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[1.14.3] How to add harvest level to blocks?


regele

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How to add harvest level to blocks?

for example i have a steel normal steel block and i want to break it only with  an iron pickaxe... how ? asked someone and said to put in a specific class this:

@Override

public int getHarvestLevel(BlockState state)

{

    return 2;

}

 

but i dont know in what class

 

 

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What block do you want to have this feature?

What class is it represented by?

Congrats.

 

Also

2 hours ago, Draco18s said:

Yeah, Block.Properties. Take a look at existing usage.

 

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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10 hours ago, Draco18s said:

What block do you want to have this feature?

all my actual blocks

 

10 hours ago, Draco18s said:

What class is it represented by?

main i think...

 

10 hours ago, Draco18s said:

Congrats.

 

Also

12 hours ago, Draco18s said:

Yeah, Block.Properties. Take a look at existing usage.

ye... couldn't find any block.properties

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7 hours ago, regele said:

main i think...

Your main class does not extend Block

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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On 7/3/2019 at 3:44 AM, HarryTechReviews said:

Any chance this will be added to the Block.Properties as it seems a bit redundant to create a class for a block just to set a harvest level? 

I quite agree. We used to be able to just call setHarvestLevel(), but that went away for no explicable reason.

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