Posted July 11, 20196 yr Minecraft 1.14.3 Forge. As in the title, I used registry events to register an item and a block. But they don't register. Why? REPO here ---> https://github.com/JGgithub2018/Fluxed-Machinery?files=1
July 11, 20196 yr 30 minutes ago, superminerJG said: I used registry events to register an item and a block. Really? https://github.com/JGgithub2018/Fluxed-Machinery/blob/master/src/main/java/jgcodes/fluxmachines/ModClass.java#L70-L81 Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
July 11, 20196 yr In your mod setup class, you need to add this to your item registry function: event.getRegistry().register(new FirstItem()); FirstItem will be replaced with the name of your item class in src/main/java/jgcodes/fluxmachines/items and your constructor name in that class (their names should be the same). Also, textures are client side, and you put your texture in the data folder which is server side. Your redstone ingot PNG file should go into src/main/resources/assets/fluxmachines/textures/item. Lastly, this is preference (I believe), but I’d name your Mod class to the name of your mod, like FluxMachines.java, it ModClass.java. Remember, you still need a model, a class, and an optional recipe. If you need more help, here is my git repo (it has some other stuff in it that need to be ignored, such as a GUI): https://github.com/IAmAFrenchFry/CadeMod Hope this helps.
July 12, 20196 yr Author Thanks. 32 minutes ago, Draco18s said: Really? https://github.com/JGgithub2018/Fluxed-Machinery/blob/master/src/main/java/jgcodes/fluxmachines/ModClass.java#L70-L81 Ahem. Somehow ended up not pushing some changes. *pls read edit message* Edited July 12, 20196 yr by superminerJG I just pushed those changes, hope it helps
July 12, 20196 yr Can you please explain this and this? Don't keep lists of your objects around. About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
July 12, 20196 yr You don't have an event subscriber for the registry events. Pretty sure you need a @SubscribeEvent here. Don't make your own setup system; it is pointless and unreadable. Keep things simple and use the event subscriber normally. Edited July 12, 20196 yr by DavidM Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
July 12, 20196 yr Author After cleanup and moving registries to FluxMachines.java, I don't know how it doesn't register still. I checked McJty's 1.14 tutorial, and I don't get how it shouldn't work now. Edited July 12, 20196 yr by superminerJG OK, I added a line.
July 13, 20196 yr You're using static fields in you registry entries Instantiate your blocks and items at the same place you register them It should look more like this: public static void onBlocksRegistry(final RegistryEvent.Register<Block> blockRegistryEvent) { blockRegistryEvent.getRegistry().registerAll( new Block(Block.Properties.create(Material.IRON)).setRegistryName(MODID,"test_block")); } For blocks, you will either need an Object Holder, or iterate the Block Registry to register the corresponding ItemBlocks
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