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Posted

Hi,

 

I want to load my mod into the client side only to avoid repeated messages to the console. I am using the value=Side.CLIENT assignment as part of the annotation, but am still getting messages from both threads:

 

[00:35:53] [Client thread/INFO] [STDOUT]: [com.example.examplemod.TestEventHandler:onJump:30]: Boing
[00:35:53] [Server thread/INFO] [STDOUT]: [com.example.examplemod.TestEventHandler:onJump:30]: Boing
 

My event handler:

@Mod.EventBusSubscriber(value=Side.CLIENT)
public class TestEventHandler {
    
    @SubscribeEvent(priority=EventPriority.NORMAL, receiveCanceled=true)
    public void onJump(LivingJumpEvent event)
    {
        // DEBUG
        if (event.getEntity() instanceof EntityPlayer)
        {
            System.out.println("Boing");
        }
            
    }
}

 

my event registration

MinecraftForge.EVENT_BUS.register(new TestEventHandler());
 

Thanks

DF

 

Posted

Thanks,

I have removed the MinecraftForge.EVENT_BUS.register method.

 

My class definition is now

@EventBusSubscriber(value = Side.CLIENT)
public class TestEventHandler
{
    
    @SubscribeEvent
    public static void onJump(LivingJumpEvent event)
    {
        // DEBUG
        if (event.getEntity() instanceof EntityPlayer)
        {
            System.out.println("Boing");
        }
            
    }
}

 

but I get two messages for each event:

[13:36:54] [Client thread/INFO] [STDOUT]: [com.example.examplemod.TestEventHandler:onJump:31]: Boing
[13:36:54] [Server thread/INFO] [STDOUT]: [com.example.examplemod.TestEventHandler:onJump:31]: Boing
 

Does this mean I am running on both sides?

 

Cheers,

DF

 

Posted
21 minutes ago, JustDavid said:

Does this mean I am running on both sides?

Lets see...is it running on the client?

21 minutes ago, JustDavid said:

[Client thread/INFO]

Yes!

Is it running on the server?

21 minutes ago, JustDavid said:

[Server thread/INFO]

Yes!

Is it running on both sides?

 

Hmmm....

  • Thanks 1

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Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

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