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custom block model rendered correctly in hand but not when placed [1.12.2]


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Posted

so i have a custom model made for me and somehow the texture is glitched when placed but not when the player holds the item block and i dont know what it could be cause this is my first time using custom block models.

 

2019-11-20_20_14_04.thumb.png.ae30b737ef1f91c0e80b59771af91544.png

2019-11-20_20_15_47.thumb.png.59363e59ad8352b0f6f760aa2931b9f4.png

 

blockstate json file:

Spoiler

{
    "variants": {
        "normal": [
            { "model": "hxhmod:joystation" }
        ]
    }
}

 

model json file:

Spoiler

{
	"parent": "block/cube_all",
	"textures": {
		"0": "hxhmod:block/joystation"
	},
	"elements": [
		{
			"from": [3.1, 0, 3.6],
			"to": [12.9, 0.35, 12.4],
			"faces": {
				"north": {"uv": [11.622, 2.161, 13.082, 3.576], "texture": "#0"},
				"east": {"uv": [11.674, 2.08, 12.973, 3.488], "texture": "#0"},
				"south": {"uv": [11.703, 2.108, 12.944, 3.467], "texture": "#0"},
				"west": {"uv": [11.974, 2.161, 12.973, 3.512], "texture": "#0"},
				"up": {"uv": [11.864, 2.27, 12.972, 3.469], "texture": "#0"},
				"down": {"uv": [11.731, 2.056, 13.001, 3.359], "texture": "#0"}
			}
		},
		.
		.
		.

 

any ideas?

Posted
18 hours ago, Animefan8888 said:

Maybe change the uv's to not have decimals?

I didnt made the model one of my modelers made it so i didnt know, anyway i overlooked this:

Texture hxhmod:textures/block/joystation.png with size 676x676 will have visual artifacts at mip level 4, it can only support level 2.
Please report to the mod author that the texture should be some multiple of 16x16.

so it has to do with the size of the texture

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