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Posted (edited)

You "create" tags by creating a json data file in modid/data/tags

In this case, you want forge:copper, so you create a file called copper.json inside forge/data/tags/blocks

For example:

https://github.com/Draco18s/ReasonableRealism/tree/1.14.4/src/main/resources/data/forge/tags/items

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Don't dynamically register things

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

  Reveal hidden contents

 

Posted

Generate your JSON at/before build time Don't care how you do it.

At runtime, the data should be static. This allows for better control, caching, management, and a ton of other things. 

 

Also, stop using upper case in your resource names. There is a reason MC explodes if you try to create a ResourceLocation for it.

 

Edit: Oh god actually looked at your code, you're doing every thing wrong...

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

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