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Posted (edited)

I created a block:
 

BlockList.butter_block = new Block(Block.Properties.create(Material.GLASS).hardnessAndResistance(2.0f, 3.0f)
        																				.lightValue(15)
        																				.sound(SoundType.SLIME)
        																				.slipperiness(1.06f)
        																				.variableOpacity()
        																				).setRegistryName(location("butter_block"))

I created a transparent texture and the blockItem in hand is transparent (like grass) but it's opaque (not transparent) when put on the ground. What's the problem?
Minecraft 13.2

Forge 25

2019-05-03_17.05.11.png

Edited by Faktorek
Screenshot added
Posted
19 hours ago, Faktorek said:

but it's solid when put on the ground

Define "it's solid".

 

Remember to override Block#getRenderLayer to return RenderLayer.CUTOUT though.

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Posted

By soild I ment opaque (not transparent). I added a screenshot of what I mean. The BlockItem in hand is clearly transparent and when put on ground the block is not.

Posted (edited)
10 hours ago, DavidM said:

Remember to override Block#getRenderLayer to return RenderLayer.CUTOUT though.

Judging from the screenshot, you might want to return RenderLayer.TRANSPARENT (can't remember the spelling) instead of CUTOUT.

 

For more information, please read http://greyminecraftcoder.blogspot.com/2014/12/transparent-blocks-18.html.

This tutorial is for 1.8; however, the concept of block layers remains the same.

Edited by DavidM
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Some tips:

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Modder Support:

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1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Posted (edited)

My issue was that I thought this can be done without adding a new class. My bad.

Thank you.

public class CrazyBlock extends Block
{
    public CrazyBlock(Block.Properties builder) 
    {
        super(builder);
    }
    public BlockRenderLayer getRenderLayer() 
    {
        return BlockRenderLayer.TRANSLUCENT;
    }
}

 

Edited by Faktorek
Posted

don't forget to override isSolid and return false

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Posted

There may also be isOpaque or isFullCube that you might have to fiddle with too. I haven't poked around in 1.13 yet, but isSolid (and isSideSolid) was used for mechanical transparency (i.e. could you place a torch on it) whereas isOpaque dealt with the rendering aspect.

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Posted
1 hour ago, Draco18s said:

There may also be isOpaque or isFullCube that you might have to fiddle with too. I haven't poked around in 1.13 yet, but isSolid (and isSideSolid) was used for mechanical transparency (i.e. could you place a torch on it) whereas isOpaque dealt with the rendering aspect.

isSolid is the (new) 1.13.2 equivalent of isOpaqueCube & isOpaqueCubes is now a lot more complicated

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Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

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