Posted March 31, 20205 yr So i want this entity to get some stats when hit (that's already done) and after some time i apply more stats to it. The problem is making the timer, do you know how to help me?
March 31, 20205 yr Does your entity have a method that runs periodicly? Like a tick event or an event for the AI? If there is then I can provide you with a crude example, but be aware that it won't be the most preformant one, so be sure to not to use too many of these entities at the same time or you're going to lag. procedure WakeMeUp(Integer plusTime); var I: Integer; begin for I := 0 to plusTime do begin println('One more minute!'); Sleep(1000); end; println('Okay, nothing to worry, I''m alive!'); println('So... somebody can give me a coffee?'); println('I know it''s Pascal, and not Java, but I love it :D.'); end;
March 31, 20205 yr Author 13 minutes ago, Legenes said: Does your entity have a method that runs periodicly? Like a tick event or an event for the AI? If there is then I can provide you with a crude example, but be aware that it won't be the most preformant one, so be sure to not to use too many of these entities at the same time or you're going to lag. I have a damageEntity method, so i want this entity to be hit, apply stats for some time, then apply new stats.
March 31, 20205 yr You said that the stat applying when the entity is hit is done, could you post your entity's code somewhere? procedure WakeMeUp(Integer plusTime); var I: Integer; begin for I := 0 to plusTime do begin println('One more minute!'); Sleep(1000); end; println('Okay, nothing to worry, I''m alive!'); println('So... somebody can give me a coffee?'); println('I know it''s Pascal, and not Java, but I love it :D.'); end;
March 31, 20205 yr Author 3 minutes ago, Legenes said: You said that the stat applying when the entity is hit is done, could you post your entity's code somewhere? The first stage (applying stats) works fine, i just need the timer, so i can set the other stats when the timer has ran out. this is the pastebin of the entity's code https://pastebin.com/mJ7i8mEG Edited March 31, 20205 yr by Dr.Nickenstein
March 31, 20205 yr 34 minutes ago, Dr.Nickenstein said: The problem is making the timer, do you know how to help me? You need to count ticks in Entity::tick. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
March 31, 20205 yr Author 1 minute ago, Animefan8888 said: You need to count ticks in Entity::tick. Yes, but i don't know how...
March 31, 20205 yr Just now, Dr.Nickenstein said: Yes, but i don't know how... public class MyEntity extends SomeEntityClass { private int timer = 0; public void tick() { super.tick(); timer++; } } It's pretty simple. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
March 31, 20205 yr 6 minutes ago, Animefan8888 said: You need to count ticks in Entity::tick. This is what I exactly wanted to know, if you already have that method overidden. For example: Quote private int counter = 0; private boolean increaseStats = false; @Override public void Tick() { super.Tick(); if (increaseStats) { //<code while counting> counter++; if (counter >= <timeInSeconds>*20) //It calculates your time in ticks { //<code when you're counter done> counter = 0; increaseStats = false; } } } (You should set the increaseStats to true when you want it to count the time.) Edited March 31, 20205 yr by Legenes fix procedure WakeMeUp(Integer plusTime); var I: Integer; begin for I := 0 to plusTime do begin println('One more minute!'); Sleep(1000); end; println('Okay, nothing to worry, I''m alive!'); println('So... somebody can give me a coffee?'); println('I know it''s Pascal, and not Java, but I love it :D.'); end;
March 31, 20205 yr Author 1 minute ago, Animefan8888 said: public class MyEntity extends SomeEntityClass { private int timer = 0; public void tick() { super.tick(); timer++; } } It's pretty simple. No, the problem is another one. I already have a method. I can't use the tick() one
March 31, 20205 yr Just now, Dr.Nickenstein said: I can't use the tick() one Why can't you use the tick one? VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
March 31, 20205 yr 1 minute ago, Dr.Nickenstein said: No, the problem is another one. I already have a method. I can't use the tick() one If you already have code in your tick method, write everything after it. procedure WakeMeUp(Integer plusTime); var I: Integer; begin for I := 0 to plusTime do begin println('One more minute!'); Sleep(1000); end; println('Okay, nothing to worry, I''m alive!'); println('So... somebody can give me a coffee?'); println('I know it''s Pascal, and not Java, but I love it :D.'); end;
March 31, 20205 yr Author 1 minute ago, Legenes said: This is what I exactly wanted to know, if you already have that method overidden. For example: This is a tick method, i already have the damageEntity method, so i can't use this one
March 31, 20205 yr 1 minute ago, Dr.Nickenstein said: This is a tick method, i already have the damageEntity method, so i can't use this one If you look at my example, it starts counting when you set the boolean to true. You can set the boolean to true in the damageEntity method and set the stats in that, then do other changes after the counting is done. Edited March 31, 20205 yr by Legenes procedure WakeMeUp(Integer plusTime); var I: Integer; begin for I := 0 to plusTime do begin println('One more minute!'); Sleep(1000); end; println('Okay, nothing to worry, I''m alive!'); println('So... somebody can give me a coffee?'); println('I know it''s Pascal, and not Java, but I love it :D.'); end;
March 31, 20205 yr By the way, this is gonna freeze the game: int i = 0; long time = System.currentTimeMillis(); while(time != time+5000) { i++; } if(time < 1) { this.getAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.20f); } (From the code you pasted) procedure WakeMeUp(Integer plusTime); var I: Integer; begin for I := 0 to plusTime do begin println('One more minute!'); Sleep(1000); end; println('Okay, nothing to worry, I''m alive!'); println('So... somebody can give me a coffee?'); println('I know it''s Pascal, and not Java, but I love it :D.'); end;
March 31, 20205 yr Author 3 minutes ago, Legenes said: If you look at my example, it starts counting when you set the boolean to true. You can set the boolean to true in the damageEntity method and set the stats in that, then do other changes after the counting is done. But that's not java :T , you said that pascal Edited March 31, 20205 yr by Dr.Nickenstein
March 31, 20205 yr Just now, Dr.Nickenstein said: This is a tick method, i already have the damageEntity method, so i can't use this one Then you are doing something wrong. public class MyEntity extends SomeEntity { public int timer = 0; public void damageEntity(DamageSource source, float damageAmount) { // DO STAT INCREASES timer = 300; } public void tick() { if (timer > 0) { timer--; if (timer == 0) { // DO OTHER STAT STUFF. } } } } That is an example. If you don't know how to program in Java then you really shouldn't be making a mod. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
March 31, 20205 yr Just now, Dr.Nickenstein said: But that's not java :T It java, but it's a pseudo (example) code, you need to implement everything for yourself. procedure WakeMeUp(Integer plusTime); var I: Integer; begin for I := 0 to plusTime do begin println('One more minute!'); Sleep(1000); end; println('Okay, nothing to worry, I''m alive!'); println('So... somebody can give me a coffee?'); println('I know it''s Pascal, and not Java, but I love it :D.'); end;
March 31, 20205 yr 1 minute ago, Animefan8888 said: Then you are doing something wrong. public class MyEntity extends SomeEntity { public int timer = 0; public void damageEntity(DamageSource source, float damageAmount) { // DO STAT INCREASES timer = 300; } public void tick() { if (timer > 0) { timer--; if (timer == 0) { // DO OTHER STAT STUFF. } } } } That is an example. If you don't know how to program in Java then you really shouldn't be making a mod. This is an even better example, if you don't manage to use this, then learn java first. procedure WakeMeUp(Integer plusTime); var I: Integer; begin for I := 0 to plusTime do begin println('One more minute!'); Sleep(1000); end; println('Okay, nothing to worry, I''m alive!'); println('So... somebody can give me a coffee?'); println('I know it''s Pascal, and not Java, but I love it :D.'); end;
March 31, 20205 yr Author 3 minutes ago, Legenes said: This is an even better example, if you don't manage to use this, then learn java first. I tought there was a way to make a timer in the damageEntity in some way, but thanks
March 31, 20205 yr Author 58 minutes ago, Legenes said: This is an even better example, if you don't manage to use this, then learn java first. That method doesn't work, it makes my entity stay still forever when i hit it. I'll try to find a better solution
March 31, 20205 yr 3 minutes ago, Dr.Nickenstein said: That method doesn't work, it makes my entity stay still forever when i hit it. I'll try to find a better solution Post your code. You probably forgot to call the super methods because I didn't include them in my example. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
March 31, 20205 yr Author 17 minutes ago, Animefan8888 said: Post your code. You probably forgot to call the super methods because I didn't include them in my example. oh yeah i forgot super.tick() i believe. I'll check if that was the issue. Now it doesn't run in an infinite loop but i need to check if it actually applies the effects once the timer runs out Edited March 31, 20205 yr by Dr.Nickenstein
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