Posted June 24, 201312 yr Is there any way I can tell if a player is on multiplayer when he(or she) joins a world? Basically I want to run some code if the player is going on multiplayer but not on single player.
June 24, 201312 yr Would me easier just to run the code on the server rather then the player @SideOnly(Side.SERVER) // Your code here
June 24, 201312 yr Technically SSP is SMP, the server is just on localhost. This has been true since 1.4 I believe. The annotation EnergyPulse gave you is not going to help you. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
June 24, 201312 yr Author I'm not sure exactly what I am gonna do with it yet, I have a few ideas tho. I just want some code to run when there is more than 1 player on a world.
June 24, 201312 yr Draco18s is right. @EnergyPulse: You most likely will never need to use @SideOnly (and should not, too in fact). It normally just leads to NoSuch(Field|Method)Exceptions. @CaptainMiner: Normally you don't need to differentiate between SMP and SSP, since (as Draco pointed out) SSP is the same as SMP since 1.3. Why do you need this? I've had no issues with it
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.