Posted June 12, 20196 yr I am making a mod that adds a new fishing rod for catching other fish like swordfish or shark in 1.12.2. I finish making the class for the rod and there is an error. The error says, "Implicit super constructor ItemBase() is undefined. Must explicitly invoke another constructor." I'm fairly new to modding so I don't know what to do. The code is below. Someone help. The error is on this line: public DeepSeaRod(String name) { package com.tabulate.aquaticfoods.objects.items; import com.tabulate.aquaticfoods.Main; import com.tabulate.aquaticfoods.init.ItemInit; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityFishHook; import net.minecraft.init.SoundEvents; import net.minecraft.item.IItemPropertyGetter; import net.minecraft.item.ItemStack; import net.minecraft.stats.StatList; import net.minecraft.util.ActionResult; import net.minecraft.util.EnumActionResult; import net.minecraft.util.EnumHand; import net.minecraft.util.ResourceLocation; import net.minecraft.util.SoundCategory; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class DeepSeaRod extends ItemBase{ public DeepSeaRod(String name) { setUnlocalizedName(name); setRegistryName(name); setCreativeTab(Main.aquaticfoodstab); setMaxDamage(400); setMaxStackSize(1); this.addPropertyOverride(new ResourceLocation("cast"), new IItemPropertyGetter(){ @SideOnly(Side.CLIENT) public float apply(ItemStack stack, World world, EntityLivingBase entityIn) { if(entityIn == null) { return 0.0f; } else { boolean flag = entityIn.getHeldItemMainhand() == stack; boolean flag1 = entityIn.getHeldItemOffhand() == stack; if(entityIn.getHeldItemMainhand().getItem() instanceof DeepSeaRod) { flag1 = false; } return(flag || flag1)&& entityIn instanceof EntityPlayer && ((EntityPlayer)entityIn).fishEntity != null ? 1.0f : 0.0f; } } }); ItemInit.ITEMS.add(this); } @SideOnly(Side.CLIENT) public boolean isFull3D() { return true; } @SideOnly(Side.CLIENT) public boolean shouldRotateAroundWhenRendering() { return true; } @Override public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn){ ItemStack itemStack = playerIn.getHeldItem(handIn); if(playerIn.fishEntity != null) { int i = playerIn.fishEntity.handleHookRetraction(); itemStack.damageItem(1, playerIn); playerIn.swingArm(handIn); worldIn.playSound((EntityPlayer)null, playerIn.posX, playerIn.posY, playerIn.posZ, SoundEvents.ENTITY_BOBBER_RETRIEVE, SoundCategory.NEUTRAL, 1.0f, 0.4f / (itemRand.nextFloat() * 0.4f + 0.8f)); } else { worldIn.playSound((EntityPlayer)null, playerIn.posX, playerIn.posY, playerIn.posZ, SoundEvents.ENTITY_BOBBER_THROW, SoundCategory.NEUTRAL, 0.5f, 0.4f / (itemRand.nextFloat() * 0.4f + 0.8f)); if(!worldIn.isRemote) { EntityFishHook entityFishHook = new EntityFishHook(worldIn, playerIn); int j = EnchantmentHelper.getFishingSpeedBonus(itemStack); if(j > 0) { entityFishHook.setLureSpeed(j); } int k = EnchantmentHelper.getFishingLuckBonus(itemStack); if(k > 0) { entityFishHook.setLuck(k); } worldIn.spawnEntity(entityFishHook); } playerIn.swingArm(handIn); playerIn.addStat(StatList.getObjectUseStats(this)); } return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, itemStack); } @Override public int getItemEnchantability() { return 15; } }
June 13, 20196 yr ItemBase is the class you extended for your fishing rod class, can you post what your ItemBase class looks like so we can see what's wrong with it? Edited June 13, 20196 yr by Lumby
June 13, 20196 yr Do not use ItemBase. Read the Common issues and recommendations for more explanation. The ItemBase class is basically pointless, and makes you write redundant code. Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
June 13, 20196 yr Author package com.tabulate.aquaticfoods.objects.items; import com.tabulate.aquaticfoods.Main; import com.tabulate.aquaticfoods.init.ItemInit; import com.tabulate.aquaticfoods.util.IHasModel; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; public class ItemBase extends Item implements IHasModel{ public ItemBase(String name) { setUnlocalizedName(name); setRegistryName(name); setCreativeTab(Main.aquaticfoodstab); ItemInit.ITEMS.add(this); } @Override public void registerModels() { Main.proxy.registerItemRenderer(this, 0, "inventory"); } }
June 13, 20196 yr Author And this is IHasModel: package com.tabulate.aquaticfoods.util; public interface IHasModel { public void registerModels(); }
June 13, 20196 yr 15 minutes ago, DavidM said: Read the Common issues and recommendations for more explanation. If you’re following a tutorial right now, stop. It’s making you write bad code that you will need to remove later. About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
June 13, 20196 yr Author Ok, I will.I don't like what he's doing, but I think it's literally the only tutorial on how to make a fishing rod lol
June 13, 20196 yr 14 hours ago, TabulateJarl8 said: public ItemBase(String name) { See this? This is your constructor. 14 hours ago, TabulateJarl8 said: public DeepSeaRod(String name) { See this? It does not call super. This means it calls public ItemBase() implicitly. Which is a function that does not exist. There's your problem. But as Cadiboo already stated, you don't need ItemBase, that class already exists, its called Item. Edited June 13, 20196 yr by Draco18s Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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