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Posted

If there's an Entity in some chunk and the chunk gets unloaded, but I'm storing a reference to the "Entity" object somewhere, what happens to the object? Can I still teleport the entity and do other entity things with it?

Posted
  On 9/9/2019 at 12:18 AM, stepsword said:

but I'm storing a reference to the "Entity" object somewhere, what happens to the object? Can I still teleport the entity and do other entity things with it?

Expand  

If you mean you have an instance of an Entity then yes you should. It shouldn't be Garbage Collected, but it won't be the same entity as the one that is loaded later when the chunk is loaded.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

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Posted
  On 9/9/2019 at 12:43 AM, Animefan8888 said:

If you mean you have an instance of an Entity then yes you should. It shouldn't be Garbage Collected, but it won't be the same entity as the one that is loaded later when the chunk is loaded.

Expand  

Thanks - a couple follow ups (and yes, I did mean an instance of an Entity): 

If I teleport the entity out of an unloaded chunk, does the chunk automatically remove it from its "saved" data?

Is there a right way to keep track of entities that may be in unloaded chunks? I was under the impression that there's no world-wide "get Entity by UUID" and the getEntityById method requires an AABB. Mainly if I have an instance of Entity *now* and I want to sync it up with the instance of Entity when the chunk is loaded later, is there a right way to do that?

Posted
  On 9/9/2019 at 2:00 AM, stepsword said:

If I teleport the entity out of an unloaded chunk, does the chunk automatically remove it from its "saved" data?

Expand  

No it won't. You'll have to teleport it out before the chunk unloads.

 

  On 9/9/2019 at 2:00 AM, stepsword said:

Is there a right way to keep track of entities that may be in unloaded chunks?

Expand  

Nope because they are unloaded.

 

  On 9/9/2019 at 2:00 AM, stepsword said:

Mainly if I have an instance of Entity *now* and I want to sync it up with the instance of Entity when the chunk is loaded later, is there a right way to do that?

Expand  

Yes if you give that entity a UUID that is also saved and loaded. And you access that data when the Entity joins the world(EntityJoinWorldEvent). But then you will have to make sure to save the entity that you have an instance of when it changes and hasn't been synced because the entity in question hasn't been reloaded.

Let's just ask this question. What are you trying to do?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
  On 9/9/2019 at 2:06 AM, Animefan8888 said:

No it won't. You'll have to teleport it out before the chunk unloads.

 

Nope because they are unloaded.

 

Yes if you give that entity a UUID that is also saved and loaded. And you access that data when the Entity joins the world(EntityJoinWorldEvent). But then you will have to make sure to save the entity that you have an instance of when it changes and hasn't been synced because the entity in question hasn't been reloaded.

Let's just ask this question. What are you trying to do?

Expand  

Thanks, that makes sense - I never thought of making my own UUID and saving it.

 

I'm trying to create behavior for a summoned pet, but I also wanted to make it possible to give the pet commands remotely, so the chunk might be unloaded when the command is given. I hadn't actually started coding anything for it cause I wanted to understand the limitations before I jumped in. I was planning to have most commands just fail for unloaded chunks, but a teleport command would be the exception for that, so I'll probably delete the entity when it joins the world if it's got a duplicate UUID of another entity. Thanks again!

Posted

What if:

  1. The entity gets unloaded
  2. The player teleports it to them (it gets cloned)
  3. The new one gets unloaded
  4. The player goes to the chunk where the old one (from (1) is)?

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DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 9/9/2019 at 3:00 AM, Draco18s said:

What if:

  1. The entity gets unloaded
  2. The player teleports it to them (it gets cloned)
  3. The new one gets unloaded
  4. The player goes to the chunk where the old one (from (1) is)?
Expand  

That's a good point, thanks.. Hadn't considered that. Maybe I'll add to the player capability a "last known position" for their pet and just delete it if it's not within a few blocks on the EntityJoinEvent. They're meant to be expendable anyway

Posted

As an update to this I think what I will do is force load the chunk of the user's stored pet when I'm issuing commands, and then replace the stored pet with the one with a matching UUID loaded in the chunk - I think that solves the major issues since I won't be teleporting things out of unloaded chunks anymore.

Posted
  On 9/10/2019 at 3:22 AM, stepsword said:

As an update to this I think what I will do is force load the chunk of the user's stored pet when I'm issuing commands, and then replace the stored pet with the one with a matching UUID loaded in the chunk - I think that solves the major issues since I won't be teleporting things out of unloaded chunks anymore.

Expand  

That idea would work, but here's another idea. Don't let the entity become unloaded in the chunk. Remove the entity from the chunk before it unloads. Then make sure to save them in a World Capability. This might be better??? Because loading chunks is actually quite intensive.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
  On 9/10/2019 at 3:25 AM, Animefan8888 said:

That idea would work, but here's another idea. Don't let the entity become unloaded in the chunk. Remove the entity from the chunk before it unloads. Then make sure to save them in a World Capability. This might be better??? Because loading chunks is actually quite intensive.

Expand  

Even if it's just the chunk the entity is in when a player wants to give a command? I figured one chunk extra per player wouldn't be too bad since like 400 chunks are loaded for each player at a given time anyway. 

 

 

Posted
  On 9/10/2019 at 3:22 AM, stepsword said:

As an update to this I think what I will do is force load the chunk of the user's stored pet when I'm issuing commands,

Expand  

You would end up loading the chunk basically every time you issue the command. Though I guess one chunk and only to teleport the Entity out of there wouldn't be that bad.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
  On 9/10/2019 at 3:35 AM, Animefan8888 said:

You would end up loading the chunk basically every time you issue the command. Though I guess one chunk and only to teleport the Entity out of there wouldn't be that bad.

Expand  

Yea, I think it will be not intensive based on the little I've read of chunk loading - I'm not planning to have many commands, just one or two (like teleport and blow up the nearest creature) and they're going to be very simple things that wouldn't be used in quick succession. I wasn't planning to give the player full control of the pet like "move to XYZ" or anything that would require micromanaging. 

Posted
  On 9/10/2019 at 3:35 AM, Animefan8888 said:

You would end up loading the chunk basically every time you issue the command. Though I guess one chunk and only to teleport the Entity out of there wouldn't be that bad.

Expand  

Mystcraft would do this when non-player entities were teleported to Myst dimensions via a portal. It really isn't that intensive.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Transforming httpcore-4.4.16.jar (org.apache.httpcomponents:httpcore:4.4.16) with ExternalDependencyInstrumentingArtifactTransform Transforming commons-codec-1.11.jar (commons-codec:commons-codec:1.11) with InstrumentationAnalysisTransform Transforming commons-codec-1.11.jar (commons-codec:commons-codec:1.11) with MergeInstrumentationAnalysisTransform Transforming commons-logging-1.2.jar (commons-logging:commons-logging:1.2) with ExternalDependencyInstrumentingArtifactTransform Transforming fastutil-8.3.1.jar (it.unimi.dsi:fastutil:8.3.1) with InstrumentationAnalysisTransform Transforming fastutil-8.3.1.jar (it.unimi.dsi:fastutil:8.3.1) with MergeInstrumentationAnalysisTransform Transforming commons-codec-1.11.jar (commons-codec:commons-codec:1.11) with ExternalDependencyInstrumentingArtifactTransform Transforming commons-compress-1.18.jar (org.apache.commons:commons-compress:1.18) with InstrumentationAnalysisTransform Transforming commons-compress-1.18.jar (org.apache.commons:commons-compress:1.18) with MergeInstrumentationAnalysisTransform Transforming fastutil-8.3.1.jar (it.unimi.dsi:fastutil:8.3.1) with ExternalDependencyInstrumentingArtifactTransform Transforming xz-1.8.jar (org.tukaani:xz:1.8) with InstrumentationAnalysisTransform Transforming xz-1.8.jar (org.tukaani:xz:1.8) with MergeInstrumentationAnalysisTransform Transforming commons-compress-1.18.jar (org.apache.commons:commons-compress:1.18) with ExternalDependencyInstrumentingArtifactTransform Transforming jopt-simple-5.0.4.jar (net.sf.jopt-simple:jopt-simple:5.0.4) with InstrumentationAnalysisTransform Transforming xz-1.8.jar (org.tukaani:xz:1.8) with ExternalDependencyInstrumentingArtifactTransform Transforming jopt-simple-5.0.4.jar (net.sf.jopt-simple:jopt-simple:5.0.4) with MergeInstrumentationAnalysisTransform Transforming noexception-1.7.1.jar (com.machinezoo.noexception:noexception:1.7.1) with InstrumentationAnalysisTransform Transforming noexception-1.7.1.jar (com.machinezoo.noexception:noexception:1.7.1) with MergeInstrumentationAnalysisTransform Transforming slf4j-simple-1.7.30.jar (org.slf4j:slf4j-simple:1.7.30) with InstrumentationAnalysisTransform Transforming jopt-simple-5.0.4.jar (net.sf.jopt-simple:jopt-simple:5.0.4) with ExternalDependencyInstrumentingArtifactTransform Transforming slf4j-simple-1.7.30.jar (org.slf4j:slf4j-simple:1.7.30) with MergeInstrumentationAnalysisTransform Transforming slf4j-api-1.7.30.jar (org.slf4j:slf4j-api:1.7.30) with InstrumentationAnalysisTransform Transforming noexception-1.7.1.jar (com.machinezoo.noexception:noexception:1.7.1) with ExternalDependencyInstrumentingArtifactTransform Transforming slf4j-api-1.7.30.jar (org.slf4j:slf4j-api:1.7.30) with MergeInstrumentationAnalysisTransform Transforming slf4j-simple-1.7.30.jar (org.slf4j:slf4j-simple:1.7.30) with ExternalDependencyInstrumentingArtifactTransform Transforming slf4j-api-1.7.30.jar (org.slf4j:slf4j-api:1.7.30) with ExternalDependencyInstrumentingArtifactTransform Deprecated Gradle features were used in this build, making it incompatible with Gradle 9.0. You can use '--warning-mode all' to show the individual deprecation warnings and determine if they come from your own scripts or plugins. For more on this, please refer to https://docs.gradle.org/8.8/userguide/command_line_interface.html#sec:command_line_warnings in the Gradle documentation. Watched directory hierarchies: [] Publishing a build scan to scans.gradle.com requires accepting the Gradle Terms of Use defined at https://gradle.com/help/legal-terms-of-use. Do you accept these terms? [yes, no]  FAILURE: Build failed with an exception. * Where: Build file 'C:\Users\2010r\OneDrive\Desktop\stuffiesss\build.gradle' line: 35 * What went wrong: A problem occurred evaluating root project 'stuffiesss'. > Cannot get property 'mappingsChannel' on extra properties extension as it does not exist * Try: > Run with --stacktrace option to get the stack trace. > Run with --debug option to get more log output. > Get more help at https://help.gradle.org. BUILD FAILED in 691ms then here is the code    buildscript { repositories { maven { url = 'https://maven.minecraftforge.net/' } mavenCentral() } dependencies { classpath 'net.minecraftforge.gradle:ForgeGradle:6.0.36' } } apply plugin: 'net.minecraftforge.gradle' apply plugin: 'eclipse' apply plugin: 'idea' group = 'com.temmiemanz.backroommod' archivesBaseName = 'backroommod' version = '1.0.0' java.toolchain.languageVersion = JavaLanguageVersion.of(17) //Proper naming convention for the Properties: These were fixed to adhere to the casing convention ext { minecraft_version = "1.19.2" forge_version = "43.2.0" forgeVer = "${minecraft_version}-${forge_version}" mappingsChannel = "official" mappingsVersion = minecraft_version } sourceSets.main.resources { srcDir 'src/main/resources' } minecraft { // Use the ext object *explicitly using ext.* mappings channel: ext.mappingsChannel, version: ext.mappingsVersion // Use ext to make sure every call is made to the external properties and not the property itself version = "${ext.minecraft_version}-${ext.forge_version}" runs { client { workingDirectory project.file('run') args '--username', 'Dev' property 'forge.logging.console.level', 'info' } server { workingDirectory project.file('run') property 'forge.logging.console.level', 'info' args '--nogui' } } } processResources { inputs.property "version", project.version inputs.property "mcversion", ext.minecraft_version from(sourceSets.main.resources.srcDirs) { include 'mcmod.info' expand 'version': project.version, 'mcversion': project.ext.minecraft_version } from(sourceSets.main.resources.srcDirs) { exclude 'mcmod.info' } } dependencies { minecraft "net.minecraftforge:forge:${ext.minecraft_version}-${ext.forge_version}" } jar { manifest { attributes([ "Specification-Title": "backroommod", "Specification-Vendor": "temmiemanz", "Specification-Version": "1", "Implementation-Title": project.name, "Implementation-Version": "${version}", "Implementation-Vendor": "temmiemanz", "Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ") ]) } } (sorry about the weird formating)  
    • [13:02:36] [main/ERROR]:Mixin config fabric-item-api-v1.client.mixins.json does not specify "minVersion" property [13:02:36] [main/ERROR]:Mixin config entity_model_features.mixins.json does not specify "minVersion" property [13:02:37] [main/ERROR]:Mixin config beautifulcampfires.mixins.json does not specify "minVersion" property [13:02:37] [main/ERROR]:Mixin config portablespawner.mixins.json does not specify "minVersion" property [13:02:37] [main/ERROR]:Mixin config celestisynth.mixins.json does not specify "minVersion" property [13:02:37] [main/ERROR]:Mixin config fabric-item-group-api-v1.mixins.json does not specify "minVersion" property [13:02:37] [main/ERROR]:Mixin config fabric-item-group-api-v1.client.mixins.json does not specify "minVersion" property [13:02:37] [main/ERROR]:Mixin config fabric-data-attachment-api-v1.mixins.json does not specify "minVersion" property [13:02:37] [main/ERROR]:Mixin config fabric-data-attachment-api-v1.client.mixins.json does not specify "minVersion" property [13:02:37] [main/ERROR]:Mixin config pipeorgans.mixins.json does not specify "minVersion" property [13:02:42] [main/ERROR]:com.electronwill.nightconfig.core.io.ParsingException: Invalid TOML data: entry "[fastfurnace]" defined twice in its table. [13:02:42] [main/ERROR]:com.electronwill.nightconfig.core.io.ParsingException: Invalid TOML data: entry "[fastfurnace]" defined twice in its table.
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    • You could try this script: https://inconnu-plugins.de/tutorial/server-auto-restart
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