Posted September 20, 20196 yr Im making a custom swordItem that gives the player the wither effect when you right click the sword and when you click it again the effect goes away. My problem is when I try and get rid of the effect it visually goes away but im still taking damage and after a few seconds the visual effect comes back. http://prntscr.com/p8poj9 Edited September 20, 20196 yr by ImperialDragon99
September 21, 20196 yr What disieben07 said. Instead, use NBT tags for the data storage. Fancy 3D Graphing Calculator mod, with many different coordinate systems. Lightweight 3D/2D position/vector transformations library, also with support for different coordinate systems.
October 2, 20195 yr Author On 9/20/2019 at 10:56 AM, diesieben07 said: You cannot store data like that in the Item class, there is only one instance of that class. Potions must also only be modified on the server. How do you modify potions server side?
October 2, 20195 yr 9 minutes ago, ImperialDragon99 said: How do you modify potions server side? Make sure World#isRemote is false. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
October 2, 20195 yr Author 2 hours ago, Animefan8888 said: Make sure World#isRemote is false. I looked into it a bit and I'm confused, how would I go about making it false?
October 2, 20195 yr You don't make it false, it's set to false if the game is running on the logical server, and true if it's running on the logical client. More Information Fancy 3D Graphing Calculator mod, with many different coordinate systems. Lightweight 3D/2D position/vector transformations library, also with support for different coordinate systems.
October 2, 20195 yr Author 13 hours ago, SerpentDagger said: You don't make it false, it's set to false if the game is running on the logical server, and true if it's running on the logical client. More Information How would I get a line of code to run on the logical server?
October 2, 20195 yr 49 minutes ago, ImperialDragon99 said: How would I get a line of code to run on the logical server? You query the isRemote field of a World object... if (!world.isRemote) { /*Whatever*/ } ...where world is an instance of World. Fancy 3D Graphing Calculator mod, with many different coordinate systems. Lightweight 3D/2D position/vector transformations library, also with support for different coordinate systems.
October 2, 20195 yr Author 2 hours ago, diesieben07 said: You can't "make it run" on the logical server. Either the method you are using is called on only one side (then you dont need to check) or it's called on both sides, then you can use isRemote to check the current one. So I checked world.isremote and it = true right now which means its on the logical client. Thats interesting and all but how could I get playerIn.removeActivePotionEffect(Effects.WITHER); to actually remove the effect?
October 3, 20195 yr 2 hours ago, ImperialDragon99 said: So I checked world.isremote and it = true right now which means its on the logical client. It should be called twice. Post your updated code. 2 hours ago, ImperialDragon99 said: but how could I get playerIn.removeActivePotionEffect(Effects.WITHER); to actually remove the effect? You have to do it on the logical server. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
October 3, 20195 yr Author 10 minutes ago, Animefan8888 said: It should be called twice. Post your updated code. You have to do it on the logical server. public class WitherSwordItem extends SwordItem{ private ArrayList<String> active = new ArrayList<String>(); private CoolDowns cooldown = new CoolDowns(); public WitherSwordItem(IItemTier p_i484601, int p_i484602, float p_i484603, Properties p_i484604) { super(p_i484601, p_i484602, p_i484603, p_i484604); } @Override public ActionResult<ItemStack> onItemRightClick(World worldIn, PlayerEntity playerIn, Hand handIn){ String pName = playerIn.getDisplayName().toString(); ItemStack item = playerIn.getHeldItem(handIn); if(!worldIn.isRemote) { if (cooldown.isDone("WitherSwordRightClick", pName , 3000)){ if(!active.contains(pName)){ System.out.println("On"); active.add(pName); playerIn.addPotionEffect(new EffectInstance(Effects.WITHER, 999999999, 0)); playerIn.playSound(SoundEvents.ENTITY_WITHER_AMBIENT, 100, 0); }else{ System.out.println("Off"); active.remove(pName); System.out.println(worldIn.isRemote()); playerIn.removeActivePotionEffect(Effects.WITHER); playerIn.playSound(SoundEvents.BLOCK_LAVA_EXTINGUISH, 100, 0); } item.damageItem(1, playerIn, null); } } return new ActionResult<ItemStack>(ActionResultType.SUCCESS, item); } } I know if(!worldIn.isRemote) makes it false but the code doesn't run, I'm sorry i'm not getting how to do this
October 3, 20195 yr 4 minutes ago, ImperialDragon99 said: the code doesn't run Which part of the code? All of it(the method never gets called)? Past a certain if statement? VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
October 3, 20195 yr Author 1 minute ago, Animefan8888 said: Which part of the code? All of it(the method never gets called)? Past a certain if statement? Well all the code runs but the playsound, addpotioneffect, removepotioneffect does nothing when I have if(!worldIn.isremote)
October 3, 20195 yr 23 minutes ago, ImperialDragon99 said: Well all the code runs but the playsound, addpotioneffect, removepotioneffect does nothing when I have if(!worldIn.isremote) How did you confirm this? Those methods should all work save for the EntityPlayer#playSound which doesnt work on the logical server you need to use another method. See here for more info. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
October 3, 20195 yr Author 7 minutes ago, Animefan8888 said: How did you confirm this? Those methods should all work save for the EntityPlayer#playSound which doesnt work on the logical server you need to use another method. See here for more info. I managed to get everything to work except getting rid of the wither effect on the client side, I made a if(worldIn.isremote) statement to add the sounds which works fine. How would I get rid of the visual effect client side?
October 3, 20195 yr 2 minutes ago, ImperialDragon99 said: I made a if(worldIn.isremote) statement to add the sounds which works fine. No don't do that. That's not what you should do at all use one of the other methods of playing a sound. 2 minutes ago, ImperialDragon99 said: How would I get rid of the visual effect client side? It should go away when you remove it on the server. Edited October 3, 20195 yr by Animefan8888 VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
October 3, 20195 yr Author 1 minute ago, Animefan8888 said: No don't do that. That's not what you should do at all use one of the other methods of playing a sound. It should go away when you remove it from the server. The damage dealing goes away but the visual effect stays, isn't checking if world.isremote is false doing it server side?
October 3, 20195 yr Author 3 hours ago, Animefan8888 said: No don't do that. That's not what you should do at all use one of the other methods of playing a sound. It should go away when you remove it on the server. How would I get rid of the visual effect on the client?
October 3, 20195 yr Author 2 hours ago, diesieben07 said: Post updated code. public class WitherSwordItem extends SwordItem{ private ArrayList<String> active = new ArrayList<String>(); private CoolDowns cooldown = new CoolDowns(); public WitherSwordItem(IItemTier p_i484601, int damage, float p_i484603, Properties p_i484604) { super(p_i484601, damage, p_i484603, p_i484604); } @Override public ActionResult<ItemStack> onItemRightClick(World worldIn, PlayerEntity playerIn, Hand handIn){ String pName = playerIn.getDisplayName().toString(); ItemStack item = playerIn.getHeldItem(handIn); if(!worldIn.isRemote) { if (cooldown.isDone("WitherSwordRightClick", pName , 3000)){ if(!active.contains(pName)){ System.out.println("On"); active.add(pName); playerIn.addPotionEffect(new EffectInstance(Effects.WITHER, 999999999, 0)); item.addAttributeModifier(SharedMonsterAttributes.ATTACK_DAMAGE.getName(), new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier",10, AttributeModifier.Operation.ADDITION), EquipmentSlotType.MAINHAND); item.damageItem(100, playerIn, null); }else{ System.out.println("Off"); active.remove(pName); playerIn.removeActivePotionEffect(Effects.WITHER); } } } if(worldIn.isRemote) { if (cooldown.isDone("WitherSwordRightClick2", pName , 3000)){ if(!active.contains(pName)) { playerIn.playSound(SoundEvents.ENTITY_WITHER_AMBIENT, 30, 0); }else { playerIn.playSound(SoundEvents.BLOCK_LAVA_EXTINGUISH, 30, 0); } } } return new ActionResult<ItemStack>(ActionResultType.SUCCESS, item); } }
October 3, 20195 yr Author 2 minutes ago, diesieben07 said: You cannot store data like that in the Item class, there is only one instance of that class. Okay I'll get on that but why does the wither effect visual stay? I remove it the damage goes away but the visual effect stays
October 3, 20195 yr https://skmedix.github.io/ForgeJavaDocs/javadoc/forge/1.9.4-12.17.0.2051/net/minecraft/item/ItemStack.html#getTagCompound-- https://skmedix.github.io/ForgeJavaDocs/javadoc/forge/1.9.4-12.17.0.2051/net/minecraft/nbt/NBTTagCompound.html
October 3, 20195 yr 3 minutes ago, EhAdam said: https://skmedix.github.io/ForgeJavaDocs/javadoc/forge/1.9.4-12.17.0.2051/net/minecraft/item/ItemStack.html#getTagCompound-- https://skmedix.github.io/ForgeJavaDocs/javadoc/forge/1.9.4-12.17.0.2051/net/minecraft/nbt/NBTTagCompound.html No. Capabilities exist. Also good job linking someone using 1.14.4 to the 1.9.4 documentation. Edited October 3, 20195 yr by Draco18s Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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