Jump to content

[1.14.2] Custom Shield, Custom Damage Reduction


MatsCraft1

Recommended Posts

So here is my code

package com.aug15.morestuff.items;

import net.minecraft.block.DispenserBlock;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.inventory.EquipmentSlotType;
import net.minecraft.item.ArmorItem;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.UseAction;
import net.minecraft.util.*;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.event.entity.living.LivingAttackEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;

public class ItemShield extends Item {
    public ItemShield(Item.Properties builder) {
        super(builder);
        this.addPropertyOverride(new ResourceLocation("blocking"), (ItemStack stack, World worldIn, LivingEntity player1) -> {
            return player1 != null && player1.isHandActive() && player1.getActiveItemStack() == stack ? 1.0F : 0.0F;
        });
        DispenserBlock.registerDispenseBehavior(this, ArmorItem.DISPENSER_BEHAVIOR);
    }
    
    public String getTranslationKey(ItemStack stack) {
        return stack.getChildTag("BlockEntityTag") != null ? this.getTranslationKey() : super.getTranslationKey(stack);
    }
    
    public UseAction getUseAction(ItemStack stack) {
        return UseAction.BLOCK;
    }
    
    public int getUseDuration(ItemStack stack) {
        return 300;
    }
    
    public ActionResult<ItemStack> onItemRightClick(World worldIn, PlayerEntity playerIn, Hand handIn) {
        ItemStack itemstack = playerIn.getHeldItem(handIn);
        playerIn.setActiveHand(handIn);
        return new ActionResult<>(ActionResultType.SUCCESS, itemstack);
    }

    @SubscribeEvent
    @OnlyIn(Dist.CLIENT)
    public void attackEvent(LivingAttackEvent e) {
        float damage = e.getAmount();
        ItemStack activeItemStack;
        PlayerEntity player;
        if (!(e.getEntityLiving() instanceof PlayerEntity)) {
            return;
        }
        player = (PlayerEntity) e.getEntityLiving();
        if (player.getActiveItemStack() == null) {
            return;
        }
        activeItemStack = player.getActiveItemStack();

        if (damage > 0.0F && activeItemStack != null && activeItemStack.getItem() instanceof ItemShield) {
            int i = 1 + MathHelper.floor(damage);
            activeItemStack.damageItem(i, NO IDEA HERE);

            if (activeItemStack.getCount() <= 0) {
                Hand enumhand = player.getActiveHand();
                net.minecraftforge.event.ForgeEventFactory.onPlayerDestroyItem(player, activeItemStack, enumhand);

                if (enumhand == Hand.MAIN_HAND) {
                    player.setItemStackToSlot(EquipmentSlotType.MAINHAND, (ItemStack) null);
                }
                else {
                    player.setItemStackToSlot(EquipmentSlotType.OFFHAND, (ItemStack) null);
                }

                activeItemStack = null;
                    player.playSound(SoundEvents.ITEM_SHIELD_BREAK, 0.8F, 0.8F + player.world.rand.nextFloat() * 0.4F);
                }
            }
        }
    }

}

 

The problem is this part

        if (damage > 0.0F && activeItemStack != null && activeItemStack.getItem() instanceof ItemShield) {
            int i = 1 + MathHelper.floor(damage);
            activeItemStack.damageItem(i, NO IDEA HERE);

 

if I do "activeItemStack.damageItem(i, EntityLiving);" or "activeItemStack.damageItem(i, player);" it tells me it's wrong... I have no idea what to do there?!

Link to comment
Share on other sites

3 minutes ago, MatsCraft1 said:

(player.getActiveItemStack() == null)

ItemStacks are no longer nukl. Use ItemStack#isEmpty

 

5 minutes ago, MatsCraft1 said:

it tells me it's wrong...

Not sure what that means. What does it say. If its eclipse telling you it's wrong then it's a Java problem not a forge problem ask elsewhere/learn the Java language.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

1 minute ago, Animefan8888 said:

ItemStacks are no longer nukl. Use ItemStack#isEmpty

 

Not sure what that means. What does it say. If its eclipse telling you it's wrong then it's a Java problem not a forge problem ask elsewhere/learn the Java language.

1. I use IDEA

2. If I put

activeItemStack.damageItem(i, LivingEntity);

it tells me that it expects an expression.

If I put

activeItemStack.damageItem(i, player);

it tells me that it cannot be applied to "player"

Link to comment
Share on other sites

1 hour ago, MatsCraft1 said:

activeItemStack.damageItem(i, LivingEntity);

That's because LivingEntity is a type name, not an object instance.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

2 hours ago, MatsCraft1 said:

what should I put in there?

An instance of LivingEntity.

Note that in 1.14 there is a third parameter that takes in a Consumer<? extends LivingEntity>.

 

If you need help on creating a consumer, you can read about lambdas and consumers in Java here.

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.