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Posted (edited)

You have to place them in the right place (and with the right file name). And you can replace advancements the same way you replace recipes.

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)

nope, valid json is also ignored:

{
  "type": "minecraft:crafting_shaped",
  "pattern": [
    "XX",
    "X#",
    " #"
  ],
  "key": {
    "#": {
      "item": "minecraft:stick"
    },
    "X": {
      "tag": "minecraft:planks"
    }
  },
  "result": {
    "item": "minecraft:gold_ingot"
  }
}

 

I still can craft wooden axe

 

Advancements are correctly overrided with my custom JSON file, but this does not work for recipes

Edited by Yanny7
Posted (edited)

I found root cause of this problem:

Vanilla wooden axe is overrided by recipe defined in forge data/minecraft/recipes folder, but not by my JSON recipe. I suspect that forge recipe also override my recipe.

 

So question is, how to force mod resources to be loaded AFTER forge resources?

 

ordering in mods.toml does not affect it

 

edit

As I expected, debugging of RecipeManager shows that forge overrides my JSON recipe

Edited by Yanny7

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