Posted June 5, 20205 yr I want to make it so when you click on water or a cauldron with a glass bottle, you have a 25% chance of getting an item other than the water bottle. (in my case, a "Salty Water Bottle".) If this is possible, I would like to know how to do this.
June 5, 20205 yr 4 minutes ago, 65_7a said: I want to make it so when you click on water or a cauldron with a glass bottle, you have a 25% chance of getting an item other than the water bottle. (in my case, a "Salty Water Bottle".) If this is possible, I would like to know how to do this. Take a look at PlayerInteractEvent.RightClickBlock. It's sad how much time mods spend saying "x is no longer supported on this forum. Please update to a modern version of Minecraft to receive support".
June 5, 20205 yr Author Thank you for your reply. I have made it so that when you right click a water block, it runs some code. The only thing I need to do now is to check if the player has a specific item in their hand, in my case a glass bottle. I have tried this: if(Minecraft.getInstance().player.getHeldItemMainhand().getItem() == Items.GLASS_BOTTLE) { SixSOMod.LOGGER.info("Right clicked water with glass bottle."); } But nothing was logged when I right clicked water with a glass bottle in my hand.
June 5, 20205 yr Author I am very sorry, I don't understand what you mean by "use the player given to me". Do I have to use something other than Minecraft.getInstance().player? Is there something wrong with my code?
June 5, 20205 yr Author if(player.getCurrentEquuippedItem() != null){ if(player.getCurrentEquippedItem().getItem() == Items.GLASS_BOTTLE){ } } I tried this code. "player" was in red. Does "player" not exist? Is there a new way to access the current equipped item in newer versions?
June 5, 20205 yr Author package com.callumwong.sixsomod.events; import com.callumwong.sixsomod.SixSOMod; import net.minecraft.block.BlockState; import net.minecraft.block.Blocks; import net.minecraft.item.Items; import net.minecraft.util.math.BlockPos; import net.minecraftforge.common.extensions.IForgeBlockState; import net.minecraftforge.event.entity.player.PlayerInteractEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventBusSubscriber.Bus; @Mod.EventBusSubscriber(modid = SixSOMod.MOD_ID, bus = Bus.FORGE) public class ClickWaterEvent { @SubscribeEvent public static void clickWaterEvent(PlayerInteractEvent.RightClickBlock event) { BlockPos blockPos = event.getPos().offset(event.getFace()); IForgeBlockState state = event.getWorld().getBlockState(blockPos); if (((BlockState) state).getBlock() == Blocks.WATER) { if(player.getCurrentEquuippedItem() != null){ if(player.getCurrentEquippedItem().getItem() == Items.GLASS_BOTTLE){ } } } } } I am very new to Minecraft Forge, and I am still a beginner at Java. Should I be learning more about Java before I start using Forge?
June 5, 20205 yr 10 minutes ago, 65_7a said: Should I be learning more about Java before I start using Forge? Yes, you should, modding isn't a good way to learn Java, get used to the language before trying to make something, think about trying to write a book in a language you aren't familiar with. It's sad how much time mods spend saying "x is no longer supported on this forum. Please update to a modern version of Minecraft to receive support".
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