July 6, 20206 yr I can't figure out how to make the hit box smaller. Here is my block class: package com.ModdingMinecraft.blocks; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.block.SoundType; import net.minecraft.block.material.Material; import net.minecraft.command.impl.data.BlockDataAccessor; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraftforge.common.ToolType; public class BlockTrampoline extends Block { private static final AxisAlignedBB BOUNDING_BOX = new AxisAlignedBB(0, 0, 0, 1, 0.625 * 8, 1); public BlockTrampoline() { super(Block.Properties.create(Material.WOOL) .jumpFactor(10) .sound(SoundType.CLOTH) .harvestTool(ToolType.AXE) ); } public static AxisAlignedBB getBoundingBox(BlockState state, BlockDataAccessor source, BlockPos pos) { return BOUNDING_BOX; } } I know im doing it wrong so can you guys help me? (And I just started learning how to mod)
July 6, 20206 yr It looks like you are using 1.12 or some version other than 1.15/1.16? Also you are unlikely overriding any of the method provided. with new AxisAlignedBB(0, 0, 0, 1, 0.625 * 8, 1); 0.625 * 8 > 1, which in 1.12 is not workable because it only (I believe) takes float between 0~1 (pixels/16) btw 1.12 is not supported anymore Edited July 6, 20206 yr by poopoodice
July 6, 20206 yr 5 hours ago, poopoodice said: 1.12 He's obviously not, Block.Properties is not in 1.12. It's sad how much time mods spend saying "x is no longer supported on this forum. Please update to a modern version of Minecraft to receive support".
July 6, 20206 yr oh true, I said it because I can only find getBoundingBox() in 1.12, but apparently it isn't the right method anyways
July 6, 20206 yr Author So what command should I use for the bounding box in 1.15.2? Edited July 6, 20206 yr by Help!
July 6, 20206 yr Use Block.makeCuboidShape to make the VoxelShape for your block (takes x1, y1, z1, x2, y2, z2, 0F to 16F) in a static final. Override Block#getShape and return that VoxelShape.
July 6, 20206 yr Author 7 minutes ago, sciwhiz12 said: Use Block.makeCuboidShape to make the VoxelShape for your block (takes x1, y1, z1, x2, y2, z2, 0F to 16F) in a static final. Override Block#getShape and return that VoxelShape. I'm not sure how to write that out in code. Could you explain?
July 6, 20206 yr private static final VoxelShape SHAPE = Block.makeCuboidShape(0.0d, 0.0d, 0.0d, 8.0d, 8.0d, 8.0d); // 8.0d == 8 pixels @Override public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { return SHAPE; } Change the call of Block.makeCuboidShape as you see fit.
July 6, 20206 yr Howdy Some more background info FYI https://greyminecraftcoder.blogspot.com/2020/02/block-shapes-voxelshapes-1144.html -TGG
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