Posted October 4, 20195 yr Sooo... the thing is, i used setRotateAngles to enable the entity to turn it's head, however the entities horns are made up of individual parts and do not turn together with the head. Is there a way to turn the horns with the head via methods or do i have to merge the horns with the head model in order to make them not float somewhere next to the entity when it turns it's head?
October 4, 20195 yr 3 minutes ago, nil said: Is there a way to turn the horns with the head via methods Take a look at setRotateAngles does and make it do that to your horns too. Otherwise yes you would have to merge them. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
October 4, 20195 yr Author It does not work, as it simply rotates them in place and not with the head. Thx for the quick awnser tho. Do you know a program i could use for this purpose? I believe tabula won't allow me to do that.
October 5, 20195 yr 41 minutes ago, nil said: Do you know a program i could use for this purpose? No, you'll have to edit the model code yourself. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
October 9, 20195 yr Author I tried doing this by changing the rotationpoint values, which simply makes the part not render. Since i'm using a custom scale on these parts, i can't set it as a child of the head without reshaping the part. Is it possible to add the model part to the child list without changing the parts scale? If not, is there another way to synch the rotation of the part with the rotation of the head?
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