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Posted

I can't figure out how to make the hit box smaller. Here is my block class:

 

package com.ModdingMinecraft.blocks;


import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.command.impl.data.BlockDataAccessor;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraftforge.common.ToolType;

public class BlockTrampoline extends Block {

    private static final AxisAlignedBB BOUNDING_BOX = new AxisAlignedBB(0, 0, 0, 1, 0.625 * 8, 1);

    public BlockTrampoline() {
        super(Block.Properties.create(Material.WOOL)
                .jumpFactor(10)
                .sound(SoundType.CLOTH)
                .harvestTool(ToolType.AXE)

        );

    }

    public static AxisAlignedBB getBoundingBox(BlockState state, BlockDataAccessor source, BlockPos pos) {
        return BOUNDING_BOX;
    }
}

 

I know im doing it wrong so can you guys help me? (And I just started learning how to mod)

It looks like you are using 1.12 or some version other than 1.15/1.16?

Also you are unlikely overriding any of the method provided.

 

with

new AxisAlignedBB(0, 0, 0, 1, 0.625 * 8, 1);

0.625 * 8 > 1, which in 1.12 is not workable because it only (I believe) takes float between 0~1 (pixels/16)

btw 1.12 is not supported anymore

Edited by poopoodice

5 hours ago, poopoodice said:

1.12

He's obviously not, Block.Properties is not in 1.12.

It's sad how much time mods spend saying "x is no longer supported on this forum. Please update to a modern version of Minecraft to receive support".

  • Author

So what command should I use for the bounding box in 1.15.2?

Edited by Help!

Use Block.makeCuboidShape to make the VoxelShape for your block (takes x1, y1, z1, x2, y2, z2, 0F to 16F) in a static final.

Override Block#getShape and return that VoxelShape.

  • Author
7 minutes ago, sciwhiz12 said:

Use Block.makeCuboidShape to make the VoxelShape for your block (takes x1, y1, z1, x2, y2, z2, 0F to 16F) in a static final.

Override Block#getShape and return that VoxelShape.

I'm not sure how to write that out in code. Could you explain?

private static final VoxelShape SHAPE = Block.makeCuboidShape(0.0d, 0.0d, 0.0d, 8.0d, 8.0d, 8.0d); // 8.0d == 8 pixels

@Override
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
    return SHAPE;
}

Change the call of Block.makeCuboidShape as you see fit.

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