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[1.14.4] store block population data?


andGarrett

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I'm thinking about doing something I would assume requires storing data in the world somehow, but I'm really not sure. I want to create a block that can only be crafted a certain amount of times per player. I also want to create blocks that are effected by how many are in the world. both would seem to require storing data somewhere. Where should I store this data?

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On 8/29/2019 at 4:26 AM, diesieben07 said:

You can use capabilities for storing data both in the world and in the player.

the documentation on capabilities you linked is for 1.13 and doesn't seem to be accurate anymore. you wouldn't happen to have a link to either an example or a guide? I'm struggling to figure this out simply by looking at the classes.

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12 minutes ago, andGarrett said:

doesn't seem to be accurate anymore

In what way?

Capabilities are still the correct answer.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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20 minutes ago, Draco18s said:

In what way?

Capabilities are still the correct answer.

It's True that capabilities are still the answer, but the explanation on how to use them is no longer completely accurate, at least when it comes to saving data to the world. for example in the section about worldSavedData, there is an example given for creating a static get method. in the method they use "world.getMapStorage()" and "world.getPerWorldStorage()". neither exist in 1.14.4. MapStorage is used, but doesn't exist in 1.14.4. I'm sure there are other such examples, but you get the point. Things have changed. is there any documentation for 1.14 anywhere?

Edited by andGarrett
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1 hour ago, andGarrett said:

oh, I assumed WorldSavedData was in some way connected to capabilities.

If I remember correctly all Capabilities for a world eventually get saved in a single WorldSavedData instance used by all world capabilities/forge.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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