Posted September 21, 20196 yr Hello, so I made a custom bar above the hunger bar, and sometimes it overrites vanilla's guis. I already managed to move it up if the player is swimming/in water to make the air bar appear. The problem is that when you get out the water the air bar keeps getting shown and i need to hide it. I tried to do that but it doesnt work: Spoiler @SubscribeEvent public void render2(RenderGameOverlayEvent.Pre event) { Minecraft mc = Minecraft.getInstance(); if (event.getType() == ElementType.AIR) { if(mc.player.getAir() < 20 && !(mc.player.areEyesInFluid(FluidTags.WATER)) && !(mc.player.isSwimming())) { event.setCanceled(true); } } } I also need to check if the player is rinding an entity and get the entity's health. In this case i will check if the health is > 2, and then if its true, render my hud above the entity health's bar. How can I do that? Thanks.
September 21, 20196 yr 1 minute ago, cinsiian said: The problem is that when you get out the water the air bar keeps getting shown and i need to hide it. Post all of your code. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 21, 20196 yr Author Its in the spoiler.. i just need to hide the air bar when the player's air is regenerating
September 21, 20196 yr 18 minutes ago, cinsiian said: Its in the spoiler.. That's not the code I was talking about but upon your further clarification I understand what you are trying to do. I thought the Air still rendering was a bug from something you were doing not it regenerating. 25 minutes ago, cinsiian said: mc.player.getAir() < 20 This is your problem getAir() returns a value 0-300 not 0-20. The value represents the number of ticks you can breath in water. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 21, 20196 yr Author 10 minutes ago, Animefan8888 said: I thought the Air still rendering was a bug from something you were doing not it regenerating. No its not, in 1.13 mojang made that you need to regenerate the air outside the water. But yea, I fixed it. Now I just need to know 38 minutes ago, cinsiian said: I also need to check if the player is rinding an entity and get the entity's health. In this case i will check if the health is > 2, and then if its true, render my hud above the entity health's bar. How can I do that? Thanks.
September 21, 20196 yr 39 minutes ago, cinsiian said: I also need to check if the player is rinding an entity Use Entity#getRidingEntity make sure it is not null in the case of health cast to LivingEntity. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 21, 20196 yr Author Do horse health work like player health? Because I'm checking if the health > 20 and nothing happens(The horse has 2 health bars)
September 21, 20196 yr 4 minutes ago, cinsiian said: Do horse health work like player health? I believe so. Post your code. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 21, 20196 yr Author Spoiler package cinsiian.urtima.proxy.client; import cinsiian.urtima.util.ManaProvider; import cinsiian.urtima.util.Reference; import net.minecraft.client.Minecraft; import net.minecraft.entity.LivingEntity; import net.minecraft.tags.FluidTags; import net.minecraft.util.ResourceLocation; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import net.minecraftforge.client.event.RenderGameOverlayEvent; import net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType; import net.minecraftforge.eventbus.api.SubscribeEvent; @OnlyIn(Dist.CLIENT) public class ClientHandler { public final ResourceLocation TEXTURE = new ResourceLocation(Reference.MODID, "textures/gui/mana_hud.png"); public int x, y; @SubscribeEvent public void renderOverlay(RenderGameOverlayEvent.Post event) { if (event.getType() == ElementType.POTION_ICONS) { Minecraft mc = Minecraft.getInstance(); x = event.getWindow().getScaledWidth() / 2 + 10; y = event.getWindow().getScaledHeight() - 48; boolean isInWater = false; if (!(mc.player.isSpectator() || mc.player.isCreative())) { mc.getTextureManager().bindTexture(TEXTURE); if (mc.player.isSwimming() || mc.player.areEyesInFluid(FluidTags.WATER)) { if (mc.player.getAir() < 1) { isInWater = false; } else { isInWater = true; } } if (mc.player.isAlive()) { drawBackground(isInWater); } } if(mc.player.getRidingEntity() != null) { if(mc.player.getRidingEntity() instanceof LivingEntity) { LivingEntity e = (LivingEntity) mc.player.getRidingEntity(); if(e.getHealth() > 20) { isInWater = true; } } } } } @SubscribeEvent public void render2(RenderGameOverlayEvent.Pre event) { Minecraft mc = Minecraft.getInstance(); if (event.getType() == ElementType.AIR) { if(mc.player.getAir() < mc.player.getMaxAir() && !(mc.player.areEyesInFluid(FluidTags.WATER)) && !(mc.player.isSwimming())) { event.setCanceled(true); } } } private void drawBackground(boolean isInWater) { this.drawMana(0, isInWater); this.drawMana(1, isInWater); this.drawMana(2, isInWater); this.drawMana(3, isInWater); this.drawMana(4, isInWater); this.drawMana(5, isInWater); this.drawMana(6, isInWater); this.drawMana(7, isInWater); this.drawMana(8, isInWater); this.drawMana(9, isInWater); this.drawMana(10, isInWater); this.drawMana(11, isInWater); this.drawMana(12, isInWater); this.drawMana(13, isInWater); this.drawMana(14, isInWater); this.drawMana(15, isInWater); this.drawMana(16, isInWater); this.drawMana(17, isInWater); this.drawMana(18, isInWater); } private void drawMana(int manaRequired, boolean isInWater) { Minecraft mc = Minecraft.getInstance(); if (mc.player.getCapability(ManaProvider.MANA, null).orElseThrow(null).get() == manaRequired) { if (isInWater) { mc.ingameGUI.blit(x, y - 10, 0, manaRequired * 9, 80, 8); } else { mc.ingameGUI.blit(x, y, 0, manaRequired * 9, 80, 8); } } } }
September 21, 20196 yr 1 hour ago, cinsiian said: Hello, so I made a custom bar above the hunger bar, and sometimes it overrites vanilla's guis. I already managed to move it up if the player is swimming/in water to make the air bar appear. The problem is that when you get out the water the air bar keeps getting shown and i need to hide it. I tried to do that but it doesnt work: Reveal hidden contents @SubscribeEvent public void render2(RenderGameOverlayEvent.Pre event) { Minecraft mc = Minecraft.getInstance(); if (event.getType() == ElementType.AIR) { if(mc.player.getAir() < 20 && !(mc.player.areEyesInFluid(FluidTags.WATER)) && !(mc.player.isSwimming())) { event.setCanceled(true); } } } I also need to check if the player is rinding an entity and get the entity's health. In this case i will check if the health is > 2, and then if its true, render my hud above the entity health's bar. How can I do that? Thanks. Hey! If I am reading correctly, your bar gets moved, but after the player exits the water, the air bar is still there. I saw a similar effect after my post: It seems if you do not bind the texture to the ui ANYTIME you update it, it stays or renders odd.
September 21, 20196 yr 15 minutes ago, cinsiian said: if(e.getHealth() > 20) { isInWater = true; } You don't actually do anything what did you expect to happen? VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 21, 20196 yr Author oh my bad, i forgot to move the rendering method. Thank you everything is fixed.
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