Jump to content

Recommended Posts

Posted

In one of the early MC 1.15 (not 1.16 I think) snapshots, I heard mention that biomes can now be detected vertically, i.e. the biome at the top of a mountain can (in theory) be different to the biome at the bottom, and they would be stacked on top of each other. I believe this was in relation to the possibility of a mountain-biome update... I don't believe MC uses this at all as yet... (if it exists at all!)

Has anyone else heard anything about this?

 

Either way, I ask this in the context of me wanting to create underground biomes which are unrelated to the biomes on the surface. An example of this would be, perhaps, an underground "Evile Aquifier" biome for, e.g. a Kraken to live in. Another example would maybe be an underground fire biome as well; a floating islands biome as well -- again, unrelated to the biomes present on the surface. I would want them to each have their own custom generation -- no stone here! Only certified Evile-Blocks allowed! :) 

Would anyone have any suggestions on achieving this? 

 

Many thanks!

How to ask a good coding question: https://stackoverflow.com/help/how-to-ask

Give logs, code, desired effects, and actual effects. Be thorough or we can't help you. Don't post code without putting it in a code block (the <> button on the post - select "C-type Language"): syntax highlighting makes everything easier, and it keeps the post tidy.

 

My own mod, Magiks Most Evile: GitHub (https://github.com/GenElectrovise/MagiksMostEvile) Wiki (https://magiksmostevile.fandom.com/wiki/Magiks_Most_Evile_Wiki)

Edit your own signature at https://www.minecraftforge.net/forum/settings/signature/

Posted (edited)

This is not a thing. Dinnerbone mentioned that it would be "a cool thing to have" six years ago. That's the most recent comment on it from anyone at Mojang.

 

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)

 

11 minutes ago, Draco18s said:

This is not a thing. Dinnerbone mentioned that it would be "a cool thing to have" six years ago. That's the most recent comment on it from anyone at Mojang.

Ok pretty conclusive...

 

How would you suggest I go about this then? Would it be something like world carvers? And for the sky "biome" a series of structures? (More of a sky archipelago than a biome, now :) )

Edited by GenElectrovise

How to ask a good coding question: https://stackoverflow.com/help/how-to-ask

Give logs, code, desired effects, and actual effects. Be thorough or we can't help you. Don't post code without putting it in a code block (the <> button on the post - select "C-type Language"): syntax highlighting makes everything easier, and it keeps the post tidy.

 

My own mod, Magiks Most Evile: GitHub (https://github.com/GenElectrovise/MagiksMostEvile) Wiki (https://magiksmostevile.fandom.com/wiki/Magiks_Most_Evile_Wiki)

Edit your own signature at https://www.minecraftforge.net/forum/settings/signature/

Posted

According to the minecraft wiki in snapshot 19w36a "Biome information now stores Y-coordinates, allowing biomes to be changed based on height. However, this is not yet implemented." 

 

It looks like horizontally divided biomes will eventually become a feature. As it stands, there might be a roundabout way of accessing the biome y coordinate with reflection, but that comes with a whole host of issues. Your best bet, until it's implemented completely, is going to be to use a sort of jigsaw structure generation. 

Posted
4 hours ago, Azaka7 said:

According to the minecraft wiki in snapshot 19w36a

Ah, thanks.

I'd done a google search (as the mojang website is a nightmare to try and search for information on) and hadn't even seen an announcement.

 

Anyway.

Quote

Chunk format

Biome information now is stored in sixty-four 4×4 arrays, allowing biomes to be changed based on height; previously, biome values corresponded to only the X and Z coordinates.

The  Biomes array in the  Level tag for each chunk now contains 1024 integers instead of 256. Each number in the array is the biome for a 4x4x4 volume in the chunk. These 4×4×4 volumes are arranged by Z, then X, then Y. That is, the first 4×4 values in the array are for the 16×16 chunk, at Y-levels 0–3, the next 4×4 is for Y-levels 4–7, etc.

There's some detail.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
On 6/8/2020 at 2:05 PM, Draco18s said:

(as the mojang website is a nightmare to try and search for information on)

They'd probably better fix that :) 

 

On 6/8/2020 at 2:05 PM, Draco18s said:

There's some detail.

So it is possible.... Interesting!

 

On 6/8/2020 at 9:12 AM, Azaka7 said:

Your best bet, until it's implemented completely, is going to be to use a sort of jigsaw structure generation. 

Probably... I'll scout around a bit to see if there is a way, but otherwise, I agree!

How to ask a good coding question: https://stackoverflow.com/help/how-to-ask

Give logs, code, desired effects, and actual effects. Be thorough or we can't help you. Don't post code without putting it in a code block (the <> button on the post - select "C-type Language"): syntax highlighting makes everything easier, and it keeps the post tidy.

 

My own mod, Magiks Most Evile: GitHub (https://github.com/GenElectrovise/MagiksMostEvile) Wiki (https://magiksmostevile.fandom.com/wiki/Magiks_Most_Evile_Wiki)

Edit your own signature at https://www.minecraftforge.net/forum/settings/signature/

  • 3 weeks later...
Posted

Forge 1.16.1 32.0.7 just dropped and that *does* use vertical biome detection (visible in the nether from the vanilla F3 screen).

 

Doubt many people know much about this right now... Time to investigate... 

  • Like 2

How to ask a good coding question: https://stackoverflow.com/help/how-to-ask

Give logs, code, desired effects, and actual effects. Be thorough or we can't help you. Don't post code without putting it in a code block (the <> button on the post - select "C-type Language"): syntax highlighting makes everything easier, and it keeps the post tidy.

 

My own mod, Magiks Most Evile: GitHub (https://github.com/GenElectrovise/MagiksMostEvile) Wiki (https://magiksmostevile.fandom.com/wiki/Magiks_Most_Evile_Wiki)

Edit your own signature at https://www.minecraftforge.net/forum/settings/signature/

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Well, when I log in to the server, sometimes within an hour, sometimes within a minute, the server closes and informs me that there was a Ticking entity error. Below is the crash report
    • Try switching to Windowed or Borderless Window mode in Minecraft. These modes make it easier for the recorder to capture gameplay, as it still has access to the display without the game taking up all of the graphics resources.
    • This forum is for Forge, not NeoForge. Please go to them for support.
    • Forge version: 55.0.0 Minecraft version: 1.21.5 Downloads: As this is the start of a new version, it is recommended that you check the downloads page and use the latest version to receive any bug fixes. Downloads page Intro: Good evening! Today, we have released our initial build of Forge 55.0 for Minecraft 1.21.5. 1.21.5 is the newest member of the 1.21 family of versions, which was released yesterday on March 25, 2025. As a reminder, the first minor (X.0) of a Forge version is a beta. Forge betas are marked as such on the bottom left of the title screen and are candidates for any breaking changes. Additionally, there are a couple of important things to note about this update, which I've made sure to mention in this post as well. Feel free to chat with us about bugs or these implementation changes on GitHub and in our Discord server. As always, we will continue to keep all versions of 1.21 and 1.20 in active support as covered by our tiered support policy. Cheers, happy modding, and good luck porting! Rendering Refactor For those who tuned in to Minecraft Live on March 22, 2025, you may already know that Mojang have announced their intention to bring their new Vibrant Visuals overhaul to Java in the future. They've taken the first steps toward this by refactoring how rendering pipelines and render types are handled internally. This has, in turn, made many of Forge's rendering APIs that have existed for years obsolete, as they (for the most part) can be done directly in vanilla. If there was a rendering API that was provided by Forge which you believe should be re-implemented, we're happy to discuss on GitHub through an issue or a pull request. Deprecation of weapon-like ToolActions In 1.21.5, Minecraft added new data components for defining the characteristics of weapons in data. This includes attack speed, block tags which define efficient blocks, and more. As such, we will begin marking our ToolActions solution for this as deprecated. ToolActions were originally added to address the problem of creating modded tools that needed to perform the same actions as vanilla tools. There are still a few tool actions that will continue to be used, such as the shears tool action for example. There are some existing Forge tool actions that are currently obsolete and have no effect given the way the new data components are implemented. We will continue to work on these deprecations and invite you to chat with us on GitHub or Discord if you have any questions.
    • In summary, a full mod to adjust mining progress in such a specific way does not yet exist in its exact form, but it is possible to find mods that change certain aspects of progression (e.g. "Harder Ores").
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.