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[SOLVED] [1.5.2]Loading the same textures vanilla loads?


saxon564

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For Blocks:

Use Block.[blockname].getBlockTextureFromSide(par1)

 

EG/

 

The crafting table uses the planks texture here:

 

public Icon getIcon(int par1, int par2)
    {
        return par1 == 1 ? this.workbenchIconTop : (par1 == 0 ? [b]Block.planks.getBlockTextureFromSide(par1)[/b] : (par1 != 2 && par1 != 4 ? this.blockIcon : this.workbenchIconFront));
    }

 

For Items:

 

I don't know sorry. Some items (like the bow) use the forge registerIcons method, in which case you can just steal that...but most others don't! Sorry!

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Look in the .java file for the block/item you want, and where it registers the icon you use that same code in your block/item. It will not be "MODNAME:texture" but just "texture". If you use this then your block will load the same file as vanilla!

 

Hope this helped

Luis :)

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Look in the .java file for the block/item you want, and where it registers the icon you use that same code in your block/item. It will not be "MODNAME:texture" but just "texture". If you use this then your block will load the same file as vanilla!

 

Two things about the quoted post:

1) This would create a duplicate icon in the combined texture sheet (thus not a good idea)

2) Vanilla blocks and items do not have a registerIcon function (as its handled by the block class and not overriden and uses block.getUnlocalizedName() so it doesn't follow the mod format).

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Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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that worked perfectly andrew, just had to modify it so that some of the variables would never exist and some were true for all

 

return (par1 != 9 ? Block.oreCoal.getBlockTextureFromSide(par1) : (par1 == -2 && par1 == -4 ? this.blockIcon : this.coalOre));

 

thats the code i put in.

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