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(SOLVED) [1.14.4] Surface Ore Generation

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Posted

I made a harvest-able block that drops a vanilla item. All I need to know how to do know is to make it generate on top of dirt and other ground type blocks, rather than in caves as with traditional ores. Think of "Terrafirmacraft" type ores, that's what I want. 

Edited by MineModder2000

23 minutes ago, MineModder2000 said:

I made a harvest-able block that drops a vanilla item. All I need to know how to do know is to make it generate on top of dirt and other ground type blocks, rather than in caves as with traditional ores. Think of "Terrafirmacraft" type ores, that's what I want. 

Look at how the biome adds like tree gen features.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

  • Author
3 hours ago, Animefan8888 said:

Look at how the biome adds like tree gen features.

Thanks the Biome classes were really helpful, as was this video guide :

 

 

 

Edited by MineModder2000

  • Author
20 hours ago, diesieben07 said:

I strongly advice against using HarryTalk's modding "tutorials".

I have followed 2 or 3 of his to success, his item and block tutorials particularly. Anyways i am a bit stuck here, I tried the following (from a class called from main @mod file) :

 

public void setUp() {
		
		for (Biome biome : Biome.BIOMES) {
			
			 biome.addFeature(Decoration.VEGETAL_DECORATION, Biome.createDecoratedFeature(Feature.CACTUS, IFeatureConfig.NO_FEATURE_CONFIG, Placement.COUNT_HEIGHTMAP_DOUBLE, new FrequencyConfig(128)));

		}

 

It's just to test to see if it works or not. And it does, but only for biomes that already have cactus in them. The desert biome gets cactus galore with this code, but non cactus biomes still don't have them. So yeah, help needed....

 

Cool results though 2019-08-27-19-39-09.png
d20 online dice

Edited by MineModder2000

21 minutes ago, MineModder2000 said:

I have followed 2 or 3 of his to success

This only means that you haven't realized that the dumpster is on fire yet.

Not that the dumpster isn't a dumpster or not on fire.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author
1 hour ago, Animefan8888 said:

This is probably not run for all biomes...

Yeah I figured things out looking at the Feature class and all the forge registries for all the other various feature classes (trees, outposts, melons, etc.) I think I am getting the hay of things :

2019-08-27-21-49-38.png

 

 

 

 

  • Author

Got it, I copied this from DefaultBiomeFeatures :

 

biomeIn.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, Biome.createDecoratedFeature(Feature.FOREST_ROCK, new BlockBlobConfig(Blocks.MOSSY_COBBLESTONE.getDefaultState(), 0), Placement.FOREST_ROCK, new FrequencyConfig(3)));

 

Of course I changed a couple things to have my own custom generation, and wallah here is my ore spawning with temporary obsidian texture :)

 

https://pasteboard.co/Iv2ceN7.png

 

Edited by MineModder2000

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