Jump to content

[1.15.2]Textures, loot tables, and recipes not loading


Recommended Posts

Posted

I fixed my old issue, but now when I launch, the textures, loot tables, and recipes don't load. I'm sure they are in the correct location and named correctly, I checked 5 times already, I don't know what part of my code I should upload so I'm not going to upload my code. Anyone have any ideas?

Posted

Post or look through your debug.log, there may be errors in there.

Post your code as a github repository.

 

There's obviously something wrong somewhere! :)

Posted
  Quote

[23Jun2020 07:58:28.920] [Server-Worker-2/WARN] [net.minecraft.client.renderer.model.ModelBakery/]: Unable to load model: 'pxloptestmod:block/copper_block' referenced from: coppermod:copper_block#: java.io.FileNotFoundException: pxloptestmod:models/block/copper_block.json
[23Jun2020 07:58:28.922] [Server-Worker-2/WARN] [net.minecraft.client.renderer.model.ModelBakery/]: Unable to load model: 'pxloptestmod:block/copper_ore' referenced from: coppermod:copper_ore#: java.io.FileNotFoundException: pxloptestmod:models/block/copper_ore.json
[23Jun2020 07:58:29.924] [Server-Worker-2/WARN] [net.minecraft.client.renderer.model.ModelBakery/]: Unable to load model: 'coppermod:copper_helmet#inventory' referenced from: coppermod:copper_helmet#inventory: java.io.FileNotFoundException: coppermod:models/item/copper_helmet.json
[23Jun2020 07:58:29.925] [Server-Worker-2/WARN] [net.minecraft.client.renderer.model.ModelBakery/]: Unable to load model: 'coppermod:copper_chestplate#inventory' referenced from: coppermod:copper_chestplate#inventory: java.io.FileNotFoundException: coppermod:models/item/copper_chestplate.json
[23Jun2020 07:58:29.926] [Server-Worker-2/WARN] [net.minecraft.client.renderer.model.ModelBakery/]: Unable to load model: 'coppermod:copper_leggings#inventory' referenced from: coppermod:copper_leggings#inventory: java.io.FileNotFoundException: coppermod:models/item/copper_leggings.json
[23Jun2020 07:58:29.927] [Server-Worker-2/WARN] [net.minecraft.client.renderer.model.ModelBakery/]: Unable to load model: 'coppermod:copper_boots#inventory' referenced from: coppermod:copper_boots#inventory: java.io.FileNotFoundException: coppermod:models/item/copper_boots.json
[23Jun2020 07:58:30.177] [Server-Worker-2/WARN] [net.minecraft.client.renderer.model.ModelBakery/]: Unable to resolve texture reference: #missingno in coppermod:item/copper_block
[23Jun2020 07:58:30.177] [Server-Worker-2/WARN] [net.minecraft.client.renderer.model.ModelBakery/]: Unable to resolve texture reference: #missingno in coppermod:item/copper_ore
[23Jun2020 07:58:38.382] [Server-Worker-4/ERROR] [net.minecraft.client.renderer.texture.AtlasTexture/]: Using missing texture, unable to load pxloptestmod:textures/items/copper_pickaxe.png : java.io.FileNotFoundException: pxloptestmod:textures/items/copper_pickaxe.png
[23Jun2020 07:58:38.532] [Server-Worker-3/ERROR] [net.minecraft.client.renderer.texture.AtlasTexture/]: Using missing texture, unable to load pxloptestmod:textures/items/copper_nugget.png : java.io.FileNotFoundException: pxloptestmod:textures/items/copper_nugget.png
[23Jun2020 07:58:38.585] [Server-Worker-3/ERROR] [net.minecraft.client.renderer.texture.AtlasTexture/]: Using missing texture, unable to load pxloptestmod:textures/items/copper_shovel.png : java.io.FileNotFoundException: pxloptestmod:textures/items/copper_shovel.png
[23Jun2020 07:58:38.723] [Server-Worker-3/ERROR] [net.minecraft.client.renderer.texture.AtlasTexture/]: Using missing texture, unable to load pxloptestmod:textures/items/copper_hoe.png : java.io.FileNotFoundException: pxloptestmod:textures/items/copper_hoe.png
[23Jun2020 07:58:38.752] [Server-Worker-4/ERROR] [net.minecraft.client.renderer.texture.AtlasTexture/]: Using missing texture, unable to load pxloptestmod:textures/items/copper_ingot.png : java.io.FileNotFoundException: pxloptestmod:textures/items/copper_ingot.png
[23Jun2020 07:58:38.788] [Server-Worker-5/ERROR] [net.minecraft.client.renderer.texture.AtlasTexture/]: Using missing texture, unable to load pxloptestmod:textures/items/copper_axe.png : java.io.FileNotFoundException: pxloptestmod:textures/items/copper_axe.png
[23Jun2020 07:58:38.805] [Server-Worker-4/ERROR] [net.minecraft.client.renderer.texture.AtlasTexture/]: Using missing texture, unable to load pxloptestmod:textures/items/copper_sword.png : java.io.FileNotFoundException: pxloptestmod:textures/items/copper_sword.png

 

Expand  

Looks like you might have some modid mismatches going on in some of your model/blockstate files

Posted (edited)
  On 6/23/2020 at 12:00 PM, Ugdhar said:

Looks like you might have some modid mismatches going on in some of your model/blockstate files

Expand  

Yea I see that now, I fixed it. Thanks!

 

EDIT: The models, recipes, and loot tables are now working but the textures still don't work, I don't know why it's searching for the texture file with a modid of pxloptestmod

Edited by Pxlop
I didn't actually fix it
Posted
  On 6/23/2020 at 12:27 PM, Pxlop said:

Yea I see that now, I fixed it. Thanks!

 

EDIT: The models, recipes, and loot tables are now working but the textures still don't work, I don't know why it's searching for the texture file with a modid of pxloptestmod

Expand  

Where can I change where it looks for the textures?

Posted (edited)

 Change the modid in the texture variable in the model json.

{
  "parent": "block/cube_all",
  "textures": {
    "all": "pxloptestmod:blocks/copper_block"
  }
}

Replace the 'pxloptestmod' with your modid, 'coppermod'. Do this for each model json.

Also, change 'blocks' into 'block' (and 'items' into 'item', if it exists).

"coppermod:block/copper_block" points to "assets/coppermod/textures/block/copper_block.png"

Edited by sciwhiz12
add. info
Posted (edited)
  On 6/23/2020 at 12:57 PM, sciwhiz12 said:

 Change the modid in the texture variable in the model json.

{
  "parent": "block/cube_all",
  "textures": {
    "all": "pxloptestmod:blocks/copper_block"
  }
}

Replace the 'pxloptestmod' with your modid, 'coppermod'. Do this for each model json.

Also, change 'blocks' into 'block' (and 'items' into 'item', if it exists).

"coppermod:block/copper_block" points to "assets/coppermod/textures/block/copper_block.png"

Expand  

I did that, it doesn't work. The models work, but the textures don't.

Edited by Pxlop
Posted (edited)

What do you mean by the textures not working? The blocks, or the items? Please post an updated debug.log, and update the files on your GitHub with what you have modified.

Edited by sciwhiz12

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • You are using Create 6 - some addons are not compatible with it Remove all addons and add these one by one littlecontraptions is mentioned - keep this one removed
    • Different problem now. https://paste.ee/p/iDo8lS35
    • I would like to have a BoP sapling drop from my block if it is also installed. I think I have done everything and I cannot pinpoint the problem, which is the error in the logs that appears when joining a world:   [Worker-Main-11/ERROR] [ne.mi.co.ForgeHooks/]: Couldn't parse element loot_tables:grasses:blocks/leaves_block com.google.gson.JsonSyntaxException: Expected name to be an item, was unknown string 'biomesoplenty:magic_sapling' My code:   LootItemConditions.CONDITIONS.register(modEventBus); public class LootItemConditions { public static final DeferredRegister<LootItemConditionType> CONDITIONS = DeferredRegister.create(Registries.LOOT_CONDITION_TYPE, Grasses.MOD_ID); public static final RegistryObject<LootItemConditionType> IS_MOD_LOADED = CONDITIONS.register("is_mod_loaded", () -> new LootItemConditionType(new IsModLoaded.ConditionSerializer())); } public class IsModLoaded implements LootItemCondition { private final boolean exists; private final String modID; public IsModLoaded(String modID) { this.exists = ModList.get().isLoaded(modID); this.modID = modID; } @Override public LootItemConditionType getType() { return LootItemConditions.IS_MOD_LOADED.get(); } @Override public boolean test(LootContext context) { return this.exists; } public static LootItemCondition.Builder builder(String modid) { return () -> new IsModLoaded(modid); } public static class ConditionSerializer implements Serializer<IsModLoaded> { @Override public void serialize(JsonObject json, IsModLoaded instance, JsonSerializationContext ctx) { json.addProperty("modid", instance.modID); } @Override public IsModLoaded deserialize(JsonObject json, JsonDeserializationContext ctx) { return new IsModLoaded(GsonHelper.getAsString(json, "modid")); } } } protected LootTable.Builder createLeavesDropsWithModIDCheck(Block selfBlock, Item sapling, Property<?>[] properties, String modIDToCheck, float... chances) { CopyBlockState.Builder blockStateCopyBuilder = CopyBlockState.copyState(selfBlock); for(Property<?> property : properties) { blockStateCopyBuilder.copy(property); } return LootTable.lootTable() .withPool(LootPool.lootPool().setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(selfBlock) .when(HAS_SHEARS_OR_SILK_TOUCH) .apply(blockStateCopyBuilder))) .withPool(LootPool.lootPool().setRolls(ConstantValue.exactly(1.0F)) .add(this.applyExplosionCondition(selfBlock, LootItem.lootTableItem(sapling)) .when(IsModLoaded.builder(modIDToCheck))) .when(BonusLevelTableCondition.bonusLevelFlatChance(Enchantments.BLOCK_FORTUNE, chances)) .when(HAS_NO_SHEARS_OR_SILK_TOUCH)) .withPool(LootPool.lootPool().name("sticks").setRolls(ConstantValue.exactly(1.0F)) .add(this.applyExplosionDecay(selfBlock, LootItem.lootTableItem(Items.STICK). apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F)))) .when(BonusLevelTableCondition.bonusLevelFlatChance(Enchantments.BLOCK_FORTUNE, NORMAL_LEAVES_STICK_CHANCES)) .when(HAS_NO_SHEARS_OR_SILK_TOUCH))); } I don't know. Am I making a mistake somewhere? Am I forgetting something? Should there be something else?
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.