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Posted (edited)

When? When in the player's inventory? Please clarify.

To call a function every tick when the item stack is in the player's inventory, override Item#onUpdate.

Edited by DavidM

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Posted
  On 3/5/2019 at 11:08 PM, DavidM said:

When? When in the player's inventory? Please clarify.

To call a function every tick when the item stack is in the player's inventory, override Item#onUpdate.

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Generally anywhere. Like if it's in a player inventory, or a chest inventory (as long as it's loaded) or on the floor?

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Posted
  On 3/5/2019 at 11:59 PM, FrostBytes said:

Generally anywhere. Like if it's in a player inventory, or a chest inventory (as long as it's loaded) or on the floor?

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In this case you need to use different method fr each. I don't think this is possible with the chest inventory though (in which case you have to create your own chest).

As for on the floor, override Item#onEntityItemUpdate.

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Posted
  On 3/6/2019 at 12:38 AM, DavidM said:

In this case you need to use different method fr each. I don't think this is possible with the chest inventory though (in which case you have to create your own chest).

As for on the floor, override Item#onEntityItemUpdate.

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Would it be possible to override functionality of the vanilla chest from the mod?

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Posted
  On 3/6/2019 at 1:26 AM, FrostBytes said:

Would it be possible to override functionality of the vanilla chest from the mod?

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It could be done, but would be a bad idea. You might as well create your own chest that has your custom functionalities.

You can take a look at the code of the alchemical chest in ProjectE, which does exactly what you described (allow custom items update inside chest).

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Posted

You also can't do anything about inventories that aren't loaded.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

That much is obvious. What will this achieve for an end user perspective?

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Posted (edited)

Double post

Edited by Cadiboo

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Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

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Posted
  On 3/6/2019 at 8:36 PM, Cadiboo said:

That much is obvious. What will this achieve for an end user perspective?

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It's going to just be code that randomly checks if there is a certain container nearby and move the itemstack into it. Not sure how that would contribute to this.

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Posted

Because there are better ways of doing this than the one you’re trying. For example, putting the item into the container from the container. This is super easy if the container has something that runs every tick (like an Entity or a TileEntity).

What you’re trying to do is always relevant, because there’s usually a better way of doing it.

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Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

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Posted
  On 3/6/2019 at 9:02 PM, Cadiboo said:

Because there are better ways of doing this than the one you’re trying. For example, putting the item into the container from the container. This is super easy if the container has something that runs every tick (like an Entity or a TileEntity).

What you’re trying to do is always relevant, because there’s usually a better way of doing it.

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Wow. Never really thought of that. Thanks.

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