Posted June 23, 201312 yr I created 3 Mods using Classes of each one. I won't make multiple Archives because I won't copy every class two times. Do anybody know a way, get it working? (I'm sorry for my english)
June 23, 201312 yr You could make an API, and let your 3 mods use that API, so that they need that API installed to make that mod to work. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
June 23, 201312 yr You could make an API, and let your 3 mods use that API, so that they need that API installed to make that mod to work. Rephrased: Create another mod and in your other 3 mods' mcmod.info files, put this: { // ... other info stuff "dependencies" : [ "Forge", "<your_api_mod>" ], // ... more info stuff }
June 24, 201312 yr It's like ChickenChunks. There's a core (the "api") and then there's each mod. Or BuildCraft. There's the base mod, then all the extensions (as child mods) Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
June 24, 201312 yr I believe he means something like this: { // first mod info stuff "version": "1.0" "name": "RANDOM" }, { // second mod info stuff "version": "1.0" "name": "RANDOM 2" }, { // third mod info stuff "version": "1.0" "name": "RANDOM" } At least thats what I got from the question... I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes. I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there
June 24, 201312 yr https://github.com/MinecraftForge/FML/wiki/FML-mod-information-file This is where the modid comes in. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
June 24, 201312 yr Author I think like Mew, but It doesn't work, if I write like this: { "modid":"test" "name":"test" "version":"1.0.0" "description":"Test" }, { "modid":"test2" "name":"test2" "version":"1.0.0" "description":"Test2" }, { "modid":"test2" "name":"test2" "version":"1.0.0" "description":"Test2" }
June 24, 201312 yr Author I got It! I has to be: { "modinfoversion":2, "modlist":[ { "modid":"test" "name":"test" "version":"1.0.0" "description":"Test" }, { "modid":"test2" "name":"test2" "version":"1.0.0" "description":"Test2" }, { "modid":"test3" "name":"test3" "version":"1.0.0" "description":"Test3" } ] }
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