Spyeedy Posted April 5, 2020 Share Posted April 5, 2020 (edited) I'm using forge blockstates, and the file is as follows. (Please ignore that I used the same model for all the variants) Spoiler { "forge_marker": 1, "defaults": { "textures": { "0": "block/oak_planks", "1": "block/oak_log_top", "2": "block/oak_log" } }, "variants": { "north=false,south=false,west=false,east=false": { "model": "spyplaytest:block/wood_table" }, "north=true,south=true,west=true,east=true": { "model": "spyplaytest:block/wood_table" }, "north=true,south=false,west=false,east=false": { "model": "spyplaytest:block/wood_table" }, "north=false,south=true,west=false,east=false": { "model": "spyplaytest:block/wood_table" }, "north=false,south=false,west=true,east=false": { "model": "spyplaytest:block/wood_table" }, "north=false,south=false,west=false,east=true": { "model": "spyplaytest:block/wood_table" }, "north=true,south=true,west=false,east=false": { "model": "spyplaytest:block/wood_table" }, "north=true,south=false,west=true,east=false": { "model": "spyplaytest:block/wood_table" }, "north=true,south=false,west=false,east=true": { "model": "spyplaytest:block/wood_table" }, "north=false,south=true,west=true,east=false": { "model": "spyplaytest:block/wood_table" }, "north=false,south=true,west=false,east=true": { "model": "spyplaytest:block/wood_table" }, "north=false,south=false,west=true,east=true": { "model": "spyplaytest:block/wood_table" }, "north=true,south=true,west=true,east=false": { "model": "spyplaytest:block/wood_table" }, "north=true,south=true,west=false,east=true": { "model": "spyplaytest:block/wood_table" }, "north=true,south=false,west=true,east=true": { "model": "spyplaytest:block/wood_table" }, "north=false,south=true,west=true,east=true": { "model": "spyplaytest:block/wood_table" } } } I'm not too sure why my textures set in the default section is not applied to the model. The texture path is correct. Edited April 5, 2020 by Spyeedy Quote http://www.startrek.com/uploads/assets/articles/61c89a9d73c284bda486afaeaf01cdb27180359b.jpg[/img] Till next time. Thank you for delivering funny scenes to Star Trek as Chekov . Will always remember you Link to comment Share on other sites More sharing options...
Animefan8888 Posted April 5, 2020 Share Posted April 5, 2020 6 minutes ago, Spyeedy said: I'm using forge blockstates, and the file is as follows. What does the model file look like? Also is there anything in the console? Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator. Link to comment Share on other sites More sharing options...
Spyeedy Posted April 5, 2020 Author Share Posted April 5, 2020 (edited) 9 minutes ago, Animefan8888 said: What does the model file look like? Also is there anything in the console? No, the console doesn't seem to be complaining about the textures, even though there is the purple-black-checkered texture all over my model. As for my model, it's as follow, Spoiler { "parent": "block/block", "textures": { "particle": "#0" }, "elements": [ { "name": "NW_leg", "from": [0, 0, 0], "to": [2, 14, 2], "faces": { "north": {"uv": [0, 0, 2, 14], "texture": "#0"}, "east": {"uv": [0, 0, 2, 14], "texture": "#0"}, "south": {"uv": [0, 0, 2, 14], "texture": "#0"}, "west": {"uv": [0, 0, 2, 14], "texture": "#0"}, "down": {"uv": [0, 0, 2, 2], "texture": "#0"} } }, { "name": "NE_leg", "from": [14, 0, 0], "to": [16, 14, 2], "faces": { "north": {"uv": [0, 0, 2, 14], "texture": "#0"}, "east": {"uv": [0, 0, 2, 14], "texture": "#0"}, "south": {"uv": [0, 0, 2, 14], "texture": "#0"}, "west": {"uv": [0, 0, 2, 14], "texture": "#0"}, "down": {"uv": [0, 0, 2, 2], "texture": "#0"} } }, { "name": "SW_leg", "from": [0, 0, 14], "to": [2, 14, 16], "faces": { "north": {"uv": [0, 0, 2, 14], "texture": "#0"}, "east": {"uv": [0, 0, 2, 14], "texture": "#0"}, "south": {"uv": [0, 0, 2, 14], "texture": "#0"}, "west": {"uv": [0, 0, 2, 14], "texture": "#0"}, "down": {"uv": [0, 0, 2, 2], "texture": "#0"} } }, { "name": "SE_leg", "from": [14, 0, 14], "to": [16, 14, 16], "faces": { "north": {"uv": [0, 0, 2, 14], "texture": "#0"}, "east": {"uv": [0, 0, 2, 14], "texture": "#0"}, "south": {"uv": [0, 0, 2, 14], "texture": "#0"}, "west": {"uv": [0, 0, 2, 14], "texture": "#0"}, "down": {"uv": [0, 0, 2, 2], "texture": "#0"} } }, { "name": "top", "from": [0, 14, 0], "to": [16, 16, 16], "faces": { "north": {"uv": [0, 0, 16, 2], "texture": "#2"}, "east": {"uv": [0, 0, 16, 2], "texture": "#2"}, "south": {"uv": [0, 0, 16, 2], "texture": "#2"}, "west": {"uv": [0, 0, 16, 2], "texture": "#2"}, "up": {"uv": [0, 0, 16, 16], "texture": "#1"}, "down": {"uv": [0, 0, 16, 16], "texture": "#1"} } } ] } I didn't define any textures in my model as I wanted to apply the textures in the blockstate file, as I had other blocks registered that used the same model but different set of textures. Edited April 5, 2020 by Spyeedy Quote http://www.startrek.com/uploads/assets/articles/61c89a9d73c284bda486afaeaf01cdb27180359b.jpg[/img] Till next time. Thank you for delivering funny scenes to Star Trek as Chekov . Will always remember you Link to comment Share on other sites More sharing options...
Ugdhar Posted April 5, 2020 Share Posted April 5, 2020 16 minutes ago, Spyeedy said: I'm using forge blockstates Forge blockstates have been removed: https://gist.github.com/williewillus/30d7e3f775fe93c503bddf054ef3f93e Quote Link to comment Share on other sites More sharing options...
Spyeedy Posted April 5, 2020 Author Share Posted April 5, 2020 2 minutes ago, Ugdhar said: Forge blockstates have been removed: https://gist.github.com/williewillus/30d7e3f775fe93c503bddf054ef3f93e awwww, this is going to suck a lot . Well then, they should've removed the Forge Blockstate JSON section from the docs Quote http://www.startrek.com/uploads/assets/articles/61c89a9d73c284bda486afaeaf01cdb27180359b.jpg[/img] Till next time. Thank you for delivering funny scenes to Star Trek as Chekov . Will always remember you Link to comment Share on other sites More sharing options...
Ugdhar Posted April 5, 2020 Share Posted April 5, 2020 Here's another link with some changes since the big rewrite, I think they still apply. Hope it helps! https://gist.github.com/williewillus/353c872bcf1a6ace9921189f6100d09a Quote Link to comment Share on other sites More sharing options...
Spyeedy Posted April 5, 2020 Author Share Posted April 5, 2020 Just now, Ugdhar said: Here's another link with some changes since the big rewrite, I think they still apply. Hope it helps! https://gist.github.com/williewillus/353c872bcf1a6ace9921189f6100d09a Your earlier link relates to 1.15, this one is for 1.13/1.14, which I'm not developing for. But thanks for helping, or rather, mentioning that 1.15 no longer has forge blockstates Quote http://www.startrek.com/uploads/assets/articles/61c89a9d73c284bda486afaeaf01cdb27180359b.jpg[/img] Till next time. Thank you for delivering funny scenes to Star Trek as Chekov . Will always remember you Link to comment Share on other sites More sharing options...
Ugdhar Posted April 5, 2020 Share Posted April 5, 2020 3 minutes ago, Spyeedy said: this one is for 1.13/1.14, which I'm not developing for a lot of those changes are still used in 1.15, that's why I linked it. Quote Link to comment Share on other sites More sharing options...
Spyeedy Posted April 5, 2020 Author Share Posted April 5, 2020 Just now, Ugdhar said: a lot of those changes are still used in 1.15, that's why I linked it. ahh okay, thanks Quote http://www.startrek.com/uploads/assets/articles/61c89a9d73c284bda486afaeaf01cdb27180359b.jpg[/img] Till next time. Thank you for delivering funny scenes to Star Trek as Chekov . Will always remember you Link to comment Share on other sites More sharing options...
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