[1.12.2] Help understanding block state properties and meta data
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By toadie-odie · Posted
I don't know how I missed it, but I did. The access transformer file had a capital T in it. Fixed that and the problem has been solved. I feel really stupid, but thank you for asking about that, because it had me rechecking until I finally saw it. I'm marking this solved. -
Duplicate of the following topic:
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Instead of extending TieredItem, try and extend SwordItem
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Where are you calling createAttributes() ? you may have to do this: @Mod.EventBusSubscriber(modid = MOD_ID, bus = Mod.EventBusSubscriber.Bus.MOD) public class ModEventBusEvents { @SubscribeEvent public static void registerAttributes(EntityAttributeCreationEvent event) { event.put(ModEntityType.AFRAID_BOSS.get(), AfraidBoss.createAttributes().build()); } }
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By CatzRule81 · Posted
Sorry for the delayed response. Yes, my armor textures are named as such, although the overlay PNGs are just fully transparent images because I wanted the entire armor to be dyed. Not just only certain areas like how leather armor has it. leather armor overlays are the sole reason I'm trying to do this lol. EDIT: Only the items have overlay textures, unsure what to do with the armor textures because I can't access Vanilla's own PNG files. For some reason...
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