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Posted

Forge build 660+

This is the strangest error i've gotten and i have no clue how to fix it. When my dev environment crashes i don't get a stack trace but rather a crash when it tries to make one. I've tried several version of forge between 650-674. I've re-install mcp, eclipse, java tested with and without mod code. In debug it will crash with the error bellow or a memory leak.

 

http://pastebin.com/zMhrZUHB

 

If you need anymore info i can give a setup of my dev environment and how i use it.

Posted

Forge build 660+

This is the strangest error i've gotten and i have no clue how to fix it. When my dev environment crashes i don't get a stack trace but rather a crash when it tries to make one. I've tried several version of forge between 650-674. I've re-install mcp, eclipse, java tested with and without mod code. In debug it will crash with the error bellow or a memory leak.

 

http://pastebin.com/zMhrZUHB

 

If you need anymore info i can give a setup of my dev environment and how i use it.

Posted

Search the source for that message it's fairly obvious.

Throw a System.gc() there {I should really add in a force flag}

What happens is it kills all internal references to the World. And if no mod has a hard reference to the world {or entities or the like} the GarbageCollector will run and clean up the memory.

 

Sometimes, the GC doesn't run between the last reference drop and the check, depending on the GC's aggressiveness.

Which can cause false positives.

We don't want to force a run of the GC in the end user environment because that screws up the GC's heuristics and just makes it relaly inefficient. However in the dev env, if you toss a force in there and it's still spitting the message.

It means your mod somewhere has a leak.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
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