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Posted (edited)

I have three items involved: a sledgehammer, copper ore and copper dust.

When you craft the sledgehammer and the copper ore together (shapeless), it should give you copper dust.

However, the sledgehammer stays on the crafting grid and loses 1 durability.

 

Can this be done through JSON, or do I have to code it in to get it to work? If I do have to code it in, how?

Edited by superminerJG
Posted

Your hammer needs to overrhide hasContainerItem and getContainerItem. In the second take in the passed stack, tryDamage it, and return it.

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Posted (edited)

Look at the bucket. Yes it doesn't damage the item, but t does override the relevant method.

Edited by Draco18s

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Posted

That might be the Forge bucket. Look for the MilkBucket.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

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Posted (edited)
7 hours ago, superminerJG said:

However, do you have an example (maybe from an existing mod) that I can look at?

This should work:

@Override
public boolean hasContainerItem()
{
  return true;
}

@Override
public ItemStack getContainerItem(ItemStack itemStack)
{
  ItemStack stack = itemStack.copy();
  if(stack.attemptDamageItem(1, random, null))
  {
    stack.shrink(1);
    stack.setDamage(0);
  }
  return stack;
}

 

 

EDIT: And of course set the max damage in your item's properties. (maxDamage)

Edited by Boy132
Posted
46 minutes ago, Boy132 said:

This should work:


@Override
public boolean hasContainerItem()
{
  return true;
}

@Override
public ItemStack getContainerItem(ItemStack itemStack)
{
  ItemStack stack = itemStack.copy();
  if(stack.attemptDamageItem(1, random, null))
  {
    stack.shrink(1);
    stack.setDamage(0);
  }
  return stack;
}

 

 

EDIT: And of course set the max damage in your item's properties. (maxDamage)

Please don’t post copy-pasta code like this in the future. Others will just copy it without learning anything.

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Posted
12 minutes ago, DavidM said:

Please don’t post copy-pasta code like this in the future. Others will just copy it without learning anything.

I totally agree with you. I thought in this case it's fine because the code isn't complex at all and there is no real vanilla reference to look at. ^^

Posted
On 4/29/2020 at 2:57 AM, Boy132 said:

This should work:


@Override
public boolean hasContainerItem()
{
  return true;
}

@Override
public ItemStack getContainerItem(ItemStack itemStack)
{
  ItemStack stack = itemStack.copy();
  if(stack.attemptDamageItem(1, random, null))
  {
    stack.shrink(1);
    stack.setDamage(0);
  }
  return stack;
}

 

 

EDIT: And of course set the max damage in your item's properties. (maxDamage)

Why not just return a copy of ItemStack.EMPTY instead of setting count to zero and resetting damage?

Posted
3 hours ago, superminerJG said:

Why not just return a copy of ItemStack.EMPTY instead of setting count to zero and resetting damage?

Functionally an itemstack with a size of zero is the same as an empty stack. So do what you like.

  • Thanks 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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