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Posted

I'm using forge blockstates, and the file is as follows. (Please ignore that I used the same model for all the variants)

Spoiler

{
	"forge_marker": 1,
	"defaults": {
		"textures": {
			"0": "block/oak_planks",
			"1": "block/oak_log_top",
			"2": "block/oak_log"
		}
	},
	"variants": {
		"north=false,south=false,west=false,east=false": { "model": "spyplaytest:block/wood_table" },
		"north=true,south=true,west=true,east=true": { "model": "spyplaytest:block/wood_table" },

		"north=true,south=false,west=false,east=false": { "model": "spyplaytest:block/wood_table" },
		"north=false,south=true,west=false,east=false": { "model": "spyplaytest:block/wood_table" },
		"north=false,south=false,west=true,east=false": { "model": "spyplaytest:block/wood_table" },
		"north=false,south=false,west=false,east=true": { "model": "spyplaytest:block/wood_table" },

		"north=true,south=true,west=false,east=false": { "model": "spyplaytest:block/wood_table" },
		"north=true,south=false,west=true,east=false": { "model": "spyplaytest:block/wood_table" },
		"north=true,south=false,west=false,east=true": { "model": "spyplaytest:block/wood_table" },

		"north=false,south=true,west=true,east=false": { "model": "spyplaytest:block/wood_table" },
		"north=false,south=true,west=false,east=true": { "model": "spyplaytest:block/wood_table" },

		"north=false,south=false,west=true,east=true": { "model": "spyplaytest:block/wood_table" },

		"north=true,south=true,west=true,east=false": { "model": "spyplaytest:block/wood_table" },
		"north=true,south=true,west=false,east=true": { "model": "spyplaytest:block/wood_table" },
		"north=true,south=false,west=true,east=true": { "model": "spyplaytest:block/wood_table" },

		"north=false,south=true,west=true,east=true": { "model": "spyplaytest:block/wood_table" }
	}
}

 

I'm not too sure why my textures set in the default section is not applied to the model.
 

The texture path is correct.

Edited by Spyeedy

width=620 height=260http://www.startrek.com/uploads/assets/articles/61c89a9d73c284bda486afaeaf01cdb27180359b.jpg[/img]

Till next time. Thank you for delivering funny scenes to Star Trek as Chekov :) . Will always remember you

6 minutes ago, Spyeedy said:

I'm using forge blockstates, and the file is as follows.

What does the model file look like? Also is there anything in the console?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

  • Author
9 minutes ago, Animefan8888 said:

What does the model file look like? Also is there anything in the console?

No, the console doesn't seem to be complaining about the textures, even though there is the purple-black-checkered texture all over my model.

As for my model, it's as follow,

Spoiler

{
	"parent": "block/block",
	"textures": {
		"particle": "#0"
	},
	"elements": [
		{
			"name": "NW_leg",
			"from": [0, 0, 0],
			"to": [2, 14, 2],
			"faces": {
				"north": {"uv": [0, 0, 2, 14], "texture": "#0"},
				"east": {"uv": [0, 0, 2, 14], "texture": "#0"},
				"south": {"uv": [0, 0, 2, 14], "texture": "#0"},
				"west": {"uv": [0, 0, 2, 14], "texture": "#0"},
				"down": {"uv": [0, 0, 2, 2], "texture": "#0"}
			}
		},
		{
			"name": "NE_leg",
			"from": [14, 0, 0],
			"to": [16, 14, 2],
			"faces": {
				"north": {"uv": [0, 0, 2, 14], "texture": "#0"},
				"east": {"uv": [0, 0, 2, 14], "texture": "#0"},
				"south": {"uv": [0, 0, 2, 14], "texture": "#0"},
				"west": {"uv": [0, 0, 2, 14], "texture": "#0"},
				"down": {"uv": [0, 0, 2, 2], "texture": "#0"}
			}
		},
		{
			"name": "SW_leg",
			"from": [0, 0, 14],
			"to": [2, 14, 16],
			"faces": {
				"north": {"uv": [0, 0, 2, 14], "texture": "#0"},
				"east": {"uv": [0, 0, 2, 14], "texture": "#0"},
				"south": {"uv": [0, 0, 2, 14], "texture": "#0"},
				"west": {"uv": [0, 0, 2, 14], "texture": "#0"},
				"down": {"uv": [0, 0, 2, 2], "texture": "#0"}
			}
		},
		{
			"name": "SE_leg",
			"from": [14, 0, 14],
			"to": [16, 14, 16],
			"faces": {
				"north": {"uv": [0, 0, 2, 14], "texture": "#0"},
				"east": {"uv": [0, 0, 2, 14], "texture": "#0"},
				"south": {"uv": [0, 0, 2, 14], "texture": "#0"},
				"west": {"uv": [0, 0, 2, 14], "texture": "#0"},
				"down": {"uv": [0, 0, 2, 2], "texture": "#0"}
			}
		},
		{
			"name": "top",
			"from": [0, 14, 0],
			"to": [16, 16, 16],
			"faces": {
				"north": {"uv": [0, 0, 16, 2], "texture": "#2"},
				"east": {"uv": [0, 0, 16, 2], "texture": "#2"},
				"south": {"uv": [0, 0, 16, 2], "texture": "#2"},
				"west": {"uv": [0, 0, 16, 2], "texture": "#2"},
				"up": {"uv": [0, 0, 16, 16], "texture": "#1"},
				"down": {"uv": [0, 0, 16, 16], "texture": "#1"}
			}
		}
	]
}

 

I didn't define any textures in my model as I wanted to apply the textures in the blockstate file, as I had other blocks registered that used the same model but different set of textures.

Edited by Spyeedy

width=620 height=260http://www.startrek.com/uploads/assets/articles/61c89a9d73c284bda486afaeaf01cdb27180359b.jpg[/img]

Till next time. Thank you for delivering funny scenes to Star Trek as Chekov :) . Will always remember you

  • Author
2 minutes ago, Ugdhar said:

awwww, this is going to suck a lot :(. Well then, they should've removed the Forge Blockstate JSON section from the docs

width=620 height=260http://www.startrek.com/uploads/assets/articles/61c89a9d73c284bda486afaeaf01cdb27180359b.jpg[/img]

Till next time. Thank you for delivering funny scenes to Star Trek as Chekov :) . Will always remember you

  • Author
Just now, Ugdhar said:

Here's another link with some changes since the big rewrite, I think they still apply. Hope it helps!

https://gist.github.com/williewillus/353c872bcf1a6ace9921189f6100d09a

Your earlier link relates to 1.15, this one is for 1.13/1.14, which I'm not developing for. But thanks for helping, or rather, mentioning that 1.15 no longer has forge blockstates :)

width=620 height=260http://www.startrek.com/uploads/assets/articles/61c89a9d73c284bda486afaeaf01cdb27180359b.jpg[/img]

Till next time. Thank you for delivering funny scenes to Star Trek as Chekov :) . Will always remember you

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