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Posted

I created a custom model in blockbench and followed a tutorial on rotating the block to my face while placing but still it is not rotating to my face . My code is

public class Half extends Block {
	private static final DirectionProperty FACING = HorizontalBlock.HORIZONTAL_FACING;

	private static final SoundType RS = SoundType.STONE;

	public Half() {
         super(Block.Properties.create(Material.IRON).harvestTool(ToolType.PICKAXE).harvestLevel(2).lightValue(15).hardnessAndResistance(2.0f, 2.0f).sound(RS));
        
	}
	@Override
	public BlockState getStateForPlacement(BlockItemUseContext context) {
		
		return this.getDefaultState().with(FACING, context.getPlacementHorizontalFacing().getOpposite());
	}
	@Override
	public BlockState rotate(BlockState state, Rotation rot) {
		
		return state.with(FACING, rot.rotate(state.get(FACING)));
	}
	@Override
	public BlockState mirror(BlockState state, Mirror mirrorIn) {
		
		return state.rotate(mirrorIn.toRotation(state.get(FACING)));
	}
	@Override
	protected void fillStateContainer(Builder<Block, BlockState> builder) {
		
		builder.add(FACING);
	}

}

any help to why is it not working ?

Posted

In the debug screen do you see your block has the facing property, and does it change every time you place it with different direction? If yes, have you rotate its models according to its state in your blockstate file?

  • Like 1
Posted

 

  On 7/25/2020 at 9:10 AM, poopoodice said:

does it change every time you place it with different direction

Expand  

No, it doesnt change ,it is same no matter from wherever direction i place

 

  On 7/25/2020 at 9:10 AM, poopoodice said:

If yes, have you rotate its models according to its state in your blockstate file?

Expand  

I have specified it in blockstate file .here see it

{
	"variants":{
		"facing=north": {"model": "hogwarts:block/half"},
		"facing=south": { "model":"hogwarts:block/half", "Y" : 180},
		"facing=west": { "model":"hogwarts:block/half", "Y" : 270},
		"facing=east": { "model":"hogwarts:block/half", "Y" : 90}
	}
}

Now i cant undertand what do you mean by debug screen ?

Posted

Guys it was a small mistake in blockstate file i was extering 'Y' instead of 'y' that was causing problem ,now it's fixed. but there is one more thing i want to ask.

see this image:1948514703_bandicam2020-07-2516-21-09-747.jpg.6754b6dbe2bc1a070ca002c5b8e62d7f.jpg

You can see my block is rotating as i have created a semicircle but the problem now is if i want to rotate the block in such a way that a full circle can be made with it in above image.

is there any way to do it or is there any vanilla block with this behaviour so i can copy its block state file .

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