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Posted

Alright so I found the onBlockActivated() in BedBlock. I see that the line to cause the explosion is inside an if statement that calls a boolean function but its obfuscated so I don't know exactly what is going on.

 

public static boolean func_235330_a_(World world) { return world.func_230315_m_().func_241510_j_(); }

 

I'm assuming that this will return true or false based on if the player is allowed to sleep or not in the current world. So maybe I could override this to always return false, but I'm not sure how I can do that. I can't just change the minecraft source code because that will only effect my game and not every one else's. So where in the mod code can I override this?

Posted
28 minutes ago, isaiah0311 said:

So where in the mod code can I override this?

As ChampionAsh previously pointed out, you would preferably listen to the PlayerSleepInBedEvent event, and apply the explosion there.

Posted (edited)
4 hours ago, isaiah0311 said:

return world.func_230315_m_().func_241510_j_();

You could always go look at what those functions do. Pretty sure the first one is something like getDimensionType() and the second would be something like bedsExplode()

(If they were to have human readable names).

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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