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Posted

I am trying to make it so that when the player takes any damage, they instantly die with a custom death message. To display message, I needed to use attackEntityFrom(CustomDamageSource, 100). However, what happens is when the player is "killed" the death message appears and the player dies but you can see the player still has full health, and when the player is damaged again another death message is shown. I'm guessing this is because attackEntityFrom makes the game think the player is dead, but when they get damaged again the game realizes and then actually kills the player. Is there a way to avoid this and kill the player with a custom death message?

Posted

Show your code. All of it. Preferably as a git repo.

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Posted
@Mod.EventBusSubscriber(modid = BadMinecraftFeatures.MOD_ID, bus = Bus.FORGE, value = Dist.CLIENT)
public class OnPlayerDamage
{
	@SuppressWarnings("resource")
	@SubscribeEvent
	public static void onPlayerDamage(LivingDamageEvent event) throws InterruptedException
	{
		World world = Minecraft.getInstance().world;
		Entity entity = event.getEntity();
		if (entity instanceof PlayerEntity) 
		{
			Item MainItem = ((PlayerEntity) entity).getHeldItemMainhand().getItem();
			if (MainItem == ItemInit.totem_of_dying) 
			{
				double x = entity.getPosX();
				double y = entity.getPosY();
				double z = entity.getPosZ();
				((PlayerEntity) entity).inventory.deleteStack(((PlayerEntity) entity).getHeldItemMainhand());
				Minecraft.getInstance().gameRenderer.displayItemActivation(new ItemStack(ItemInit.totem_of_dying, 1));
				world.playSound( x, y, z, SoundEvents.ITEM_TOTEM_USE, SoundCategory.MASTER, 1.0F, 1.0F, false);
				entity.attackEntityFrom(CustomDamageSources.TotemDamage, 100);
				for (int i = 0; i < 5; i++) 
				{
					Minecraft.getInstance().particles.addParticleEmitter(entity, ParticleTypes.TOTEM_OF_UNDYING);
					TimeUnit.MILLISECONDS.sleep(100);
				}
			}
		}
	}
}

Here's the code. I haven't set up a git repo yet, will in the future

Posted
52 minutes ago, diesieben07 said:

No.

LivingDamageEvent already fires on server (and maybe on the client, too). Just check that World#isRemote is false and do not use client-only classes.

I set up a server to test the mod after adding the World#isRemote test and compiled the mod. I could connect to the server fine and everything worked, but the LivingDamageEvent just wouldn't run.

Posted
@Mod.EventBusSubscriber(modid = BadMinecraftFeatures.MOD_ID, bus = Bus.FORGE, value = Dist.CLIENT)
public class OnPlayerDamage
{
	@SuppressWarnings("resource")
	@SubscribeEvent
	public static void onPlayerDamage(LivingDamageEvent event) throws InterruptedException
	{
		Entity entity = event.getEntity();
		if (!entity.world.isRemote()) 
		{
			if (entity instanceof PlayerEntity) 
			{
				Item MainItem = ((PlayerEntity) entity).getHeldItemMainhand().getItem();
				if (MainItem == ItemInit.totem_of_dying)
				{
					double x = entity.getPosX();
					double y = entity.getPosY();
					double z = entity.getPosZ();
					((PlayerEntity) entity).inventory.deleteStack(((PlayerEntity) entity).getHeldItemMainhand());
					//Minecraft.getInstance().gameRenderer.displayItemActivation(new ItemStack(ItemInit.totem_of_dying, 1));
					entity.world.playSound( x, y, z, SoundEvents.ITEM_TOTEM_USE, SoundCategory.MASTER, 1.0F, 1.0F, false);
					entity.attackEntityFrom(CustomDamageSources.TotemDamage, 100);
					//Minecraft.getInstance().particles.addParticleEmitter(entity, ParticleTypes.TOTEM_OF_UNDYING);
				}
			}
		}
		else
		{
			return;
		}
	}
}

I did multiple tests with removing some parts of the code, and every time it worked fine in singleplayer but just didn't run in multiplayer. The items were initialized and everything, it's just that the event didn't run.

Posted

Your event bus subscriber is set to client (parameter of the annotation). It will only run on the client distribution.

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1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

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6.

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Support & Bug Reports:

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1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Posted
43 minutes ago, DavidM said:

Your event bus subscriber is set to client (parameter of the annotation). It will only run on the client distribution.

Ah of course, somehow didn’t notice. Thanks for the help, I’ll try it out.

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