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Posted
package erik.smashbell;

import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

@Mod.EventBusSubscriber
public class TickHandler {
    @SideOnly(Side.SERVER)
    @SubscribeEvent
    public void onServerTick(TickEvent.ServerTickEvent event){
        if (event.phase == TickEvent.Phase.END){
            System.out.println("===============IM HERE==============");
        }
    }
}

I started to make timer using ticks but didn't finish it.....

This does not show anything in console

Edited by ErikDaGreat

The new guy

11 minutes ago, ErikDaGreat said:

@Mod.EventBusSubscriber

Requires 

12 minutes ago, ErikDaGreat said:

public void onServerTick

To be static.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

  • 2 weeks later...
4 hours ago, D4RSORC said:

If you use:


@Mod.EventBusSubscriber

You don't need to register anything, it is registered automatically. You need to register event handlers that don't have @Mod annotation. Read about it here: https://mcforge.readthedocs.io/en/latest/events/intro/

if you use @Mod.EventBusSubscriber, your methods need to be static

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

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