with a click! ๐ŸŒ Custom World Generation: Beautifully generated world. ๐ŸŒ Dungeons: Explore challenging and rewarding dungeons filled with treasures and monsters. ๐Ÿฐ Kits: Unlock ranks and gain access to various kits. ๐Ÿ› ๏ธ Fishing Tournament: Compete in a friendly fishing tournament! ๐ŸŽฃ Chat Games: Enjoy games right within the chat! ๐ŸŽฒ Minions: Get some help from your loyal minions. ๐Ÿ‘ฅ Piรฑata Party: Enjoy a festive party with Piรฑatas! ๐ŸŽ‰ Quests: Over 1000 quests that you can complete! ๐Ÿ“œ Bounty Hunter: Set a bounty on a player's head. ๐Ÿ’ฐ Tags: Displayed on nametags, in the tab list, and in chat. ๐Ÿท๏ธ Coinflip: Bet with other players on coin toss outcomes, victory, or defeat! ๐ŸŸข Invisible & Glowing Frames: Hide your frames for a cleaner look or apply a glow to it for a beautiful look. ๐Ÿ”ฒโœจ[ Player Warp: Set your own warp points for other players to teleport to. ๐ŸŒŸ Display Shop: Create your own shop and sell to other players! ๐Ÿ›’ Item Skins: Customize your items with unique skins. ๐ŸŽจ Pets: Your cute loyal companion to follow you wherever you go! ๐Ÿพ Cosmetics: Enhance the look of your character with beautiful cosmetics! ๐Ÿ’„ XP-Bottle: Store your exp safely in a bottle for later use! ๐Ÿถ Chest & Inventory Sorting: Keep your items neatly sorted in your inventory or chest! ๐Ÿ“ฆ Glowing: Stand out from other players with a colorful glow! โœจ Player Particles: Over 100 unique particle effects to show off. ๐ŸŽ‡ Portable Inventories: Over virtual inventories with ease. ๐Ÿงณ And a lot more! Become part of our growing community today! Discord:ย https://cubehaven.net/discord Java: MC.CUBEHAVEN.NET Bedrock: MC.CUBEHAVEN.NET:19132
    • # Problematic frame: # C [libopenal.so+0x9fb4d] It is always the same issue - this refers to the Linux OS - so your system may prevent Java from working ย  I am not familiar with Linux - check for similar/related issues ย 
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.