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Leaves have texture as item, but no texture as block. 1.12.2


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Posted (edited)

I just can not figure out what I did wrong with this, I was following this tutorial, and I got to the person's GitHub page and found his updated tutorial (HarryTechReviews/HarryTalks) and i think I did everything right... the texture for the leaves is appearing right for the block while it's in my inventory, but when it is placed in the world, it is showing it as the texture is missing, and for the life of me I just can't figure out what I messed up or where. Here is my code for adding leaves from the BlockInit.java file, using BlockLeavesBase.java under mod.objects.blocks.trees:

 

package brassinegott.mod.objects.blocks.trees;

import java.util.List;
import java.util.Random;

import brassinegott.mod.Main;
import brassinegott.mod.init.BlockInit;
import brassinegott.mod.init.ItemInit;
import brassinegott.mod.util.interfaces.IHasModel;
import net.minecraft.block.BlockLeaves;
import net.minecraft.block.BlockPlanks.EnumType;
import net.minecraft.block.SoundType;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.NonNullList;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;

public class BlockLeavesBase extends BlockLeaves implements IHasModel
{
	
	public static String type;
	
	public BlockLeavesBase(String name, SoundType soundtype, CreativeTabs tab, float hard, float resist, float light, int opac, String harvest, int level) 
	{
		type = name.replaceAll("_leaves", "").trim();
		System.out.println(type);
		
		setSoundType(soundtype);
		setUnlocalizedName(name);
		setRegistryName(name);
		setCreativeTab(tab);
		setHardness(hard);
		setResistance(resist);
		setLightLevel(light);
		setLightOpacity(opac);
		setHarvestLevel(harvest, level);
		setDefaultState(this.blockState.getBaseState().withProperty(CHECK_DECAY, Boolean.valueOf(true)).withProperty(DECAYABLE, Boolean.valueOf(true)));
		
		BlockInit.BLOCKS.add(this);
		ItemInit.ITEMS.add(new ItemBlock(this).setRegistryName(this.getRegistryName()));
	}
	
	@Override
	public Item getItemDropped(IBlockState state, Random rand, int fortune)
	{
		if(type == "lurve") return Item.getItemFromBlock(BlockInit.LURVE_SAPLING);
		else return Item.getItemFromBlock(Blocks.SAPLING);
	}
	
	@Override
	public int getMetaFromState(IBlockState state)
	{
		int i = 0;
		if(!((Boolean)state.getValue(DECAYABLE)).booleanValue()) i |= 2;
		if(!((Boolean)state.getValue(CHECK_DECAY)).booleanValue()) i |= 4;
		return i;
	}
	
	@Override
	protected ItemStack getSilkTouchDrop(IBlockState state)
	{
		return new ItemStack(this);
	}
	
	@Override
	protected void dropApple(World worldIn, BlockPos pos, IBlockState state, int chance) {return;}
	
	@Override
	protected int getSaplingDropChance(IBlockState state) {return 30;}
	
	@Override
	public EnumType getWoodType(int meta) {return null;}
	
	@Override
	public List<ItemStack> onSheared(ItemStack item, IBlockAccess world, BlockPos pos, int fortune)
	{
		return NonNullList.withSize(1, new ItemStack(this));
	}
	
	@Override
	public boolean isOpaqueCube(IBlockState state)
	{
		return false;
	}
	
	@Override
	protected BlockStateContainer createBlockState()
	{
		return new BlockStateContainer(this, new IProperty[] {CHECK_DECAY, DECAYABLE});
	}
	
	@Override
	public BlockRenderLayer getBlockLayer()
	{
		return BlockRenderLayer.TRANSLUCENT;
	}
	
	@Override
	public void registerModels()
	{
		Main.proxy.registerModel(Item.getItemFromBlock(this), 0);
	}
}

 

Called 'lurve' because of the fact that they're for a tree that is a pretty shade of pink and I named them when half asleep.

 

Anyways, this is my blockStates

 

{
    "variants": {
        "check_decay=true,decayable=true": { "model": "bgt:lurve_leaves" }
        "check_decay=true,decayable=false": { "model": "bgt:lurve_leaves" }
        "check_decay=false,decayable=true": { "model": "bgt:lurve_leaves" }
        "check_decay=false,decayable=false": { "model": "bgt:lurve_leaves" }
    }
}

 

and block and item models

{
    "parent": "block/cube_all",
    "textures": {
        "all": "bgt:blocks/lurve_leaves"
    }
}

 

{
    "parent": "bgt:block/lurve_leaves"
}

 

and the texture is there, but I just can't figure out what I missed or messed up. Any help is greatly appreciated.

Edited by Muniversal
Did not include version originally.
Posted
37 minutes ago, Muniversal said:

IHasModel

First off remove this from your code entirely. You dont need it. You have this

37 minutes ago, Muniversal said:

ItemInit.ITEMS

Instead iterate through this list and register the models.

 

38 minutes ago, Muniversal said:

(HarryTechReviews/HarryTalks)

Please don't use his tutorials he does a lot of things incorrectly and in ways that are not needed case in point IHasModel.

 

42 minutes ago, Muniversal said:

Anyways, this is my blockStates

Where is this located? And post your latest log file. Did you make sure to refresh your workspace in your IDE to make sure they knew the files were there?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

TheGreyGhost/MinecraftByExample

Choonster-Minecraft-Mods/TestMod3

Draco18s/ReasonableRealism (not intended as a "by example" but there are things I do in my mods that I use as reference regularly)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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