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hi there. as said in the title, my game keeps crashing every time i open a chest. i downloaded a few mods to test, started playing normally, but when i tried opening a chest, my game crashed. the error is apparently "java.lang.StackOverflowError: Exception in server tick loop", i have no idea what that means. my guess is that some of the mods conflicted (?) the crash report: https://hastebin.com/share/otunoqulus.php can anyone help?
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By SilverfishStone · Posted
I understand how to make the item function in the inventory, but I want to add an optional Curios functionality. Is there a way to add functionality without requiring Curios as a dependency? -
hi there. as said in the title, my game keeps crashing every time i open a chest. i downloaded a few mods to test, started playing normally, but when i tried opening a chest, my game crashed. the error is apparently
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By perromercenary00 · Posted
im just coping the properties from the glass block whit no occlusion and the "render_type": "translucent", public static final RegistryObject<Block> GLASS_PANEL = registerBlock( "glass_panel", () -> new panel_pglass(BlockBehaviour.Properties.ofFullCopy(Blocks.GLASS_PANE).noOcclusion(), """ { "name":"glass_panel", "en_us_lang" : "Glass Panel", "es_es_lang" : "Panel De Vidrio", "north": "minecraft:block/glass", "crafthing_input_c0": "minecraft:glass", "cutthing_input_c0": "minecraft:glass", "no_drop" : "true" } """, crear_archivos_glass ) ); { "credit": "Made with Blockbench", "ambientocclusion": "true", "render_type": "translucent", "elements": [ { "name": "panel", "from": [0, 0, 0], "to": [16, 16, 4], "faces": { "north": {"uv": [0, 0, 16, 16], "texture": "#north"}, "east": {"uv": [12, 0, 16, 16], "texture": "#east"}, "south": {"uv": [16, 0, 0, 16], "texture": "#south"}, "west": {"uv": [0, 0, 4, 16], "texture": "#west"}, "up": {"uv": [16, 16, 0, 12], "texture": "#up"}, "down": {"uv": [16, 4, 0, 0], "texture": "#down"} } } ], the thing whit this that rain and snow cannot be see trough the block -
By perromercenary00 · Posted
you need a damage source and use it to hurt the entity thing DamageSource damagesource; //damagesource = level.damageSources().playerAttack((Player) le);//.trident(le, thing); damagesource = level.damageSources().mobAttack(player); if (thing.hurt(damagesource, damage)) { thing.setLastHurtMob(player); }
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