Jump to content

[1.15.2] How do I change the Description/Lore of an item?


xanderindalzone

Recommended Posts

I've seen a lot of posts about this topic but most were outdated, talking about overriding this method in your item's class:

Quote

    @Override
    public void addInformation(ItemStack stack, World worldIn, List<ITextComponent> tooltip, ITooltipFlag flagIn) {
        // TODO Auto-generated method stub
        super.addInformation(stack, worldIn, tooltip, flagIn);
    }

but the tooltip field was List<String>, so I dont know how to deal with ITextComponent.

 

 

I also saw another post where they recomended using this event.... but I dont know which is the correct tag, or if i'm doing it correctly or not... this probably sounds like an easy thing/topic but I cant find the anwser anywhere😅

Quote

    @SubscribeEvent
    public static void setGunDescription(ItemTooltipEvent event)
    {
        if(event.getItemStack().getItem() instanceof Gun)
        {
            System.out.println("CONTAINS KEY: "+event.getItemStack().getTag().contains("tag")); //I was using this to check if the key existed in the stack tag
            
        }
    }

 

Link to comment
Share on other sites

You can add things like StringTextComponent, TranslationTextComponent.. etc that inherits from ITextComponent to the list, see how vanilla does it.

If you are using the event (for some special reasons?) you can use 

event.getToolTip()

to get the list of tooltips which got from addInformation(), and use List.add() to add new tips just like above.

  • Thanks 1
Link to comment
Share on other sites

45 minutes ago, poopoodice said:

You can add things like StringTextComponent, TranslationTextComponent.. etc that inherits from ITextComponent to the list, see how vanilla does it.

In other words: Right-click -> Open Type Hierarchy

  • Thanks 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

4 minutes ago, poopoodice said:

You can add things like StringTextComponent, TranslationTextComponent.. etc that inherits from ITextComponent to the list, see how vanilla does it.

If you are using the event (for some special reasons?) you can use 


event.getToolTip()

to get the list of tooltips which got from addInformation(), and use List.add() to add new tips just like above.

thx, before adding the text, I cleared all the stuff from the array and added the displayName, and then my description... and its working :)

Quote

    @SubscribeEvent
    public static void setGunDescription(ItemTooltipEvent event)
    {
        if(event.getItemStack().getItem() instanceof Gun)
        {
            Gun gun = (Gun) event.getItemStack().getItem();
            event.getToolTip().clear();
            event.getToolTip().add(event.getItemStack().getDisplayName());
            event.getToolTip().add(new StringTextComponent(""));
            event.getToolTip().add(new StringTextComponent("======================"));
            event.getToolTip().add(new StringTextComponent("Category: "+gun.gun_type));
            event.getToolTip().add(new StringTextComponent("Fire Type: "+gun.gun_fire_type));
            event.getToolTip().add(new StringTextComponent("Firing Rate: "+1200/gun.gun_firing_rate+"rpm"));
            event.getToolTip().add(new StringTextComponent("Damage: -"+gun.gun_damage/2+" hearts"));
            event.getToolTip().add(new StringTextComponent("Accuracy: "+gun.gun_base_accuracy*100+"%"));
            event.getToolTip().add(new StringTextComponent("Recoil: "+gun.gun_recoil));
            event.getToolTip().add(new StringTextComponent("======================"));
        }
    }

btw, how could I add color to the text?

2020-08-04_23.09.39.png

Link to comment
Share on other sites

7 hours ago, poopoodice said:

You can use setStyle to set the text's style or just use for example


applyTextStyle(TextFormatting.RED)

 

sorry to hijack this thread, but where would you call applyTextStyle from? it's not a StringTextComponent method...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Maybe your file codes are missing. Therefore it is crashing.
    • I've been trying to make a mod pack for the last day or so now and I haven't been able to launch it once even with all mods disabled. It keeps showing up with Exit Code 1. I gave the modpack to a friend to try and it didn't launch on their pc either due to the same exit code, so I'm not entirely certain what the problem is or how to check it in the logs. So far I've attempted: - Changing from forge version 43.3.0 to 43.3.5 - Downloading Java - Disabling mods (both entirely and individually) I have an NVIDIA GeForce GTX 1070 driver, and I haven't tried to uninstall or reinstall it yet because I'm not certain how to and would have to mess anything up further. I have the latest .txt file of the crash report here: [16:24:34] [main/WARN]: Failed to add PDH Counter: \Paging File(_Total)\% Usage, Error code: 0xC0000BB8 [16:24:34] [main/WARN]: Failed to add counter for PDH counter: \Paging File(_Total)\% Usage [16:24:34] [main/WARN]: Disabling further attempts to query Paging File. [16:24:36] [main/WARN]: COM exception: Invalid Query: SELECT PERCENTUSAGE FROM Win32_PerfRawData_PerfOS_PagingFile [16:24:39] [Datafixer Bootstrap/INFO]: 198 Datafixer optimizations took 149 milliseconds [16:24:40] [Render thread/INFO]: Environment: Environment[sessionHost=https://sessionserver.mojang.com, servicesHost=https://api.minecraftservices.com, name=PROD] [16:24:40] [Render thread/INFO]: Setting user: CatDoodlee [16:24:41] [Render thread/INFO]: Backend library: LWJGL version 3.3.2+13 [16:24:42] [Render thread/INFO]: Reloading ResourceManager: vanilla [16:24:42] [Worker-Main-11/INFO]: Found unifont_all_no_pua-15.1.04.hex, loading [16:24:44] [Render thread/WARN]: Missing sound for event: minecraft:item.goat_horn.play [16:24:44] [Render thread/WARN]: Missing sound for event: minecraft:entity.goat.screaming.horn_break [16:24:44] [Render thread/INFO]: OpenAL initialized on device OpenAL Soft on Speakers (Atrix Wired Elite Headset) [16:24:44] [Render thread/INFO]: Sound engine started [16:24:44] [Render thread/INFO]: Created: 1024x512x4 minecraft:textures/atlas/blocks.png-atlas [16:24:44] [Render thread/INFO]: Created: 256x256x4 minecraft:textures/atlas/signs.png-atlas [16:24:44] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/shield_patterns.png-atlas [16:24:44] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/banner_patterns.png-atlas [16:24:44] [Render thread/INFO]: Created: 1024x1024x4 minecraft:textures/atlas/armor_trims.png-atlas [16:24:44] [Render thread/INFO]: Created: 128x64x4 minecraft:textures/atlas/decorated_pot.png-atlas [16:24:44] [Render thread/INFO]: Created: 256x256x4 minecraft:textures/atlas/chest.png-atlas [16:24:44] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/shulker_boxes.png-atlas [16:24:44] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/beds.png-atlas [16:24:45] [Render thread/WARN]: Shader rendertype_entity_translucent_emissive could not find sampler named Sampler2 in the specified shader program. [16:24:45] [Render thread/INFO]: Created: 512x256x0 minecraft:textures/atlas/particles.png-atlas [16:24:45] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/paintings.png-atlas [16:24:45] [Render thread/INFO]: Created: 128x128x0 minecraft:textures/atlas/mob_effects.png-atlas [16:24:45] [Render thread/INFO]: Created: 1024x512x0 minecraft:textures/atlas/gui.png-atlas [16:25:41] [Render thread/INFO]: Stopping! any form of help is greatly appreciated ❤️
    • Tanks for answer, I added SleepTight and I removed Modernfix, but it still crashing: new log new crash log
    • Hi, I'm trying to hide specific vanilla effects such as levitation or slow falling from the inventory GUI, but I haven't been able to figure out how to do this. I need this because they are triggered by another effect and I don't need them all showing up. Unfortunately, I don't know of any mods that include this feature, and I couldn't find any documentation on the process. I've already looked into the IClientMobEffectExtensions interface, but I'm uncertain about how to implement it in my own effect, let alone in any existing vanilla effect. Please help I am using Forge 47.2.0. for Minecraft 1.20.1
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.