Jump to content

How to replace IHasModel


izako

Recommended Posts

So, you kw that function call you put in the method created by IHasModel? The one to your proxy. 

Copy that line. 

Go to where you have your model registry event handler method where you cast items in a list to IHasModel. Take that line with the cast and delete it. You can also remove the instanceof check. 

Paste the line you copied. 

Replace this with the loop iterator (probably item).

Delete IHasModel and all references to it.

Tada, you're done.

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

On 2/11/2019 at 10:02 PM, Draco18s said:

So, you kw that function call you put in the method created by IHasModel? The one to your proxy. 

Copy that line. 

Go to where you have your model registry event handler method where you cast items in a list to IHasModel. Take that line with the cast and delete it. You can also remove the instanceof check. 

Paste the line you copied. 

Replace this with the loop iterator (probably item).

Delete IHasModel and all references to it.

Tada, you're done.

I'm not sure what i did wrong but I'm getting multiple syntax errors

syntax errors.PNG

Link to comment
Share on other sites

You should learn Java. You need to only copy the ModelLoader.setCustomResourceLocation line. You can’t have a method inside another method

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Link to comment
Share on other sites

  • 1 year later...
On 2/12/2019 at 5:59 PM, Cadiboo said:

You should learn Java. You need to only copy the ModelLoader.setCustomResourceLocation line. You can’t have a method inside another method

But what do i do with the required parameters 

meta

and 

id

that belongs to registerItemRenderer class, do I declare them?

item can be picked from the for loop parameters but int meta and String id can't

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • What's the issue your running into? The link for the image you posted is also broken.
    • What does NetworkHooks.openScreen(player, blockEntity, pPos) do?
    • At an attempt at answering my first question I thought I might be able to change the code to this public static final RegistryObject<StatType<?>> FIREWORK_BOOSTS_USED = STATISTICS.register("firework_boosts_used", () -> new StatType<>(ForgeRegistries.STAT_TYPES, Component.literal("firework_boosts"))); or to this public static final RegistryObject<StatType<?>> FIREWORK_BOOSTS_USED = STATISTICS.register("firework_boosts_used", () -> new StatType<>(BuiltInRegistries.STAT_TYPE, Component.literal("firework_boosts"))); but for the first code snippet the StatType constructor requires a Registry not an IForgeRegistry and for the second code snippet we run into the same NPE issue from above.
    • Hi guys,   I'm using Crafty installed on CasaOS and i want to create a BetterMC4 Server. Unfortunatly i got an error message. This error only appear when using my "online" server because when i create a singleplayer adventure, everythings works just fine. https://github.com/OwNuT/Errors/issues/1   Thank you !
    • I am attempting to create a mod that adds custom statistics to Minecraft. I've had some help from LexManos on the Discord server, but posting a lot of what I posted in the #mod-dev-support-1.20 channel here to have a more permanent spot for discussion.   ---   Minecraft creates their stats like this: and some of the registries in the code above are located in BuiltInRegistries.java like this: and the ForgeRegistries#STAT_TYPES looks like this: So, attempting to follow that and the forge documentation on registries I arrived at this: Clearly, registering a stat twice in a row is the wrong way to do it, but the makeRegistryStatType function was used as it does give the correct return type for the code I had come up with so far.   ---   At this point the game crashes upon trying to use Player#awardStat, because of a NPE that occurs in Stat#locationToKey. Which happens in the 2nd Stat#locationToKey in the Stat#buildName function. The .getRegistry returns the this.registry class variable with a value of {MappedRegistry@#####} "Registry[ResourceKey[minecraft:root / minecraft:custom_stat] (Stable)]" The value passed into .getKey is "samplemod:fireworks_boosts_used" but the reference found is null. So Lex's conclusion was that "[I'm] passing in null because the registry doesnt have an entry for your custom stat instance. So.. register your custom stat instance in that registry."   ---   So I suppose at this point my questions are 1. How can I create a supplier that returns a Supplier<? extends StatType<?>> to replace the () -> makeRegistryStatType("firework_boosts_used", BuiltInRegistries.CUSTOM_STAT) line of code. 2. Is my registry entry public static final RegistryObject<StatType<?>> FIREWORK_BOOSTS_USED the correct type? 3. Do I need to do anything additional, like create my own StatType<> or my own Stat<> ?
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.